diff options
Diffstat (limited to 'make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj')
-rw-r--r-- | make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj b/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj new file mode 100644 index 00000000000..98e45e7a2cb --- /dev/null +++ b/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj @@ -0,0 +1,257 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="BlenderLoader" + ProjectGUID="{A0D049E8-D391-4A19-A360-130759F492A7}" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Release|Win32" + OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader" + IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="../../../../../../lib/windows/python/include/python2.0,..\../../../../../source/blender/encrypt,..\../../../../../source/blender/blenkernel,..\../../../../../source/blender/makesdna,..\../../../../../source/blender/blenlib,..\../../../../../source/blender/blenloader,..\../../../../../source/blender/render/extern/include,..\../../../../../source/gameengine/Rasterizer,../../../../../../lib\windows\sdl\SDL-1.1.7\include,..\../../../../../source/gameengine/GameLogic,..\..\..\..\..\source\sumo\include,..\..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\..\source\kernel\gen_system,..\../../../../../source/blender/imbuf,..\../../../../../source/gameengine/SoundSystem,../../../../../source/gameengine/SoundSystem/SND_OpenAL,..\../../../../../source/gameengine/Ketsji,..\../../../../../source/gameengine/Expressions,..\../../../../../source/gameengine/SceneGraph,..\../../../../../source/gameengine/ketsji/kxnetwork,..\../../../../../source/gameengine/network,..\../../../../../source/gameengine/network/loopbacknetwork,..\../../../../../source/gameengine/GamePlayer/common,..\../../../../../../lib/windows/iksolver/include,../../../../../source/gameengine/SoundSystem/SND_Dummy" + PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE" + StringPooling="TRUE" + RuntimeLibrary="4" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pch" + AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/" + ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/" + ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib" + OutputFile="..\..\..\..\..\..\obj\windows\BlenderLoader.exe" + LinkIncremental="1" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\../../../../../../lib/windows/moto/lib,..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" + ProgramDatabaseFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.tlb"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + <Configuration + Name="Profile|Win32" + OutputDirectory=".\BlenderLoader___Win32_Profile" + IntermediateDirectory=".\BlenderLoader___Win32_Profile" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="../../../../../../lib/windows/python/include/python1.5,..\../../../../../source/blender/encrypt,..\../../../../../source/blender/blenkernel,..\../../../../../source/blender/makesdna,..\../../../../../source/blender/blenlib,..\../../../../../source/blender/blenloader,..\../../../../../source/blender/render/extern/include,..\../../../../../source/gameengine/Rasterizer,../../../../../../lib\windows\sdl\SDL-1.1.7\include,..\../../../../../source/gameengine/GameLogic,..\..\..\..\..\source\sumo\include,..\..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\..\source\kernel\gen_system,..\../../../../../source/blender/imbuf,..\../../../../../source/gameengine/SoundSystem,../../../../../source/gameengine/SoundSystem/SND_OpenAL,..\../../../../../source/gameengine/Ketsji,..\../../../../../source/gameengine/Expressions,..\../../../../../source/gameengine/SceneGraph,..\../../../../../source/gameengine/ketsji/kxnetwork,..\../../../../../source/gameengine/network,..\../../../../../source/gameengine/network/loopbacknetwork,..\../../../../../source/gameengine/GamePlayer/common,..\../../../../../../lib/windows/iksolver/include" + PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE" + StringPooling="TRUE" + RuntimeLibrary="5" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\BlenderLoader___Win32_Profile/BlenderLoader.pch" + AssemblerListingLocation=".\BlenderLoader___Win32_Profile/" + ObjectFile=".\BlenderLoader___Win32_Profile/" + ProgramDataBaseFileName=".\BlenderLoader___Win32_Profile/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib" + OutputFile="..\..\..\..\..\..\obj\windows\profile\BlenderLoader.exe" + LinkIncremental="2" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile=".\BlenderLoader___Win32_Profile/BlenderLoader.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\BlenderLoader___Win32_Profile/BlenderLoader.tlb"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug" + IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="../../../../../../lib/windows/python/include/python1.5,..\../../../../../source/blender/encrypt,..\../../../../../source/blender/blenkernel,..\../../../../../source/blender/makesdna,..\../../../../../source/blender/blenlib,..\../../../../../source/blender/blenloader,..\../../../../../source/blender/render/extern/include,..\../../../../../source/gameengine/Rasterizer,../../../../../../lib\windows\sdl\SDL-1.1.7\include,..\../../../../../source/gameengine/GameLogic,..\..\..\..\..\source\sumo\include,..\..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\..\source\kernel\gen_system,..\../../../../../source/blender/imbuf,..\../../../../../source/gameengine/SoundSystem,../../../../../source/gameengine/SoundSystem/SND_OpenAL,..\../../../../../source/gameengine/Ketsji,..\../../../../../source/gameengine/Expressions,..\../../../../../source/gameengine/SceneGraph,..\../../../../../source/gameengine/ketsji/kxnetwork,..\../../../../../source/gameengine/network,..\../../../../../source/gameengine/network/loopbacknetwork,..\../../../../../source/gameengine/GamePlayer/common,..\../../../../../../lib/windows/iksolver/include" + PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE" + BasicRuntimeChecks="3" + RuntimeLibrary="5" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pch" + AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/" + ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/" + ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/" + BrowseInformation="1" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib" + OutputFile="..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" + LinkIncremental="2" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.tlb"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\..\source\blender\makesdna\intern\dna.c"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\loader.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLInputDevice.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.h"> + </File> + </Filter> + <Filter + Name="Resource Files" + Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> + </Filter> + <File + RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj"> + </File> + <File + RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj"> + </File> + <File + RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj"> + </File> + <File + RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj"> + </File> + <File + RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj"> + </File> + <File + RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj"> + </File> + <File + RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj"> + </File> + <File + RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj"> + </File> + <File + RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj"> + </File> + <File + RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj"> + </File> + <File + RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj"> + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |