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Diffstat (limited to 'make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj')
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj62
1 files changed, 31 insertions, 31 deletions
diff --git a/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj b/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj
index 26a21bcb72e..d3037ea25d7 100644
--- a/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj
+++ b/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj
@@ -14,7 +14,7 @@
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -22,16 +22,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include"
PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/GP_ps2.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2/GP_ps2.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
@@ -74,16 +74,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include"
PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="5"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\GP_ps2___Win32_Profile/GP_ps2.pch"
- AssemblerListingLocation=".\GP_ps2___Win32_Profile/"
- ObjectFile=".\GP_ps2___Win32_Profile/"
- ProgramDataBaseFileName=".\GP_ps2___Win32_Profile/"
+ AssemblerListingLocation=".\GP_ps2___Win32_Profile\"
+ ObjectFile=".\GP_ps2___Win32_Profile\"
+ ProgramDataBaseFileName=".\GP_ps2___Win32_Profile\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -121,7 +121,7 @@
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -129,15 +129,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include"
PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/GP_ps2.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug/GP_ps2.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
@@ -179,53 +179,53 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\DebugActuator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\GPC_Init.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2System.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\DebugActuator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\ExampleEngine.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\ExampleEngine.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\GPC_Init.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Canvas.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2Canvas.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2InputDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2InputDevice.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Rasterizer.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2Rasterizer.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2RenderTools.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2RenderTools.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2System.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h">
</File>
</Filter>
<Filter