diff options
Diffstat (limited to 'make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj')
-rw-r--r-- | make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj b/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj index 26a21bcb72e..d3037ea25d7 100644 --- a/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj +++ b/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj @@ -14,7 +14,7 @@ <Configuration Name="Release|Win32" OutputDirectory=".\Release" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -22,16 +22,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include" PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE" StringPooling="TRUE" RuntimeLibrary="4" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/GP_ps2.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2/GP_ps2.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool @@ -74,16 +74,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include" PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE" StringPooling="TRUE" RuntimeLibrary="5" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\GP_ps2___Win32_Profile/GP_ps2.pch" - AssemblerListingLocation=".\GP_ps2___Win32_Profile/" - ObjectFile=".\GP_ps2___Win32_Profile/" - ProgramDataBaseFileName=".\GP_ps2___Win32_Profile/" + AssemblerListingLocation=".\GP_ps2___Win32_Profile\" + ObjectFile=".\GP_ps2___Win32_Profile\" + ProgramDataBaseFileName=".\GP_ps2___Win32_Profile\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -121,7 +121,7 @@ <Configuration Name="Debug|Win32" OutputDirectory=".\Debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -129,15 +129,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include" PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE" BasicRuntimeChecks="3" RuntimeLibrary="5" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/GP_ps2.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug/GP_ps2.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\" BrowseInformation="1" WarningLevel="3" SuppressStartupBanner="TRUE" @@ -179,53 +179,53 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\DebugActuator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\GPC_Init.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2System.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\DebugActuator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\ExampleEngine.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\ExampleEngine.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\GPC_Init.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Canvas.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2Canvas.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2InputDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2InputDevice.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Rasterizer.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2Rasterizer.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2RenderTools.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2RenderTools.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2System.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h"> </File> </Filter> <Filter |