diff options
Diffstat (limited to 'make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj')
-rw-r--r-- | make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj b/make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj new file mode 100644 index 00000000000..568d55b9b90 --- /dev/null +++ b/make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj @@ -0,0 +1,257 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="GP_sdl" + ProjectGUID="{62F76D82-8A66-4456-94A8-10D95F7C1266}" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Release|Win32" + OutputDirectory=".\Release" + IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python2.0" + PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE" + StringPooling="TRUE" + RuntimeLibrary="4" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/GP_sdl.pch" + AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/" + ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/" + ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="sdl.lib sdlmain.lib odbc32.lib odbccp32.lib opengl32.lib dxguid.lib" + OutputFile=".\Release/GP_sdl.exe" + LinkIncremental="1" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib" + ProgramDatabaseFile=".\Release/GP_sdl.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\Release/GP_sdl.tlb"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + <Configuration + Name="Profile|Win32" + OutputDirectory=".\GP_sdl___Win32_Profile" + IntermediateDirectory=".\GP_sdl___Win32_Profile" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python1.5" + PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE" + StringPooling="TRUE" + RuntimeLibrary="5" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\GP_sdl___Win32_Profile/GP_sdl.pch" + AssemblerListingLocation=".\GP_sdl___Win32_Profile/" + ObjectFile=".\GP_sdl___Win32_Profile/" + ProgramDataBaseFileName=".\GP_sdl___Win32_Profile/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib dxguid.lib" + OutputFile=".\GP_sdl___Win32_Profile/GP_sdl.exe" + LinkIncremental="2" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openal\lib\lib_release" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile=".\GP_sdl___Win32_Profile/GP_sdl.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\GP_sdl___Win32_Profile/GP_sdl.tlb"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\Debug" + IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python1.5" + PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE" + BasicRuntimeChecks="3" + RuntimeLibrary="5" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/GP_sdl.pch" + AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/" + ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/" + ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/" + BrowseInformation="1" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib dxguid.lib" + OutputFile=".\Debug/GP_sdl.exe" + LinkIncremental="2" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openal\lib\lib_release" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile=".\Debug/GP_sdl.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\Debug/GP_sdl.tlb"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\main.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLCanvas.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLInputDevice.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.h"> + </File> + </Filter> + <Filter + Name="Resource Files" + Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> + </Filter> + <File + RelativePath="..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj"> + </File> + <File + RelativePath="..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj"> + </File> + <File + RelativePath="..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj"> + </File> + <File + RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj"> + </File> + <File + RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj"> + </File> + <File + RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj"> + </File> + <File + RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj"> + </File> + <File + RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj"> + </File> + <File + RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj"> + </File> + <File + RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj"> + </File> + <File + RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj"> + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |