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Diffstat (limited to 'make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj')
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj257
1 files changed, 257 insertions, 0 deletions
diff --git a/make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj b/make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj
new file mode 100644
index 00000000000..568d55b9b90
--- /dev/null
+++ b/make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj
@@ -0,0 +1,257 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="GP_sdl"
+ ProjectGUID="{62F76D82-8A66-4456-94A8-10D95F7C1266}"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python2.0"
+ PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/GP_sdl.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="sdl.lib sdlmain.lib odbc32.lib odbccp32.lib opengl32.lib dxguid.lib"
+ OutputFile=".\Release/GP_sdl.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib"
+ ProgramDatabaseFile=".\Release/GP_sdl.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\Release/GP_sdl.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Profile|Win32"
+ OutputDirectory=".\GP_sdl___Win32_Profile"
+ IntermediateDirectory=".\GP_sdl___Win32_Profile"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python1.5"
+ PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
+ StringPooling="TRUE"
+ RuntimeLibrary="5"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\GP_sdl___Win32_Profile/GP_sdl.pch"
+ AssemblerListingLocation=".\GP_sdl___Win32_Profile/"
+ ObjectFile=".\GP_sdl___Win32_Profile/"
+ ProgramDataBaseFileName=".\GP_sdl___Win32_Profile/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib dxguid.lib"
+ OutputFile=".\GP_sdl___Win32_Profile/GP_sdl.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openal\lib\lib_release"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile=".\GP_sdl___Win32_Profile/GP_sdl.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\GP_sdl___Win32_Profile/GP_sdl.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python1.5"
+ PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="5"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/GP_sdl.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib dxguid.lib"
+ OutputFile=".\Debug/GP_sdl.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openal\lib\lib_release"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile=".\Debug/GP_sdl.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\Debug/GP_sdl.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\main.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLCanvas.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLInputDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+ </Filter>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj">
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>