diff options
Diffstat (limited to 'make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj')
-rw-r--r-- | make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj b/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj index 8d11d8c7ca4..7506041f544 100644 --- a/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj +++ b/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj @@ -14,7 +14,7 @@ <Configuration Name="Debug|Win32" OutputDirectory=".\Debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -22,16 +22,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="5" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug/NG_terraplaynetwork.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug/NG_terraplaynetwork.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug\" BrowseInformation="1" WarningLevel="3" SuppressStartupBanner="TRUE" @@ -41,7 +41,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -60,8 +60,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -69,24 +69,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll/NG_terraplaynetwork.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll/NG_terraplaynetwork.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll\NG_terraplaynetwork.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll\NG_terraplaynetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -106,7 +106,7 @@ <Configuration Name="Release|Win32" OutputDirectory=".\Release" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -114,17 +114,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="4" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/NG_terraplaynetwork.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork/NG_terraplaynetwork.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -132,7 +132,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -160,7 +160,7 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="5" @@ -168,9 +168,9 @@ DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\NG_terraplaynetwork___Win32_Profile/NG_terraplaynetwork.pch" - AssemblerListingLocation=".\NG_terraplaynetwork___Win32_Profile/" - ObjectFile=".\NG_terraplaynetwork___Win32_Profile/" - ProgramDataBaseFileName=".\NG_terraplaynetwork___Win32_Profile/" + AssemblerListingLocation=".\NG_terraplaynetwork___Win32_Profile\" + ObjectFile=".\NG_terraplaynetwork___Win32_Profile\" + ProgramDataBaseFileName=".\NG_terraplaynetwork___Win32_Profile\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -179,7 +179,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\profile\NG_terraplaynetwork.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\profile\NG_terraplaynetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -198,8 +198,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -207,16 +207,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/NG_terraplaynetwork.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/NG_terraplaynetwork.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0"/> @@ -224,7 +224,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\NG_terraplaynetwork.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\NG_terraplaynetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -247,14 +247,14 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.h"> + RelativePath="$(SolutionDir)source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.h"> </File> </Filter> </Files> |