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Diffstat (limited to 'make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj')
-rw-r--r--make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj74
1 files changed, 37 insertions, 37 deletions
diff --git a/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj b/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj
index 8d11d8c7ca4..7506041f544 100644
--- a/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj
+++ b/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj
@@ -14,7 +14,7 @@
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -22,16 +22,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug/NG_terraplaynetwork.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug/NG_terraplaynetwork.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug\"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
@@ -41,7 +41,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -60,8 +60,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -69,24 +69,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll/NG_terraplaynetwork.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll/NG_terraplaynetwork.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll\NG_terraplaynetwork.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll\NG_terraplaynetwork.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -106,7 +106,7 @@
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -114,17 +114,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/NG_terraplaynetwork.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork/NG_terraplaynetwork.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -132,7 +132,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -160,7 +160,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="5"
@@ -168,9 +168,9 @@
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\NG_terraplaynetwork___Win32_Profile/NG_terraplaynetwork.pch"
- AssemblerListingLocation=".\NG_terraplaynetwork___Win32_Profile/"
- ObjectFile=".\NG_terraplaynetwork___Win32_Profile/"
- ProgramDataBaseFileName=".\NG_terraplaynetwork___Win32_Profile/"
+ AssemblerListingLocation=".\NG_terraplaynetwork___Win32_Profile\"
+ ObjectFile=".\NG_terraplaynetwork___Win32_Profile\"
+ ProgramDataBaseFileName=".\NG_terraplaynetwork___Win32_Profile\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -179,7 +179,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\profile\NG_terraplaynetwork.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\profile\NG_terraplaynetwork.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -198,8 +198,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -207,16 +207,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/NG_terraplaynetwork.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/NG_terraplaynetwork.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
@@ -224,7 +224,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\NG_terraplaynetwork.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\NG_terraplaynetwork.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -247,14 +247,14 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.h">
+ RelativePath="$(SolutionDir)source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.h">
</File>
</Filter>
</Files>