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Diffstat (limited to 'make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj')
-rw-r--r--make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj70
1 files changed, 35 insertions, 35 deletions
diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
index 35e64edc22a..5c6de150092 100644
--- a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
+++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll"
- IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,16 +21,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\common"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/PHY_Dummy.pch"
- AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/"
- ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\PHY_Dummy.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -38,7 +38,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll\PHY_Dummy.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\PHY_Dummy.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -57,8 +57,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug"
- IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,15 +66,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common"
+ AdditionalIncludeDirectories="$(SolutionDir)source/gameengine/physics/common"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/PHY_Dummy.pch"
- AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/"
- ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug/PHY_Dummy.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
@@ -83,7 +83,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug\PHY_Dummy.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug\PHY_Dummy.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -102,8 +102,8 @@
</Configuration>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug"
- IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -111,15 +111,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common"
+ AdditionalIncludeDirectories="$(SolutionDir)source/gameengine/physics/common"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/PHY_Dummy.pch"
- AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/"
- ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\PHY_Dummy.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
@@ -128,7 +128,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug\PHY_Dummy.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\PHY_Dummy.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -147,8 +147,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy"
- IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -156,16 +156,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common"
+ AdditionalIncludeDirectories="$(SolutionDir)source/gameengine/physics/common"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/PHY_Dummy.pch"
- AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/"
- ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/"
- ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\dummy/PHY_Dummy.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\dummy\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\dummy\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -173,7 +173,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\PHY_Dummy.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\PHY_Dummy.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -196,14 +196,14 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h">
</File>
</Filter>
</Files>