diff options
Diffstat (limited to 'make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj')
-rw-r--r-- | make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj index 35e64edc22a..5c6de150092 100644 --- a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj +++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll" - IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,16 +21,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\common" PreprocessorDefinitions="WIN32,NDEBUG,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/PHY_Dummy.pch" - AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/" - ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/" - ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\PHY_Dummy.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -38,7 +38,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll\PHY_Dummy.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\PHY_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -57,8 +57,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" - IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,15 +66,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common" + AdditionalIncludeDirectories="$(SolutionDir)source/gameengine/physics/common" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/PHY_Dummy.pch" - AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/" - ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug/PHY_Dummy.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="4" @@ -83,7 +83,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug\PHY_Dummy.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug\PHY_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -102,8 +102,8 @@ </Configuration> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" - IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -111,15 +111,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common" + AdditionalIncludeDirectories="$(SolutionDir)source/gameengine/physics/common" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="5" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/PHY_Dummy.pch" - AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/" - ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/" - ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\PHY_Dummy.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="4" @@ -128,7 +128,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug\PHY_Dummy.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\PHY_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -147,8 +147,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy" - IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -156,16 +156,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common" + AdditionalIncludeDirectories="$(SolutionDir)source/gameengine/physics/common" PreprocessorDefinitions="WIN32,NDEBUG,_LIB" StringPooling="TRUE" RuntimeLibrary="4" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/PHY_Dummy.pch" - AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/" - ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/" - ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\dummy/PHY_Dummy.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\dummy\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\dummy\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -173,7 +173,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\PHY_Dummy.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\PHY_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -196,14 +196,14 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h"> </File> </Filter> </Files> |