diff options
Diffstat (limited to 'make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj')
-rw-r--r-- | make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj | 114 |
1 files changed, 57 insertions, 57 deletions
diff --git a/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj b/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj index a32ff15c30f..e009a8d34ab 100644 --- a/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj +++ b/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\debug" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,16 +21,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\moto\include\,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer\debug/RAS_rasterizer.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer\debug/" - ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer\debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\debug/RAS_rasterizer.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -39,7 +39,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -58,8 +58,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -67,24 +67,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/RAS_rasterizer.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/" - ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll/RAS_rasterizer.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll\RAS_rasterizer.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\RAS_rasterizer.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -103,8 +103,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -112,17 +112,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\moto\include\,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer/RAS_rasterizer.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer/" - ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer/RAS_rasterizer.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -130,7 +130,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\RAS_rasterizer.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -149,8 +149,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -158,16 +158,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/RAS_rasterizer.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/" - ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug/RAS_rasterizer.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0"/> @@ -175,7 +175,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug\RAS_rasterizer.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug\RAS_rasterizer.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -198,80 +198,80 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_BucketManager.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_FramingManager.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IRenderTools.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MaterialBucket.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MeshObject.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_Polygon.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_TexVert.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_texmatrix.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_BucketManager.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_CameraData.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_Deformer.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_Deformer.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_FramingManager.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_ICanvas.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IRasterizer.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IRenderTools.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_LightObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_LightObject.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MaterialBucket.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MeshObject.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_ObjectColor.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_Polygon.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_TexMatrix.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_TexVert.h"> </File> </Filter> </Files> |