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Diffstat (limited to 'make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj')
-rw-r--r--make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj114
1 files changed, 57 insertions, 57 deletions
diff --git a/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj b/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj
index a32ff15c30f..e009a8d34ab 100644
--- a/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj
+++ b/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\debug"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,16 +21,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\moto\include\,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer\debug/RAS_rasterizer.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer\debug/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer\debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\debug/RAS_rasterizer.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -39,7 +39,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -58,8 +58,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -67,24 +67,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/RAS_rasterizer.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll/RAS_rasterizer.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll\RAS_rasterizer.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\RAS_rasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -103,8 +103,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -112,17 +112,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\moto\include\,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer/RAS_rasterizer.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer/RAS_rasterizer.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -130,7 +130,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\RAS_rasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -149,8 +149,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -158,16 +158,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/RAS_rasterizer.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug/RAS_rasterizer.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
@@ -175,7 +175,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug\RAS_rasterizer.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug\RAS_rasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -198,80 +198,80 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_BucketManager.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_FramingManager.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IRenderTools.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MaterialBucket.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MeshObject.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_Polygon.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_TexVert.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_texmatrix.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_BucketManager.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_CameraData.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_Deformer.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_Deformer.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_FramingManager.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_ICanvas.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IPolygonMaterial.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IRasterizer.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IRenderTools.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_LightObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_LightObject.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MaterialBucket.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MeshObject.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_ObjectColor.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_Polygon.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_TexMatrix.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_TexVert.h">
</File>
</Filter>
</Files>