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Diffstat (limited to 'make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj')
-rw-r--r--make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj226
1 files changed, 226 insertions, 0 deletions
diff --git a/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj b/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
new file mode 100644
index 00000000000..de0d79d6f22
--- /dev/null
+++ b/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
@@ -0,0 +1,226 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="RAS_openglrasterizer"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\../../../../../lib/windows/moto/include,..\..\..\..\..\source\gameengine\Rasterizer"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\RAS_openglrasterizer.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\../../../../../lib/windows/moto/include,..\..\..\..\..\source\gameengine\Rasterizer"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\../../../../../lib/windows/moto/include,..\..\..\..\..\source\gameengine\Rasterizer"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\RAS_openglrasterizer.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer"
+ IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\../../../../../lib/windows/moto/include,..\..\..\..\..\source\gameengine\Rasterizer"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/"
+ ObjectFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/"
+ ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_CheckVertexArrays.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_CheckVertexArrays.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>