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Diffstat (limited to 'make/msvc_7_0/gameengine/sound/SND_sound.vcproj')
-rw-r--r--make/msvc_7_0/gameengine/sound/SND_sound.vcproj285
1 files changed, 285 insertions, 0 deletions
diff --git a/make/msvc_7_0/gameengine/sound/SND_sound.vcproj b/make/msvc_7_0/gameengine/sound/SND_sound.vcproj
new file mode 100644
index 00000000000..3b147c70603
--- /dev/null
+++ b/make/msvc_7_0/gameengine/sound/SND_sound.vcproj
@@ -0,0 +1,285 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="SND_sound"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/SND_sound.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll\SND_sound.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/SND_sound.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug\SND_sound.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem/SND_sound.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\SND_sound.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\debug"
+ IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\source\blender\include,..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem\debug/SND_sound.pch"
+ AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem\debug/"
+ ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem\debug/"
+ ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_AudioDevice.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_C-api.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_CDObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_DeviceManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_IdObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_Scene.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_SoundListener.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_SoundObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_Utils.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_WaveCache.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_WaveSlot.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_AudioDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_C-api.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_CDObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_DependKludge.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_DeviceManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_IAudioDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_IdObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_Object.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_Scene.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_SoundListener.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_SoundObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_Utils.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_WaveCache.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_WaveSlot.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\SoundSystem\SoundDefines.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>