diff options
Diffstat (limited to 'make/msvc_7_0/gameengine/sound/SND_sound.vcproj')
-rw-r--r-- | make/msvc_7_0/gameengine/sound/SND_sound.vcproj | 285 |
1 files changed, 285 insertions, 0 deletions
diff --git a/make/msvc_7_0/gameengine/sound/SND_sound.vcproj b/make/msvc_7_0/gameengine/sound/SND_sound.vcproj new file mode 100644 index 00000000000..3b147c70603 --- /dev/null +++ b/make/msvc_7_0/gameengine/sound/SND_sound.vcproj @@ -0,0 +1,285 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="SND_sound" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll" + IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/SND_sound.pch" + AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/" + ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/" + ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll\SND_sound.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug" + IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/SND_sound.pch" + AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/" + ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/" + ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug\SND_sound.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem" + IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem/SND_sound.pch" + AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem/" + ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem/" + ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\SND_sound.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\debug" + IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\source\blender\include,..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem\debug/SND_sound.pch" + AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem\debug/" + ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem\debug/" + ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_AudioDevice.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_C-api.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_CDObject.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_DeviceManager.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_IdObject.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_Scene.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_SoundListener.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_SoundObject.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_Utils.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_WaveCache.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_WaveSlot.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_AudioDevice.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_C-api.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_CDObject.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_DependKludge.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_DeviceManager.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_IAudioDevice.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_IdObject.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_Object.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_Scene.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_SoundListener.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_SoundObject.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_Utils.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_WaveCache.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_WaveSlot.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\SoundSystem\SoundDefines.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |