diff options
Diffstat (limited to 'make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj')
-rw-r--r-- | make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj b/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj index e48bc0be0a8..139cb4b03cd 100644 --- a/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj +++ b/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,15 +21,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include" + AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/SND_Dummy.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug/SND_Dummy.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -38,7 +38,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug\SND_Dummy.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug\SND_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -57,8 +57,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,16 +66,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include" + AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/SND_Dummy.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug/SND_Dummy.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0"/> @@ -83,7 +83,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug\SND_Dummy.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug\SND_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -102,8 +102,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -111,17 +111,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include" + AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include" PreprocessorDefinitions="WIN32,NDEBUG,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/SND_Dummy.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy/SND_Dummy.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -129,7 +129,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\SND_Dummy.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\SND_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -148,8 +148,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -157,24 +157,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include" + AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include" PreprocessorDefinitions="WIN32,NDEBUG,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/SND_Dummy.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll/SND_Dummy.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll\SND_Dummy.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll\SND_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -197,14 +197,14 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\dummy\SND_DummyDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\dummy\SND_DummyDevice.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\dummy\SND_DummyDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\dummy\SND_DummyDevice.h"> </File> </Filter> </Files> |