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Diffstat (limited to 'make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj')
-rw-r--r--make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj70
1 files changed, 35 insertions, 35 deletions
diff --git a/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj b/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj
index e48bc0be0a8..139cb4b03cd 100644
--- a/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj
+++ b/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,15 +21,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/SND_Dummy.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug/SND_Dummy.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -38,7 +38,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug\SND_Dummy.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug\SND_Dummy.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -57,8 +57,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,16 +66,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/SND_Dummy.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug/SND_Dummy.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
@@ -83,7 +83,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug\SND_Dummy.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug\SND_Dummy.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -102,8 +102,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -111,17 +111,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/SND_Dummy.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy/SND_Dummy.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -129,7 +129,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\SND_Dummy.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\SND_Dummy.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -148,8 +148,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -157,24 +157,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/SND_Dummy.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll/SND_Dummy.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll\SND_Dummy.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll\SND_Dummy.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -197,14 +197,14 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\dummy\SND_DummyDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\dummy\SND_DummyDevice.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\dummy\SND_DummyDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\dummy\SND_DummyDevice.h">
</File>
</Filter>
</Files>