diff options
Diffstat (limited to 'make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj')
-rw-r--r-- | make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj | 213 |
1 files changed, 213 insertions, 0 deletions
diff --git a/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj b/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj new file mode 100644 index 00000000000..6b63ad9c281 --- /dev/null +++ b/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj @@ -0,0 +1,213 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="SND_openal" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Release|Win32" + OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal" + IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/SND_openal.pch" + AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/" + ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/" + ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\SND_openal.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug" + IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/SND_openal.pch" + AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/" + ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/" + ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug\SND_openal.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug" + IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/SND_openal.pch" + AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/" + ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/" + ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug\SND_openal.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll" + IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/SND_openal.pch" + AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/" + ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/" + ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll\SND_openal.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\openal\SND_OpenALDevice.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\openal\SND_OpenALDevice.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |