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Diffstat (limited to 'make/msvc_7_0/sumo/solid/SM_solid.vcproj')
-rw-r--r--make/msvc_7_0/sumo/solid/SM_solid.vcproj160
1 files changed, 80 insertions, 80 deletions
diff --git a/make/msvc_7_0/sumo/solid/SM_solid.vcproj b/make/msvc_7_0/sumo/solid/SM_solid.vcproj
index bbfba6f1168..1fdd91f78be 100644
--- a/make/msvc_7_0/sumo/solid/SM_solid.vcproj
+++ b/make/msvc_7_0/sumo/solid/SM_solid.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\sumo\solid\debug"
- IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\sumo\solid\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\sumo\solid\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,16 +21,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\sumo\SOLID-3.0\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\gameengine\physics\sumo\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid\debug/SM_solid.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid\debug/"
- ObjectFile="..\..\..\..\obj\windows\sumo\solid\debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid\debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\solid\debug/SM_solid.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\solid\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\sumo\solid\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\solid\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -39,7 +39,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib"
+ OutputFile="$(SolutionDir)obj\windows\sumo\solid\debug\SM_solid.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -58,8 +58,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\sumo\solid"
- IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid"
+ OutputDirectory="$(SolutionDir)obj\windows\sumo\solid"
+ IntermediateDirectory="$(SolutionDir)obj\windows\sumo\solid"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -67,16 +67,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\sumo\SOLID-3.0\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\gameengine\physics\sumo\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid/SM_solid.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid/"
- ObjectFile="..\..\..\..\obj\windows\sumo\solid/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\solid/SM_solid.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\solid\"
+ ObjectFile="$(SolutionDir)obj\windows\sumo\solid\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\solid\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -84,7 +84,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\sumo\solid\SM_solid.lib"
+ OutputFile="$(SolutionDir)obj\windows\sumo\solid\SM_solid.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -103,8 +103,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll_debug"
- IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -112,16 +112,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\sumo\SOLID-3.0\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\gameengine\physics\sumo\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/SM_solid.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/"
- ObjectFile="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug/SM_solid.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
@@ -129,7 +129,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\sumo\solid\mtdll_debug\SM_solid.lib"
+ OutputFile="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug\SM_solid.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -148,8 +148,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll"
- IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\sumo\solid\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\sumo\solid\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -157,24 +157,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\sumo\SOLID-3.0\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\gameengine\physics\sumo\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid\mtdll/SM_solid.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid\mtdll/"
- ObjectFile="..\..\..\..\obj\windows\sumo\solid\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\solid\mtdll/SM_solid.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\solid\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\sumo\solid\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\solid\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\sumo\solid\mtdll\SM_solid.lib"
+ OutputFile="$(SolutionDir)obj\windows\sumo\solid\mtdll\SM_solid.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -197,152 +197,152 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h">
</File>
</Filter>
</Files>