diff options
Diffstat (limited to 'make/msvc_7_0/sumo/solid/SM_solid.vcproj')
-rw-r--r-- | make/msvc_7_0/sumo/solid/SM_solid.vcproj | 160 |
1 files changed, 80 insertions, 80 deletions
diff --git a/make/msvc_7_0/sumo/solid/SM_solid.vcproj b/make/msvc_7_0/sumo/solid/SM_solid.vcproj index bbfba6f1168..1fdd91f78be 100644 --- a/make/msvc_7_0/sumo/solid/SM_solid.vcproj +++ b/make/msvc_7_0/sumo/solid/SM_solid.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\sumo\solid\debug" - IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid\debug" + OutputDirectory="$(SolutionDir)obj\windows\sumo\solid\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\sumo\solid\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,16 +21,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\sumo\SOLID-3.0\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\gameengine\physics\sumo\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid\debug/SM_solid.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid\debug/" - ObjectFile="..\..\..\..\obj\windows\sumo\solid\debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid\debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\solid\debug/SM_solid.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\solid\debug\" + ObjectFile="$(SolutionDir)obj\windows\sumo\solid\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\solid\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -39,7 +39,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib" + OutputFile="$(SolutionDir)obj\windows\sumo\solid\debug\SM_solid.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -58,8 +58,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\sumo\solid" - IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid" + OutputDirectory="$(SolutionDir)obj\windows\sumo\solid" + IntermediateDirectory="$(SolutionDir)obj\windows\sumo\solid" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -67,16 +67,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\sumo\SOLID-3.0\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\gameengine\physics\sumo\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" - PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid/SM_solid.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid/" - ObjectFile="..\..\..\..\obj\windows\sumo\solid/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\solid/SM_solid.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\solid\" + ObjectFile="$(SolutionDir)obj\windows\sumo\solid\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\solid\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -84,7 +84,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\sumo\solid\SM_solid.lib" + OutputFile="$(SolutionDir)obj\windows\sumo\solid\SM_solid.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -103,8 +103,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll_debug" - IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -112,16 +112,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\sumo\SOLID-3.0\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\gameengine\physics\sumo\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/SM_solid.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/" - ObjectFile="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug/SM_solid.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0"/> @@ -129,7 +129,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\sumo\solid\mtdll_debug\SM_solid.lib" + OutputFile="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug\SM_solid.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -148,8 +148,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll" - IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\sumo\solid\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\sumo\solid\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -157,24 +157,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\sumo\SOLID-3.0\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\gameengine\physics\sumo\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid\mtdll/SM_solid.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid\mtdll/" - ObjectFile="..\..\..\..\obj\windows\sumo\solid\mtdll/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\solid\mtdll/SM_solid.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\solid\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\sumo\solid\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\solid\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\sumo\solid\mtdll\SM_solid.lib" + OutputFile="$(SolutionDir)obj\windows\sumo\solid\mtdll\SM_solid.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -197,152 +197,152 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h"> </File> </Filter> </Files> |