diff options
Diffstat (limited to 'make')
36 files changed, 1701 insertions, 1688 deletions
diff --git a/make/msvc_7_0/datatoc/datatoc.vcproj b/make/msvc_7_0/datatoc/datatoc.vcproj index 00f67a9a1a2..4b1dee6ec25 100644 --- a/make/msvc_7_0/datatoc/datatoc.vcproj +++ b/make/msvc_7_0/datatoc/datatoc.vcproj @@ -28,9 +28,9 @@ EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\Release/datatoc.pch" - AssemblerListingLocation=".\Release/" - ObjectFile=".\Release/" - ProgramDataBaseFileName=".\Release/" + AssemblerListingLocation=".\Release\" + ObjectFile=".\Release\" + ProgramDataBaseFileName=".\Release\" WarningLevel="3" SuppressStartupBanner="TRUE"/> <Tool @@ -78,9 +78,9 @@ RuntimeLibrary="5" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\Debug/datatoc.pch" - AssemblerListingLocation=".\Debug/" - ObjectFile=".\Debug/" - ProgramDataBaseFileName=".\Debug/" + AssemblerListingLocation=".\Debug\" + ObjectFile=".\Debug\" + ProgramDataBaseFileName=".\Debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="4"/> @@ -120,7 +120,7 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\release\datafiles\datatoc.c"> + RelativePath="$(SolutionDir)release\datafiles\datatoc.c"> </File> </Filter> <Filter diff --git a/make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj b/make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj index 54a325aafcc..f1833804ebb 100644 --- a/make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj +++ b/make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj @@ -3,6 +3,7 @@ ProjectType="Visual C++" Version="7.00" Name="KX_blenderhook" + ProjectGUID="{E7498162-0427-47A5-88A9-18D7184F606B}" SccProjectName="" SccLocalPath=""> <Platforms> @@ -12,8 +13,8 @@ <Configurations> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\blenderhook\debug" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\blenderhook\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,16 +22,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\gameengine\Converter\,..\..\..\..\source\blender\imbuf,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\scenegraph,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\blender\misc,..\..\..\..\source\blender\blenloader" + AdditionalIncludeDirectories=""$(SolutionDir)intern\guardedalloc";"$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer";"$(SolutionDir)lib\windows\python\include\python2.2";"$(SolutionDir)intern\string";"$(SolutionDir)intern\bmfont";"$(SolutionDir)source\gameengine\Converter\";"$(SolutionDir)source\blender\imbuf";"$(SolutionDir)intern\moto\include";"$(SolutionDir)source\gameengine\ketsji";"$(SolutionDir)source\blender\blenlib";"$(SolutionDir)source\blender\blenkernel";"$(SolutionDir)source\blender";"$(SolutionDir)source\blender\include";"$(SolutionDir)source\blender\makesdna";"$(SolutionDir)source\gameengine\rasterizer";"$(SolutionDir)source\gameengine\gamelogic";"$(SolutionDir)source\kernel\gen_system";"$(SolutionDir)source\gameengine\expressions";"$(SolutionDir)source\gameengine\network";"$(SolutionDir)source\gameengine\scenegraph";"$(SolutionDir)source\sumo\include";"$(SolutionDir)source\sumo\fuzzics\include";"$(SolutionDir)source\gameengine\network\loopbacknetwork";"$(SolutionDir)source\gameengine\soundsystem";"$(SolutionDir)source\blender\misc";"$(SolutionDir)source\blender\blenloader"" PreprocessorDefinitions="WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug/KX_blenderhook.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\blenderhook\debug/" - ObjectFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\blenderhook\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\blenderhook\debug/KX_blenderhook.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -40,7 +41,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -59,8 +60,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\blenderhook" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\blenderhook" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -68,17 +69,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\gameengine\Converter\,..\..\..\..\source\blender\imbuf,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\scenegraph,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\blender\misc,..\..\..\..\source\blender\blenloader" + AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\bmfont,$(SolutionDir)source\gameengine\Converter\,$(SolutionDir)source\blender\imbuf,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\blenloader" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\blenderhook/KX_blenderhook.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\blenderhook/" - ObjectFile="..\..\..\..\obj\windows\gameengine\blenderhook/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\blenderhook/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\blenderhook/KX_blenderhook.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\blenderhook\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\blenderhook\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\blenderhook\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -86,7 +87,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\blenderhook\KX_blenderhook.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\blenderhook\KX_blenderhook.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -109,62 +110,62 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderGL.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderCanvas.h"> </File> <File - RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderDevice.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderGL.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderSystem.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/gameengine/converter/KX_converter.vcproj b/make/msvc_7_0/gameengine/converter/KX_converter.vcproj index 91613ec0f26..113a168bf06 100644 --- a/make/msvc_7_0/gameengine/converter/KX_converter.vcproj +++ b/make/msvc_7_0/gameengine/converter/KX_converter.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,16 +21,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde" PreprocessorDefinitions="WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/KX_converter.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/" - ObjectFile="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug/KX_converter.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0" @@ -39,7 +39,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug\KX_converter.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug\KX_converter.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -58,8 +58,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\converter" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\converter" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\converter" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -67,17 +67,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde,..\..\..\..\source\gameengine\physics\Dummy,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde,$(SolutionDir)source\gameengine\physics\Dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter/KX_converter.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter/" - ObjectFile="..\..\..\..\obj\windows\gameengine\converter/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\converter/KX_converter.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\converter\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\converter\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\converter\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -85,7 +85,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\converter\KX_converter.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\converter\KX_converter.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -104,8 +104,8 @@ </Configuration> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\converter\debug" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\converter\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\converter\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -113,16 +113,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include" + AdditionalIncludeDirectories=""$(SolutionDir)lib\windows\python\include\python2.2";"$(SolutionDir)source\gameengine\physics";"$(SolutionDir)source\gameengine\physics\ode";"$(SolutionDir)source\gameengine\physics\dummy";"$(SolutionDir)source\gameengine\physics\common";"$(SolutionDir)source\gameengine\physics\BlOde";"$(SolutionDir)intern\string";"$(SolutionDir)intern\guardedalloc";"$(SolutionDir)source\blender\imbuf";"$(SolutionDir)source\kernel\gen_system";"$(SolutionDir)source\gameengine\expressions";"$(SolutionDir)source\gameengine\BlenderRoutines";"$(SolutionDir)source\sumo\include";"$(SolutionDir)intern\moto\include";"$(SolutionDir)source\sumo\Fuzzics\include";"$(SolutionDir)source\gameengine\Ketsji";"$(SolutionDir)source\gameengine\SceneGraph";"$(SolutionDir)source\gameengine\rasterizer";"$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer";"$(SolutionDir)source\gameengine\gamelogic";"$(SolutionDir)source\gameengine\soundsystem";"$(SolutionDir)source\gameengine\soundsystem\snd_openal";"$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache";"$(SolutionDir)source\blender\blenlib";"$(SolutionDir)source\blender\blenkernel";"$(SolutionDir)source\blender\include";"$(SolutionDir)source\blender";"$(SolutionDir)source\blender\makesdna";"$(SolutionDir)source\gameengine\network";"$(SolutionDir)source\gameengine\ketsji\kxnetwork";"$(SolutionDir)source\gameengine\physics\sumo";"$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include"" PreprocessorDefinitions="WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter\debug/KX_converter.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter\debug/" - ObjectFile="..\..\..\..\obj\windows\gameengine\converter\debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\converter\debug/KX_converter.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\converter\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\converter\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\converter\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -132,7 +132,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\converter\debug\KX_converter.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -151,8 +151,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\converter\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\converter\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -160,24 +160,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter\mtdll/KX_converter.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter\mtdll/" - ObjectFile="..\..\..\..\obj\windows\gameengine\converter\mtdll/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\converter\mtdll/KX_converter.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\converter\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\converter\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\converter\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\converter\mtdll\KX_converter.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\converter\mtdll\KX_converter.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -200,101 +200,101 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\source\gameengine\Converter\BL_ActionActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_ActionActuator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_ArmatureObject.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_BlenderDataConversion.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_DeformableGameObject.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_MeshDeformer.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_SkinDeformer.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_SkinMeshObject.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BlenderWorldInfo.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderSceneConverter.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertActuators.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertActuators.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertControllers.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertControllers.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertProperties.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertProperties.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertSensors.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertSensors.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\KX_IpoConvert.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_IpoConvert.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\source\gameengine\Converter\BL_ActionActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_ActionActuator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\BL_ArmatureObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_ArmatureObject.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_BlenderDataConversion.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_DeformableGameObject.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\BL_MeshDeformer.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_MeshDeformer.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinDeformer.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_SkinDeformer.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BL_SkinMeshObject.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\BlenderWorldInfo.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\BlenderWorldInfo.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderCanvas.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderCanvas.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderScalarInterpolator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderSceneConverter.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertActuators.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertActuators.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertControllers.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertControllers.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertProperties.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertProperties.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertSensors.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertSensors.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Converter\KX_IpoConvert.h"> + RelativePath="$(SolutionDir)source\gameengine\Converter\KX_IpoConvert.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj b/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj index 262040dafbe..8c5e84cd906 100644 --- a/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj +++ b/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj @@ -3,6 +3,7 @@ ProjectType="Visual C++" Version="7.00" Name="EXP_expressions" + ProjectGUID="{8A5E634D-D1DA-40E9-A3B3-94689A6235DC}" SccProjectName="" SccLocalPath=""> <Platforms> @@ -12,8 +13,8 @@ <Configurations> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions\debug" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,16 +22,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions\debug/EXP_expressions.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions\debug/" - ObjectFile="..\..\..\..\obj\windows\gameengine\expressions\debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\expressions\debug/EXP_expressions.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -40,7 +41,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\debug\EXP_expressions.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -59,8 +60,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -68,16 +69,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/EXP_expressions.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/" - ObjectFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug/EXP_expressions.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0" @@ -86,7 +87,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug\EXP_expressions.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\EXP_expressions.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -105,8 +106,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -114,24 +115,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll/EXP_expressions.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions\mtdll/" - ObjectFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll/EXP_expressions.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll\EXP_expressions.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\EXP_expressions.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -150,8 +151,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -159,17 +160,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="c:\cygwin\home\stl,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions/EXP_expressions.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions/" - ObjectFile="..\..\..\..\obj\windows\gameengine\expressions/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\expressions\EXP_expressions.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -177,12 +178,18 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\expressions\EXP_expressions.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\EXP_expressions.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> <Tool - Name="VCPostBuildEventTool"/> + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying lib + +XCOPY /Y $(SolutionDir)obj\windows\gameengine\expressions\*.lib $(SolutionDir)lib\windows\gameengine\expressions\lib\*.lib + +ECHO Done +"/> <Tool Name="VCPreBuildEventTool"/> <Tool @@ -200,125 +207,125 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\BoolValue.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\BoolValue.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\ConstExpr.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\ConstExpr.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\EXP_C-Api.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\EXP_C-Api.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\EmptyValue.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\EmptyValue.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\ErrorValue.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\ErrorValue.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\Expression.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\Expression.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\FloatValue.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\FloatValue.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\IdentifierExpr.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\IdentifierExpr.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\IfExpr.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\IfExpr.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\InputParser.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\InputParser.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\IntValue.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\IntValue.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\KX_HashedPtr.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\KX_HashedPtr.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\ListValue.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\ListValue.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\Operator1Expr.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator1Expr.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\Operator2Expr.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator2Expr.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\PyObjectPlus.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\PyObjectPlus.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\StringValue.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\StringValue.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\Value.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\Value.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\VectorValue.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\VectorValue.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\BoolValue.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\BoolValue.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\ConstExpr.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\ConstExpr.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\EXP_C-Api.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\EXP_C-Api.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\EmptyValue.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\EmptyValue.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\ErrorValue.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\ErrorValue.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\Expression.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\Expression.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\FloatValue.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\FloatValue.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\IdentifierExpr.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\IdentifierExpr.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\IfExpr.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\IfExpr.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\InputParser.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\InputParser.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\IntValue.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\IntValue.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\KX_HashedPtr.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\KX_HashedPtr.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\ListValue.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\ListValue.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\Operator1Expr.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator1Expr.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\Operator2Expr.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator2Expr.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\PyObjectPlus.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\StringValue.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\StringValue.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\Value.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\Value.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\VectorValue.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\VectorValue.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Expressions\VoidValue.h"> + RelativePath="$(SolutionDir)source\gameengine\Expressions\VoidValue.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj b/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj index cb6d3377b0b..cccd5dc93ce 100644 --- a/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj +++ b/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\debug" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,16 +21,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include" PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug/SCA_GameLogic.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic\debug/" - ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gamelogic\debug/SCA_GameLogic.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gamelogic\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gamelogic\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gamelogic\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -40,7 +40,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -59,8 +59,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -68,17 +68,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic/SCA_GameLogic.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic/" - ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gamelogic/SCA_GameLogic.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gamelogic\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gamelogic\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gamelogic\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -86,7 +86,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\gamelogic\SCA_GameLogic.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -105,8 +105,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -114,24 +114,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/SCA_GameLogic.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/" - ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll/SCA_GameLogic.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll\SCA_GameLogic.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll\SCA_GameLogic.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -150,8 +150,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -159,16 +159,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include" PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/SCA_GameLogic.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/" - ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll_debug/SCA_GameLogic.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0" @@ -177,7 +177,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug\SCA_GameLogic.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll_debug\SCA_GameLogic.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -200,170 +200,170 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ANDController.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_AlwaysSensor.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_EventManager.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ExpressionController.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IActuator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IController.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IInputDevice.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ILogicBrick.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IObject.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IScene.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IScene.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ISensor.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_KeyboardManager.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_KeyboardSensor.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_LogicManager.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_MouseManager.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_MouseSensor.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ORController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ORController.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertyActuator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertyEventManager.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertySensor.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PythonController.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomActuator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomEventManager.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomNumberGenerator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomSensor.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_TimeEventManager.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ANDController.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_AlwaysEventManager.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_AlwaysSensor.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_EventManager.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ExpressionController.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IActuator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IController.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IController.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IInputDevice.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ILogicBrick.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IObject.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IScene.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IScene.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ISensor.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_KeyboardManager.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_KeyboardSensor.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_LogicManager.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseManager.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_MouseManager.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_MouseSensor.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ORController.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ORController.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertyActuator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertyEventManager.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertySensor.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PythonController.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomActuator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomEventManager.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomNumberGenerator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomSensor.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.h"> + RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_TimeEventManager.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj b/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj index 69714df66db..7174d70a8b0 100644 --- a/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj +++ b/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj @@ -3,6 +3,7 @@ ProjectType="Visual C++" Version="7.00" Name="GP_axctl" + ProjectGUID="{67C9101D-8036-4A52-9D4D-65461EAD821F}" SccProjectName="" SccLocalPath="" Keyword="MFCProj"> @@ -13,8 +14,8 @@ <Configurations> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug" ConfigurationType="2" UseOfMFC="2" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -22,15 +23,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\GamePlayer\common,..\..\..\..\..\source\gameengine\GamePlayer\common\windows,..\..\..\..\..\..\lib\windows\iksolver\include" + AdditionalIncludeDirectories=""$(SolutionDir)lib\windows\python\include\python2.2";"$(SolutionDir)source\kernel\gen_messaging";"$(SolutionDir)intern\bmfont";"$(SolutionDir)intern\string";"$(SolutionDir)source\kernel\gen_system";"$(SolutionDir)source\gameengine\expressions";"$(SolutionDir)source\gameengine\ketsji";"$(SolutionDir)source\gameengine\ketsji\kxnetwork";"$(SolutionDir)source\gameengine\rasterizer";"$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer";"$(SolutionDir)source\gameengine\scenegraph";"$(SolutionDir)source\gameengine\gamelogic";"$(SolutionDir)source\gameengine\soundsystem";"$(SolutionDir)source\gameengine\soundsystem\snd_openal";"$(SolutionDir)source\gameengine\network";"$(SolutionDir)source\gameengine\network\loopbacknetwork";"$(SolutionDir)source\sumo\include";"$(SolutionDir)intern\moto\include";"$(SolutionDir)source\sumo\fuzzics\include";"$(SolutionDir)lib\windows\openal\include";"$(SolutionDir)source\gameengine\gameplayer\common";"$(SolutionDir)source/blender/blenkernel";"$(SolutionDir)source/blender/makesdna";"$(SolutionDir)source/blender/blenlib";"$(SolutionDir)source/blender/blenloader";"$(SolutionDir)source/blender/render/extern/include";"$(SolutionDir)source/blender/imbuf";"$(SolutionDir)source\gameengine\converter";"$(SolutionDir)source\gameengine\GamePlayer\common";"$(SolutionDir)source\gameengine\GamePlayer\common\windows";"$(SolutionDir)intern\iksolver\extern"" PreprocessorDefinitions="WIN32;_WINDOWS;_USRDLL" BasicRuntimeChecks="3" RuntimeLibrary="3" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="4" @@ -42,23 +43,23 @@ Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib" - OutputFile="..\..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" + OutputFile="$(SolutionDir)obj\windows\debug\Blender3DPlugin.ocx" LinkIncremental="2" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\moto\lib,..\../../../../../lib/windows/bmfont/lib,..\../../../../../lib/windows/string/lib,..\../../../../../lib/windows/python/lib,..\..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\..\lib\windows\openssl\lib\,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\..\lib\windows\png\lib" + AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib\mt_dll,$(SolutionDir)lib\windows\openal\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\moto\lib,$(SolutionDir)../../../../../lib/windows/bmfont/lib,$(SolutionDir)../../../../../lib/windows/string/lib,$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)lib\windows\openssl\lib\mt_dll,$(SolutionDir)lib\windows\jpeg\lib,$(SolutionDir)lib\windows\bmfont/lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openssl\lib\,$(SolutionDir)lib\windows\zlib\lib\,$(SolutionDir)lib\windows\blenkey\lib\,$(SolutionDir)lib\windows\png\lib" IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrt.lib" - ModuleDefinitionFile="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def" + ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def" GenerateDebugInformation="TRUE" - ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.pdb" + ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.pdb" SubSystem="2" - ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.lib"/> + ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.lib"/> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" MkTypLibCompatible="TRUE" SuppressStartupBanner="TRUE" TargetEnvironment="1" - TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.tlb"/> + TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.tlb"/> <Tool Name="VCPostBuildEventTool"/> <Tool @@ -76,8 +77,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll" ConfigurationType="2" UseOfMFC="2" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -85,16 +86,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\GamePlayer\common,..\..\..\..\..\source\gameengine\GamePlayer\common\windows,..\..\..\..\..\..\lib\windows\iksolver\include" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\GamePlayer\common,$(SolutionDir)source\gameengine\GamePlayer\common\windows,$(SolutionDir)lib\windows\iksolver\include" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -104,22 +105,22 @@ Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib" - OutputFile="..\..\..\..\..\obj\windows\Blender3DPlugin.ocx" + OutputFile="$(SolutionDir)obj\windows\Blender3DPlugin.ocx" LinkIncremental="1" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\moto\lib,..\..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\..\lib\windows\png\lib" + AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib\mt_dll,$(SolutionDir)lib\windows\openal\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\moto\lib,$(SolutionDir)lib\windows\bmfont/lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openssl\lib\mt_dll,$(SolutionDir)lib\windows\jpeg\lib,$(SolutionDir)lib\windows\zlib\lib\,$(SolutionDir)lib\windows\blenkey\lib\,$(SolutionDir)lib\windows\png\lib" IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrtd.lib" - ModuleDefinitionFile="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def" - ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.pdb" + ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def" + ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.pdb" SubSystem="2" - ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.lib"/> + ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.lib"/> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="TRUE" SuppressStartupBanner="TRUE" TargetEnvironment="1" - TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.tlb"/> + TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.tlb"/> <Tool Name="VCPostBuildEventTool"/> <Tool @@ -141,16 +142,16 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl"> <FileConfiguration Name="MT DLL Debug|Win32"> <Tool @@ -167,7 +168,7 @@ </FileConfiguration> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc"> <FileConfiguration Name="MT DLL Debug|Win32"> <Tool @@ -182,103 +183,103 @@ </FileConfiguration> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\SafeControl.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\StdAfx.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c"> + RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c"> </File> <File - RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\CControlRefresher.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\MemoryResource.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\Resource.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\SafeControl.h"> </File> </Filter> <Filter Name="Resource Files" Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\splash.bmp"> </File> </Filter> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\ReadMe.txt"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\load.blend"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\load.blend"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\logo_blender.raw"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\logo_blender3d.raw"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\logo_nan.raw"> </File> </Files> <Globals> diff --git a/make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj b/make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj index 13a3a362ea2..aa1e0b72450 100644 --- a/make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj +++ b/make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj @@ -3,6 +3,7 @@ ProjectType="Visual C++" Version="7.00" Name="GP_common" + ProjectGUID="{01E7C83A-D480-485D-A9A7-5C8F999CD2C1}" SccProjectName="" SccLocalPath=""> <Platforms> @@ -12,8 +13,8 @@ <Configurations> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,24 +22,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/GP_common.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll/GP_common.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll\GP_common.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll\GP_common.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -57,8 +58,8 @@ </Configuration> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,15 +67,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf" + AdditionalIncludeDirectories=""$(SolutionDir)lib\windows\python\include\python2.2";"$(SolutionDir)intern\guardedalloc";"$(SolutionDir)source\gameengine\Converter";"$(SolutionDir)source\gameengine\soundsystem\snd_dummy";"$(SolutionDir)intern\bmfont";"$(SolutionDir)intern\string";"$(SolutionDir)intern\string";"$(SolutionDir)source\gameengine\expressions";"$(SolutionDir)source\gameengine\ketsji";"$(SolutionDir)source\gameengine\GamePlayer\common\";"$(SolutionDir)source\kernel\gen_system";"$(SolutionDir)source\gameengine\ketsji\kxnetwork";"$(SolutionDir)source\gameengine\rasterizer";"$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer";"$(SolutionDir)source\gameengine\scenegraph";"$(SolutionDir)source\gameengine\gamelogic";"$(SolutionDir)source\gameengine\soundsystem";"$(SolutionDir)source\gameengine\soundsystem\snd_openal";"$(SolutionDir)source\gameengine\network";"$(SolutionDir)source\gameengine\network\loopbacknetwork";"$(SolutionDir)source\sumo\include";"$(SolutionDir)intern\moto\include";"$(SolutionDir)source\sumo\fuzzics\include";"$(SolutionDir)lib\windows\openal\include";"$(SolutionDir)source/blender/blenkernel";"$(SolutionDir)source/blender/makesdna";"$(SolutionDir)source/blender/blenlib";"$(SolutionDir)source/blender/blenloader";"$(SolutionDir)source/blender/render/extern/include";"$(SolutionDir)source/blender/imbuf"" PreprocessorDefinitions="WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/GP_common.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug/GP_common.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -84,7 +85,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug\GP_common.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -103,8 +104,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -112,15 +113,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf" PreprocessorDefinitions="WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/GP_common.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug/GP_common.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0" @@ -129,7 +130,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug\GP_common.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug\GP_common.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -148,8 +149,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -157,17 +158,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/GP_common.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common/GP_common.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\common\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\common\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -175,7 +176,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\GP_common.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -198,90 +199,90 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Canvas.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Engine.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RawImage.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RenderTools.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_System.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_System.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\bmfont.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Canvas.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Engine.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_MouseDevice.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RenderTools.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_System.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Canvas.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Engine.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_System.h"> </File> </Filter> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\Makefile"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\Makefile"> </File> </Files> <Globals> diff --git a/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj b/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj index 42a272a015b..c40b62b94f7 100644 --- a/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj +++ b/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj @@ -3,6 +3,7 @@ ProjectType="Visual C++" Version="7.00" Name="GP_ghost" + ProjectGUID="{46CA298C-D091-4F56-BB3A-9FE46099FC29}" SccProjectName="" SccLocalPath=""> <Platforms> @@ -12,8 +13,8 @@ <Configurations> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost" + OutputDirectory="$(SolutionDir)obj\windows" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,16 +22,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\..\source\gameengine\Physics,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/readblenfile,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\..\lib\windows\ghost\include,..\..\..\..\..\..\lib\windows\iksolver\include" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\ode\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\Physics\Ode,$(SolutionDir)source\gameengine\Physics,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\bmfont,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/readblenfile,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)intern\string,$(SolutionDir)lib\windows\ghost\include,$(SolutionDir)lib\windows\iksolver\include" PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/GP_ghost.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost/GP_ghost.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -40,16 +41,16 @@ Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a" - OutputFile="..\..\..\..\..\obj\windows\blenderplayer.exe" + OutputFile="$(SolutionDir)obj\windows\blenderplayer.exe" LinkIncremental="1" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\..\lib\windows\bmfont\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\ghost\lib,..\..\..\..\..\..\lib\windows\jpeg/lib,..\..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\..\lib\windows\png\lib,..\..\..\..\..\..\lib\windows\zlib\lib,..\..\..\..\..\lib\windows\ode-0.03\lib,..\../../../../../lib/windows/fmod/lib,..\..\..\..\..\..\lib\windows\python\lib,..\../../../../../lib/windows/openal/lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\blenkey\lib\" + AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib,$(SolutionDir)lib\windows\bmfont\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\ghost\lib,$(SolutionDir)lib\windows\jpeg/lib,$(SolutionDir)lib\windows\moto\lib\,$(SolutionDir)lib\windows\png\lib,$(SolutionDir)lib\windows\zlib\lib,$(SolutionDir)lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\blenkey\lib\" IgnoreDefaultLibraryNames="libcd.lib,libc.lib,msvcrt.lib,msvcrtd.lib,msvcprt.lib" - ProgramDatabaseFile="..\..\..\..\..\obj\windows/blenderplayer.pdb" + ProgramDatabaseFile="$(SolutionDir)obj\windows/blenderplayer.pdb" SubSystem="1"/> <Tool Name="VCMIDLTool" - TypeLibraryName="..\..\..\..\..\obj\windows/GP_ghost.tlb"/> + TypeLibraryName="$(SolutionDir)obj\windows/GP_ghost.tlb"/> <Tool Name="VCPostBuildEventTool"/> <Tool @@ -67,8 +68,8 @@ </Configuration> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug" + OutputDirectory="$(SolutionDir)obj\windows\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -76,14 +77,14 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\..\source\gameengine\Physics,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/readblenfile,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\..\lib\windows\ghost\include,..\../../../../../lib/windows/iksolver/include" + AdditionalIncludeDirectories=""$(SolutionDir)intern\moto\include";"$(SolutionDir)source\gameengine\Physics\Ode";"$(SolutionDir)source\gameengine\Physics";"$(SolutionDir)lib\windows\python\include\python2.2";"$(SolutionDir)intern\bmfont";"$(SolutionDir)source\kernel\gen_messaging";"$(SolutionDir)source\kernel\gen_system";"$(SolutionDir)source\gameengine\expressions";"$(SolutionDir)source\gameengine\ketsji";"$(SolutionDir)source\gameengine\ketsji\kxnetwork";"$(SolutionDir)source\gameengine\rasterizer";"$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer";"$(SolutionDir)source\gameengine\scenegraph";"$(SolutionDir)source\gameengine\gamelogic";"$(SolutionDir)source\gameengine\soundsystem";"$(SolutionDir)source\gameengine\soundsystem\snd_openal";"$(SolutionDir)source\gameengine\network";"$(SolutionDir)source\gameengine\network\loopbacknetwork";"$(SolutionDir)source\sumo\include";"$(SolutionDir)source\sumo\fuzzics\include";"$(SolutionDir)lib\windows\openal\include";"$(SolutionDir)source\gameengine\gameplayer\common";"$(SolutionDir)source/blender/blenkernel";"$(SolutionDir)source/blender/makesdna";"$(SolutionDir)source/blender/blenlib";"$(SolutionDir)source/blender/blenloader";"$(SolutionDir)source/blender/readblenfile";"$(SolutionDir)source/blender/render/extern/include";"$(SolutionDir)source/blender/imbuf";"$(SolutionDir)source\gameengine\converter";"$(SolutionDir)source\gameengine\gameplayer\common\windows";"$(SolutionDir)intern\string";"$(SolutionDir)intern\ghost";"$(SolutionDir)intern\iksolver\extern"" PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE" RuntimeLibrary="1" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/GP_ghost.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug/GP_ghost.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -95,17 +96,17 @@ Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a" - OutputFile="..\..\..\..\..\obj\windows\debug\blenderplayer.exe" + OutputFile="$(SolutionDir)obj\windows\debug\blenderplayer.exe" LinkIncremental="2" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\..\lib\windows\bmfont\lib\,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\string\lib\,..\..\..\..\..\..\lib\windows\ghost\lib\,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\png\lib\,..\..\..\..\..\lib\windows\ode-0.03\lib,..\../../../../../lib/windows/fmod/lib,..\..\..\..\..\..\lib\windows\python\lib,..\../../../../../lib/windows/openal/lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\blenkey\lib\" + AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib,$(SolutionDir)lib\windows\bmfont\lib\,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\string\lib\,$(SolutionDir)lib\windows\ghost\lib\,$(SolutionDir)lib\windows\jpeg\lib,$(SolutionDir)lib\windows\moto\lib\,$(SolutionDir)lib\windows\zlib\lib\,$(SolutionDir)lib\windows\png\lib\,$(SolutionDir)lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\blenkey\lib\" IgnoreDefaultLibraryNames="libcd.lib,libc.lib,libcmt.lib,msvcrt.lib,msvcrtd.lib,msvcprtd.lib" GenerateDebugInformation="TRUE" - ProgramDatabaseFile="..\..\..\..\..\obj\windows\debug/blenderplayer.pdb" + ProgramDatabaseFile="$(SolutionDir)obj\windows\debug/blenderplayer.pdb" SubSystem="1"/> <Tool Name="VCMIDLTool" - TypeLibraryName="..\..\..\..\..\obj\windows\debug/GP_ghost.tlb"/> + TypeLibraryName="$(SolutionDir)obj\windows\debug/GP_ghost.tlb"/> <Tool Name="VCPostBuildEventTool"/> <Tool @@ -127,28 +128,28 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Application.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_System.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_ghost.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c"> + RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c"> </File> <File - RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c"> </File> <File - RelativePath="..\..\..\..\..\source\icons\winplayer.rc"> + RelativePath="$(SolutionDir)source\icons\winplayer.rc"> <FileConfiguration Name="Release|Win32"> <Tool @@ -167,27 +168,27 @@ Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Application.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Canvas.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_System.h"> </File> </Filter> <Filter Name="Resource Files" Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> <File - RelativePath="..\..\..\..\..\source\icons\winplayer.ico"> + RelativePath="$(SolutionDir)source\icons\winplayer.ico"> </File> </Filter> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\Makefile"> </File> </Files> <Globals> diff --git a/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj b/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj index 98e45e7a2cb..51996d86580 100644 --- a/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj +++ b/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj @@ -13,8 +13,8 @@ <Configurations> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader" - IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -22,16 +22,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="../../../../../../lib/windows/python/include/python2.0,..\../../../../../source/blender/encrypt,..\../../../../../source/blender/blenkernel,..\../../../../../source/blender/makesdna,..\../../../../../source/blender/blenlib,..\../../../../../source/blender/blenloader,..\../../../../../source/blender/render/extern/include,..\../../../../../source/gameengine/Rasterizer,../../../../../../lib\windows\sdl\SDL-1.1.7\include,..\../../../../../source/gameengine/GameLogic,..\..\..\..\..\source\sumo\include,..\..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\..\source\kernel\gen_system,..\../../../../../source/blender/imbuf,..\../../../../../source/gameengine/SoundSystem,../../../../../source/gameengine/SoundSystem/SND_OpenAL,..\../../../../../source/gameengine/Ketsji,..\../../../../../source/gameengine/Expressions,..\../../../../../source/gameengine/SceneGraph,..\../../../../../source/gameengine/ketsji/kxnetwork,..\../../../../../source/gameengine/network,..\../../../../../source/gameengine/network/loopbacknetwork,..\../../../../../source/gameengine/GamePlayer/common,..\../../../../../../lib/windows/iksolver/include,../../../../../source/gameengine/SoundSystem/SND_Dummy" + AdditionalIncludeDirectories="$(SolutionDir)lib/windows/python/include/python2.0,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source/blender/imbuf,$(SolutionDir)source/gameengine/SoundSystem,$(SolutionDir)source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)lib/windows/iksolver/include,$(SolutionDir)source/gameengine/SoundSystem/SND_Dummy" PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE" StringPooling="TRUE" RuntimeLibrary="4" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pch" - AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/" - ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/" - ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -41,15 +41,15 @@ Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib" - OutputFile="..\..\..\..\..\..\obj\windows\BlenderLoader.exe" + OutputFile="$(SolutionDir)obj\windows\BlenderLoader.exe" LinkIncremental="1" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\../../../../../../lib/windows/moto/lib,..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" - ProgramDatabaseFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pdb" + AdditionalLibraryDirectories="$(SolutionDir)lib/windows/moto/lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib/windows/python/lib,$(SolutionDir)lib/windows/jpeg/lib,$(SolutionDir)lib/windows/sdl/SDL-1.1.7\Lib" + ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pdb" SubSystem="1"/> <Tool Name="VCMIDLTool" - TypeLibraryName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.tlb"/> + TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.tlb"/> <Tool Name="VCPostBuildEventTool"/> <Tool @@ -76,16 +76,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="../../../../../../lib/windows/python/include/python1.5,..\../../../../../source/blender/encrypt,..\../../../../../source/blender/blenkernel,..\../../../../../source/blender/makesdna,..\../../../../../source/blender/blenlib,..\../../../../../source/blender/blenloader,..\../../../../../source/blender/render/extern/include,..\../../../../../source/gameengine/Rasterizer,../../../../../../lib\windows\sdl\SDL-1.1.7\include,..\../../../../../source/gameengine/GameLogic,..\..\..\..\..\source\sumo\include,..\..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\..\source\kernel\gen_system,..\../../../../../source/blender/imbuf,..\../../../../../source/gameengine/SoundSystem,../../../../../source/gameengine/SoundSystem/SND_OpenAL,..\../../../../../source/gameengine/Ketsji,..\../../../../../source/gameengine/Expressions,..\../../../../../source/gameengine/SceneGraph,..\../../../../../source/gameengine/ketsji/kxnetwork,..\../../../../../source/gameengine/network,..\../../../../../source/gameengine/network/loopbacknetwork,..\../../../../../source/gameengine/GamePlayer/common,..\../../../../../../lib/windows/iksolver/include" + AdditionalIncludeDirectories="$(SolutionDir)lib/windows/python/include/python1.5,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)../../../../../source/blender/imbuf,$(SolutionDir)../../../../../source/gameengine/SoundSystem,source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)lib/windows/iksolver/include" PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE" StringPooling="TRUE" RuntimeLibrary="5" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\BlenderLoader___Win32_Profile/BlenderLoader.pch" - AssemblerListingLocation=".\BlenderLoader___Win32_Profile/" - ObjectFile=".\BlenderLoader___Win32_Profile/" - ProgramDataBaseFileName=".\BlenderLoader___Win32_Profile/" + AssemblerListingLocation=".\BlenderLoader___Win32_Profile\" + ObjectFile=".\BlenderLoader___Win32_Profile\" + ProgramDataBaseFileName=".\BlenderLoader___Win32_Profile\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -96,10 +96,10 @@ Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib" - OutputFile="..\..\..\..\..\..\obj\windows\profile\BlenderLoader.exe" + OutputFile="$(SolutionDir)obj\windows\profile\BlenderLoader.exe" LinkIncremental="2" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" + AdditionalLibraryDirectories="$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib/windows/python/lib,$(SolutionDir)lib/windows/jpeg/lib,$(SolutionDir)lib/windows/sdl/SDL-1.1.7\Lib" GenerateDebugInformation="TRUE" ProgramDatabaseFile=".\BlenderLoader___Win32_Profile/BlenderLoader.pdb" SubSystem="1"/> @@ -123,8 +123,8 @@ </Configuration> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug" - IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -132,15 +132,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="../../../../../../lib/windows/python/include/python1.5,..\../../../../../source/blender/encrypt,..\../../../../../source/blender/blenkernel,..\../../../../../source/blender/makesdna,..\../../../../../source/blender/blenlib,..\../../../../../source/blender/blenloader,..\../../../../../source/blender/render/extern/include,..\../../../../../source/gameengine/Rasterizer,../../../../../../lib\windows\sdl\SDL-1.1.7\include,..\../../../../../source/gameengine/GameLogic,..\..\..\..\..\source\sumo\include,..\..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\..\source\kernel\gen_system,..\../../../../../source/blender/imbuf,..\../../../../../source/gameengine/SoundSystem,../../../../../source/gameengine/SoundSystem/SND_OpenAL,..\../../../../../source/gameengine/Ketsji,..\../../../../../source/gameengine/Expressions,..\../../../../../source/gameengine/SceneGraph,..\../../../../../source/gameengine/ketsji/kxnetwork,..\../../../../../source/gameengine/network,..\../../../../../source/gameengine/network/loopbacknetwork,..\../../../../../source/gameengine/GamePlayer/common,..\../../../../../../lib/windows/iksolver/include" + AdditionalIncludeDirectories="$(SolutionDir)lib/windows/python/include/python1.5,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source/blender/imbuf,$(SolutionDir)source/gameengine/SoundSystem,$(SolutionDir)source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)lib/windows/iksolver/include" PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE" BasicRuntimeChecks="3" RuntimeLibrary="5" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pch" - AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/" - ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/" - ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug\" BrowseInformation="1" WarningLevel="3" SuppressStartupBanner="TRUE" @@ -152,16 +152,16 @@ Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib" - OutputFile="..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" + OutputFile="$(SolutionDir)obj\windows\debug\BlenderLoader.exe" LinkIncremental="2" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" + AdditionalLibraryDirectories="$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib/windows/python/lib,$(SolutionDir)lib/windows/jpeg/lib,$(SolutionDir)lib/windows/sdl/SDL-1.1.7\Lib" GenerateDebugInformation="TRUE" - ProgramDatabaseFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pdb" + ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pdb" SubSystem="1"/> <Tool Name="VCMIDLTool" - TypeLibraryName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.tlb"/> + TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.tlb"/> <Tool Name="VCPostBuildEventTool"/> <Tool @@ -183,35 +183,35 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.cpp"> </File> <File - RelativePath="..\..\..\..\..\..\source\blender\makesdna\intern\dna.c"> + RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\loader.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\loader.cpp"> </File> <File - RelativePath="..\..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLInputDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLInputDevice.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.h"> </File> </Filter> <Filter @@ -219,37 +219,37 @@ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> </Filter> <File - RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\alc\ALc.obj"> </File> <File - RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\alu\ALu.obj"> </File> <File - RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\alut\ALut.obj"> </File> <File - RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\OpenAL32.obj"> </File> <File - RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alBuffer.obj"> </File> <File - RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alEax.obj"> </File> <File - RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alError.obj"> </File> <File - RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alExtension.obj"> </File> <File - RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alListener.obj"> </File> <File - RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alSource.obj"> </File> <File - RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alState.obj"> </File> </Files> <Globals> diff --git a/make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj b/make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj index bf3ff7e9a40..b091ccd1931 100644 --- a/make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj +++ b/make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj @@ -21,14 +21,14 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\..\lib\windows\iksolver\include,..\../../../../../lib/windows/moto/include" + AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)lib\windows\iksolver\include,$(SolutionDir)../../../../../intern\moto\include" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS" RuntimeLibrary="5" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\Debug/GP_netscape.pch" - AssemblerListingLocation=".\Debug/" - ObjectFile=".\Debug/" - ProgramDataBaseFileName=".\Debug/" + AssemblerListingLocation=".\Debug\" + ObjectFile=".\Debug\" + ProgramDataBaseFileName=".\Debug\" BrowseInformation="1" WarningLevel="3" SuppressStartupBanner="TRUE" @@ -43,8 +43,8 @@ OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" LinkIncremental="2" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\" - ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def" + AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\" + ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def" GenerateDebugInformation="TRUE" ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.pdb" SubSystem="2" @@ -81,16 +81,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk,..\..\..\..\..\..\lib\windows\iksolver\include,..\../../../../../lib/windows/moto/include" + AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)lib\windows\iksolver\include,$(SolutionDir)../../../../../intern\moto\include" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS" StringPooling="TRUE" RuntimeLibrary="4" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\Release/GP_netscape.pch" - AssemblerListingLocation=".\Release/" - ObjectFile=".\Release/" - ProgramDataBaseFileName=".\Release/" + AssemblerListingLocation=".\Release\" + ObjectFile=".\Release\" + ProgramDataBaseFileName=".\Release\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -103,8 +103,8 @@ OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" LinkIncremental="1" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\" - ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def" + AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\" + ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def" ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.pdb" SubSystem="2" ImportLibrary="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.lib"/> @@ -140,16 +140,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows" + AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS" StringPooling="TRUE" RuntimeLibrary="5" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\GP_netscape___Win32_Profile/GP_netscape.pch" - AssemblerListingLocation=".\GP_netscape___Win32_Profile/" - ObjectFile=".\GP_netscape___Win32_Profile/" - ProgramDataBaseFileName=".\GP_netscape___Win32_Profile/" + AssemblerListingLocation=".\GP_netscape___Win32_Profile\" + ObjectFile=".\GP_netscape___Win32_Profile\" + ProgramDataBaseFileName=".\GP_netscape___Win32_Profile\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -163,8 +163,8 @@ OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" LinkIncremental="2" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib" - ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def" + AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib" + ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def" GenerateDebugInformation="TRUE" ProgramDatabaseFile=".\GP_netscape___Win32_Profile/NPBlender.pdb" SubSystem="2" @@ -197,22 +197,22 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\BlenderPlayer.c"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\BlenderPlayer.c"> </File> <File - RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c"> + RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\netscape_plugin_Plugin.c"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\netscape_plugin_Plugin.c"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\npblender.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\npblender.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.rc"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.rc"> <FileConfiguration Name="Debug|Win32"> <Tool @@ -233,10 +233,10 @@ </FileConfiguration> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npwin.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npwin.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c"> </File> </Filter> <Filter @@ -248,10 +248,10 @@ Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"> </Filter> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\NSPlugin\autodownload.html"> </File> </Files> <Globals> diff --git a/make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj b/make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj index 248180391ea..472d8723880 100644 --- a/make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj +++ b/make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj @@ -21,14 +21,14 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\gameplayer\Netscape2\windows,..\..\..\..\..\..\lib\windows\iksolver\include" + AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)lib\windows\iksolver\include" PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS" RuntimeLibrary="5" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\Debug/GP_netscape.pch" - AssemblerListingLocation=".\Debug/" - ObjectFile=".\Debug/" - ProgramDataBaseFileName=".\Debug/" + AssemblerListingLocation=".\Debug\" + ObjectFile=".\Debug\" + ProgramDataBaseFileName=".\Debug\" BrowseInformation="1" WarningLevel="3" SuppressStartupBanner="TRUE" @@ -43,8 +43,8 @@ OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" LinkIncremental="2" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\lib\windows\openssl\lib,..\..\..\lib\windows\iksolver\lib\" - ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def" + AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\" + ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def" GenerateDebugInformation="TRUE" ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.pdb" SubSystem="2" @@ -81,16 +81,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\gameplayer\Netscape2\windows,..\..\..\..\..\..\lib\windows\iksolver\include" + AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)lib\windows\iksolver\include" PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS" StringPooling="TRUE" RuntimeLibrary="4" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\Release/GP_netscape.pch" - AssemblerListingLocation=".\Release/" - ObjectFile=".\Release/" - ProgramDataBaseFileName=".\Release/" + AssemblerListingLocation=".\Release\" + ObjectFile=".\Release\" + ProgramDataBaseFileName=".\Release\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -103,8 +103,8 @@ OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" LinkIncremental="1" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\,..\../../../../../lib/windows/openal/lib" - ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def" + AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\,$(SolutionDir)../../../../../lib/windows/openal/lib" + ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def" ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.pdb" SubSystem="2" ImportLibrary="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.lib"/> @@ -140,16 +140,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\gameplayer\Netscape2\windows,..\..\..\..\..\..\lib\windows\iksolver\include" + AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)lib\windows\iksolver\include" PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS" StringPooling="TRUE" RuntimeLibrary="5" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\GP_netscape2___Win32_Profile/GP_netscape.pch" - AssemblerListingLocation=".\GP_netscape2___Win32_Profile/" - ObjectFile=".\GP_netscape2___Win32_Profile/" - ProgramDataBaseFileName=".\GP_netscape2___Win32_Profile/" + AssemblerListingLocation=".\GP_netscape2___Win32_Profile\" + ObjectFile=".\GP_netscape2___Win32_Profile\" + ProgramDataBaseFileName=".\GP_netscape2___Win32_Profile\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -163,8 +163,8 @@ OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" LinkIncremental="2" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib" - ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def" + AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib" + ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def" GenerateDebugInformation="TRUE" ProgramDatabaseFile=".\GP_netscape2___Win32_Profile/npBlender3DPlugin.pdb" SubSystem="2" @@ -197,19 +197,19 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\Blender3DPlugin.c"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\Blender3DPlugin.c"> </File> <File - RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c"> + RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\netscape_plugin_Plugin.c"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\netscape_plugin_Plugin.c"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.rc"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.rc"> <FileConfiguration Name="Debug|Win32"> <Tool @@ -230,23 +230,23 @@ </FileConfiguration> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\npshell.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\npshell.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npwin.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npwin.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\plgwnd.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\plgwnd.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl;fi;fd"> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\plgwnd.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\plgwnd.h"> </File> </Filter> <Filter @@ -254,10 +254,10 @@ Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"> </Filter> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\NSPlugin\autodownload.html"> </File> </Files> <Globals> diff --git a/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj b/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj index 26a21bcb72e..d3037ea25d7 100644 --- a/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj +++ b/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj @@ -14,7 +14,7 @@ <Configuration Name="Release|Win32" OutputDirectory=".\Release" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -22,16 +22,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include" PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE" StringPooling="TRUE" RuntimeLibrary="4" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/GP_ps2.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2/GP_ps2.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool @@ -74,16 +74,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include" PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE" StringPooling="TRUE" RuntimeLibrary="5" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\GP_ps2___Win32_Profile/GP_ps2.pch" - AssemblerListingLocation=".\GP_ps2___Win32_Profile/" - ObjectFile=".\GP_ps2___Win32_Profile/" - ProgramDataBaseFileName=".\GP_ps2___Win32_Profile/" + AssemblerListingLocation=".\GP_ps2___Win32_Profile\" + ObjectFile=".\GP_ps2___Win32_Profile\" + ProgramDataBaseFileName=".\GP_ps2___Win32_Profile\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -121,7 +121,7 @@ <Configuration Name="Debug|Win32" OutputDirectory=".\Debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -129,15 +129,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include" PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE" BasicRuntimeChecks="3" RuntimeLibrary="5" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/GP_ps2.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug/GP_ps2.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\" BrowseInformation="1" WarningLevel="3" SuppressStartupBanner="TRUE" @@ -179,53 +179,53 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\DebugActuator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\GPC_Init.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2System.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\DebugActuator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\ExampleEngine.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\ExampleEngine.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\GPC_Init.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Canvas.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2Canvas.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2InputDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2InputDevice.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Rasterizer.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2Rasterizer.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2RenderTools.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2RenderTools.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2System.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h"> </File> </Filter> <Filter diff --git a/make/msvc_7_0/gameengine/gameplayer/qt/gp.vcproj b/make/msvc_7_0/gameengine/gameplayer/qt/gp.vcproj index bf649327d89..da263d944e7 100644 --- a/make/msvc_7_0/gameengine/gameplayer/qt/gp.vcproj +++ b/make/msvc_7_0/gameengine/gameplayer/qt/gp.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,16 +21,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="h:\qtwin\include,..\..\..\..\..\source\gameengine\Expressions,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\Ketsji,..\..\..\..\..\source\gameengine\Ketsji\KXNetwork,..\..\..\..\..\source\gameengine\Network,..\..\..\..\..\source\gameengine\Network\LoopBackNetwork,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer,..\..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\python\include\python2.0" + AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python2.0" PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS" StringPooling="TRUE" RuntimeLibrary="4" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/gp.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp/gp.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -40,11 +40,11 @@ Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="opengl32.lib glu32.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib h:\qtwin\lib\qnp.lib python20.lib" - OutputFile="..\..\..\..\..\obj\windows\gp.exe" + OutputFile="$(SolutionDir)obj\windows\gp.exe" LinkIncremental="1" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib\" - ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/gp.pdb" + AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\" + ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp/gp.pdb" SubSystem="2"/> <Tool Name="VCMIDLTool" @@ -52,7 +52,7 @@ MkTypLibCompatible="TRUE" SuppressStartupBanner="TRUE" TargetEnvironment="1" - TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/gp.tlb"/> + TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp/gp.tlb"/> <Tool Name="VCPostBuildEventTool"/> <Tool @@ -70,21 +70,21 @@ </Configuration> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE"> <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="h:\qtwin\include,..\..\..\..\..\source\gameengine\Expressions,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\Ketsji,..\..\..\..\..\source\gameengine\Ketsji\KXNetwork,..\..\..\..\..\source\gameengine\Network,..\..\..\..\..\source\gameengine\Network\LoopBackNetwork,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer,..\..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\python\include\python1.5" + AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python1.5" PreprocessorDefinitions="_DEBUG,WIN32" RuntimeLibrary="5" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -94,12 +94,12 @@ Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="opengl32.lib glu32.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib python15_d.lib" - OutputFile="..\..\..\..\..\obj\windows\debug\gp.exe" + OutputFile="$(SolutionDir)obj\windows\debug\gp.exe" LinkIncremental="2" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib\" + AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\" GenerateDebugInformation="TRUE" - ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pdb" + ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pdb" SubSystem="2"/> <Tool Name="VCMIDLTool" @@ -107,7 +107,7 @@ MkTypLibCompatible="TRUE" SuppressStartupBanner="TRUE" TargetEnvironment="1" - TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/gp.tlb"/> + TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug/gp.tlb"/> <Tool Name="VCPostBuildEventTool"/> <Tool @@ -129,53 +129,53 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\DebugActuator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtInputDevice.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtRenderTools.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h"> </File> </Filter> <Filter diff --git a/make/msvc_7_0/gameengine/gameplayer/qt/gpplugin.vcproj b/make/msvc_7_0/gameengine/gameplayer/qt/gpplugin.vcproj index ff8ee955e49..b04e03e1b05 100644 --- a/make/msvc_7_0/gameengine/gameplayer/qt/gpplugin.vcproj +++ b/make/msvc_7_0/gameengine/gameplayer/qt/gpplugin.vcproj @@ -12,21 +12,21 @@ <Configurations> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug" ConfigurationType="2" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE"> <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="h:\qtwin\include,..\..\..\..\..\source\gameengine\Expressions,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\Ketsji,..\..\..\..\..\source\gameengine\Ketsji\KXNetwork,..\..\..\..\..\source\gameengine\Network,..\..\..\..\..\source\gameengine\Network\LoopBackNetwork,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer,..\..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\python\include\python1.5" + AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python1.5" PreprocessorDefinitions="WIN32;PLUGIN;_DEBUG" RuntimeLibrary="1" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -37,22 +37,22 @@ Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python15_d.lib" - OutputFile="..\..\..\..\..\obj\windows\debug\npWebGP.dll" + OutputFile="$(SolutionDir)obj\windows\debug\npWebGP.dll" LinkIncremental="2" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib" - ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Qt\GP.def" + AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib" + ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.def" GenerateDebugInformation="TRUE" - ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.pdb" + ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.pdb" SubSystem="2" - ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.lib"/> + ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.lib"/> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" MkTypLibCompatible="TRUE" SuppressStartupBanner="TRUE" TargetEnvironment="1" - TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.tlb"/> + TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.tlb"/> <Tool Name="VCPostBuildEventTool"/> <Tool @@ -69,8 +69,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin" ConfigurationType="2" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -78,16 +78,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="h:\qtwin\include,..\..\..\..\..\source\gameengine\Expressions,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\Ketsji,..\..\..\..\..\source\gameengine\Ketsji\KXNetwork,..\..\..\..\..\source\gameengine\Network,..\..\..\..\..\source\gameengine\Network\LoopBackNetwork,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer,..\..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\python\include\python2.0" + AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python2.0" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;GPPLUGIN_EXPORTS" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/gpplugin.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/gpplugin.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -97,19 +97,19 @@ Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python20.lib" - OutputFile="..\..\..\..\..\obj\windows\npWebGP.dll" + OutputFile="$(SolutionDir)obj\windows\npWebGP.dll" LinkIncremental="1" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib\" - ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.pdb" - ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.lib"/> + AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\" + ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.pdb" + ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.lib"/> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="TRUE" SuppressStartupBanner="TRUE" TargetEnvironment="1" - TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/gpplugin.tlb"/> + TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/gpplugin.tlb"/> <Tool Name="VCPostBuildEventTool"/> <Tool @@ -131,63 +131,63 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\DebugActuator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtInputDevice.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtRenderTools.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\resource.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\resource.h"> </File> </Filter> <Filter Name="Resource Files" Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP.rc"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.rc"> <FileConfiguration Name="Debug|Win32"> <Tool diff --git a/make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj b/make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj index 568d55b9b90..9258974443a 100644 --- a/make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj +++ b/make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj @@ -14,7 +14,7 @@ <Configuration Name="Release|Win32" OutputDirectory=".\Release" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -22,16 +22,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python2.0" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)lib\windows\python\include\python2.0" PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE" StringPooling="TRUE" RuntimeLibrary="4" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/GP_sdl.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl/GP_sdl.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -44,7 +44,7 @@ OutputFile=".\Release/GP_sdl.exe" LinkIncremental="1" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib" + AdditionalLibraryDirectories="$(SolutionDir)lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)lib\windows\python\lib" ProgramDatabaseFile=".\Release/GP_sdl.pdb" SubSystem="1"/> <Tool @@ -76,16 +76,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python1.5" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)lib\windows\python\include\python1.5" PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE" StringPooling="TRUE" RuntimeLibrary="5" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\GP_sdl___Win32_Profile/GP_sdl.pch" - AssemblerListingLocation=".\GP_sdl___Win32_Profile/" - ObjectFile=".\GP_sdl___Win32_Profile/" - ProgramDataBaseFileName=".\GP_sdl___Win32_Profile/" + AssemblerListingLocation=".\GP_sdl___Win32_Profile\" + ObjectFile=".\GP_sdl___Win32_Profile\" + ProgramDataBaseFileName=".\GP_sdl___Win32_Profile\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -99,7 +99,7 @@ OutputFile=".\GP_sdl___Win32_Profile/GP_sdl.exe" LinkIncremental="2" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openal\lib\lib_release" + AdditionalLibraryDirectories="$(SolutionDir)lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openal\lib\lib_release" GenerateDebugInformation="TRUE" ProgramDatabaseFile=".\GP_sdl___Win32_Profile/GP_sdl.pdb" SubSystem="1"/> @@ -124,7 +124,7 @@ <Configuration Name="Debug|Win32" OutputDirectory=".\Debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -132,15 +132,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python1.5" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)lib\windows\python\include\python1.5" PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE" BasicRuntimeChecks="3" RuntimeLibrary="5" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/GP_sdl.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug/GP_sdl.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug\" BrowseInformation="1" WarningLevel="3" SuppressStartupBanner="TRUE" @@ -155,7 +155,7 @@ OutputFile=".\Debug/GP_sdl.exe" LinkIncremental="2" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openal\lib\lib_release" + AdditionalLibraryDirectories="$(SolutionDir)lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openal\lib\lib_release" GenerateDebugInformation="TRUE" ProgramDatabaseFile=".\Debug/GP_sdl.pdb" SubSystem="1"/> @@ -183,35 +183,35 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLSystem.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\main.cpp"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\main.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLCanvas.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLCanvas.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLInputDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLInputDevice.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLRenderTools.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.h"> + RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLSystem.h"> </File> </Filter> <Filter @@ -219,37 +219,37 @@ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> </Filter> <File - RelativePath="..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\alc\ALc.obj"> </File> <File - RelativePath="..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\alu\ALu.obj"> </File> <File - RelativePath="..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\alut\ALut.obj"> </File> <File - RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\OpenAL32.obj"> </File> <File - RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alBuffer.obj"> </File> <File - RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alEax.obj"> </File> <File - RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alError.obj"> </File> <File - RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alExtension.obj"> </File> <File - RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alListener.obj"> </File> <File - RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alSource.obj"> </File> <File - RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj"> + RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alState.obj"> </File> </Files> <Globals> diff --git a/make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj b/make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj index b3ee1f4eb1d..6f05cd4ac21 100644 --- a/make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj +++ b/make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,24 +21,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\source\gameengine\physics\BlOde" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics\common\dummy,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)source\gameengine\physics\BlOde" PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll/KX_ketsji.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\ketsji\mtdll/" - ObjectFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\ketsji\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll/KX_ketsji.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll\KX_ketsji.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll\KX_ketsji.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -57,8 +57,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,16 +66,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\source\gameengine\physics\BlOde" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics\common\dummy,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)source\gameengine\physics\BlOde" PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/KX_ketsji.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/" - ObjectFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll_debug/KX_ketsji.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0" @@ -84,7 +84,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug\KX_ketsji.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll_debug\KX_ketsji.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -103,8 +103,8 @@ </Configuration> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\ketsji\debug" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\ketsji\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -112,16 +112,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\gameengine\physics\BlOde,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\sumo\include" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)source\gameengine\physics\BlOde,$(SolutionDir)source\gameengine\physics\common\dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\sumo\include" PreprocessorDefinitions="JANCODEPANCO,WIN32,_LIB,EXP_PYTHON_EMBEDDING" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\ketsji\debug/KX_ketsji.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\ketsji\debug/" - ObjectFile="..\..\..\..\obj\windows\gameengine\ketsji\debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\ketsji\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\ketsji\debug/KX_ketsji.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\ketsji\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\ketsji\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\ketsji\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -131,7 +131,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\ketsji\debug\KX_ketsji.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\ketsji\debug\KX_ketsji.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -150,8 +150,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\ketsji" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\ketsji" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -159,17 +159,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\source\gameengine\physics\BlOde" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)source\gameengine\physics\common\dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)source\gameengine\physics\BlOde" PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\ketsji/KX_ketsji.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\ketsji/" - ObjectFile="..\..\..\..\obj\windows\gameengine\ketsji/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\ketsji/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\ketsji/KX_ketsji.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\ketsji\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\ketsji\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\ketsji\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -177,7 +177,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\ketsji\KX_ketsji.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\ketsji\KX_ketsji.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -200,169 +200,169 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_Camera.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Camera.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ConstraintWrapper.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConstraintWrapper.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObjects.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConvertPhysicsObjects.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_EmptyObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_EmptyObject.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_GameObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_GameObject.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPhysicsController.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_KetsjiEngine.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_Light.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Light.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_MeshProxy.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MeshProxy.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_MotionState.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MotionState.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_OdePhysicsController.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PhysicsObjectWrapper.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PyConstraintBinding.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PythonInit.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PythonInit.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_RayEventManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RayEventManager.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SG_NodeRelationships.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_Scene.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Scene.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SumoPhysicsController.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TimeCategoryLogger.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TimeLogger.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TimeLogger.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TouchEventManager.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_VertexProxy.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_VertexProxy.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_WorldInfo.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_WorldInfo.cpp"> </File> <Filter Name="ActuatorsImp" Filter=""> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_CDActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CDActuator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_CameraActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CameraActuator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConstraintActuator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_GameActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_GameActuator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IpoActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IpoActuator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ObjectActuator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_AddObjectActuator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_EndObjectActuator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SceneActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SceneActuator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SoundActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SoundActuator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TrackToActuator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_VisibilityActuator.cpp"> </File> </Filter> <Filter Name="SG_ControllersImp" Filter=""> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CameraIpoSGController.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPO_SGController.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_LightIpoSGController.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ObColorIpoSGController.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_WorldIpoController.cpp"> </File> </Filter> <Filter Name="SensorsImp" Filter=""> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MouseFocusSensor.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_NearSensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_NearSensor.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_RadarSensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RadarSensor.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_RaySensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RaySensor.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TouchSensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TouchSensor.cpp"> </File> </Filter> <Filter Name="IposImp" Filter=""> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_OrientationInterpolator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PositionInterpolator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ScalarInterpolator.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ScalingInterpolator.cpp"> </File> </Filter> </Filter> @@ -370,190 +370,190 @@ Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_Camera.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Camera.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ConstraintWrapper.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConstraintWrapper.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConvertPhysicsObject.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_EmptyObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_EmptyObject.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_GameObject.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Ketsji\KX_IClientObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IClientObject.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IPOTransform.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPOTransform.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPhysicsController.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ISceneConverter.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ISceneConverter.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ISystem.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ISystem.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_KetsjiEngine.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_Light.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Light.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_MeshProxy.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MeshProxy.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_MotionState.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MotionState.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_OdePhysicsController.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PhysicsObjectWrapper.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PyConstraintBinding.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PythonInit.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PythonInit.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_RayEventManager.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RayEventManager.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SG_NodeRelationships.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_Scene.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Scene.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SumoPhysicsController.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TimeCategoryLogger.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TimeLogger.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TimeLogger.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TouchEventManager.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_VertexProxy.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_VertexProxy.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_WorldInfo.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_WorldInfo.h"> </File> <Filter Name="Actuators" Filter=""> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_CDActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CDActuator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_CameraActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CameraActuator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConstraintActuator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_GameActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_GameActuator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IpoActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IpoActuator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ObjectActuator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_AddObjectActuator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_EndObjectActuator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SceneActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SceneActuator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SoundActuator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TrackToActuator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_VisibilityActuator.h"> </File> </Filter> <Filter Name="SG_Controllers" Filter=""> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CameraIpoSGController.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPO_SGController.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_LightIpoSGController.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ObColorIpoSGController.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Ketsji\KX_PhysicsController.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PhysicsController.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_WorldIpoController.h"> </File> </Filter> <Filter Name="Sensors" Filter=""> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MouseFocusSensor.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_NearSensor.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_NearSensor.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_RadarSensor.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RadarSensor.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_RaySensor.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RaySensor.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TouchSensor.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TouchSensor.h"> </File> </Filter> <Filter Name="Ipos" Filter=""> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IInterpolator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IInterpolator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IScalarInterpolator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IScalarInterpolator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_OrientationInterpolator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PositionInterpolator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ScalarInterpolator.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ScalingInterpolator.h"> </File> </Filter> </Filter> diff --git a/make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj b/make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj index 5d2d864152c..b868ffd9c7f 100644 --- a/make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj +++ b/make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,17 +21,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\Network" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\Network" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network/KX_network.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\ketsji\network/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\ketsji\network/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\ketsji\network/KX_network.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\ketsji\network\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\ketsji\network\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -39,7 +39,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\KX_network.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\KX_network.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -58,8 +58,8 @@ </Configuration> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -67,16 +67,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\Network" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\Network" PreprocessorDefinitions="WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/KX_network.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\debug/KX_network.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\ketsji\network\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\ketsji\network\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -86,7 +86,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug\KX_network.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\debug\KX_network.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -105,8 +105,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -114,24 +114,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\Network" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\Network" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll/KX_network.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll/KX_network.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll\KX_network.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll\KX_network.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -150,8 +150,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -159,16 +159,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\Network" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\Network" PreprocessorDefinitions="WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug/KX_network.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll_debug/KX_network.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0" @@ -177,7 +177,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug\KX_network.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll_debug\KX_network.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -200,38 +200,38 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.h"> + RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj b/make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj index 817b3f0f090..b3f7d2b7317 100644 --- a/make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj +++ b/make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,24 +21,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\Network" + AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\Network" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/NG_loopbacknetwork.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll/NG_loopbacknetwork.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll\NG_loopbacknetwork.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll\NG_loopbacknetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -57,8 +57,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,17 +66,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\Network" + AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\Network" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/NG_loopbacknetwork.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork/NG_loopbacknetwork.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -84,7 +84,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -103,8 +103,8 @@ </Configuration> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -112,16 +112,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\Network" + AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\Network" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/NG_loopbacknetwork.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\debug/NG_loopbacknetwork.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -130,7 +130,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -149,8 +149,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -158,16 +158,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\Network" + AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\Network" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/NG_loopbacknetwork.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/NG_loopbacknetwork.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0"/> @@ -175,7 +175,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug\NG_loopbacknetwork.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll_debug\NG_loopbacknetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -198,14 +198,14 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"> + RelativePath="$(SolutionDir)source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/gameengine/network/network/NG_network.vcproj b/make/msvc_7_0/gameengine/network/network/NG_network.vcproj index 69684b5b537..d473269d367 100644 --- a/make/msvc_7_0/gameengine/network/network/NG_network.vcproj +++ b/make/msvc_7_0/gameengine/network/network/NG_network.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\network\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\network\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,16 +21,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/NG_network.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\network\mtdll_debug/NG_network.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\network\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\network\network\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\network\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0"/> @@ -38,7 +38,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug\NG_network.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\network\network\mtdll_debug\NG_network.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -57,8 +57,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\network\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\network\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,24 +66,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll/NG_network.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\network\mtdll/NG_network.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\network\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\network\network\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\network\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll\NG_network.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\network\network\mtdll\NG_network.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -102,8 +102,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\network" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\network" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\network" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\network" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -111,17 +111,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\network/NG_network.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\network/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\network/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\network/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\network/NG_network.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\network\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\network\network\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\network\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -129,7 +129,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\network\network\NG_network.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -148,8 +148,8 @@ </Configuration> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\network\debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\network\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\network\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\network\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -157,16 +157,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\network\debug/NG_network.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\network\debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\network\debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\network\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\network\debug\NG_network.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\network\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\network\network\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\network\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -175,7 +175,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\network\network\debug\NG_network.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -198,29 +198,29 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\..\source\gameengine\Network\NG_NetworkMessage.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkMessage.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Network\NG_NetworkObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkObject.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Network\NG_NetworkScene.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkScene.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"> + RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkDeviceInterface.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Network\NG_NetworkMessage.h"> + RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkMessage.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Network\NG_NetworkObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkObject.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"> + RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkScene.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj b/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj index 8d11d8c7ca4..7506041f544 100644 --- a/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj +++ b/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj @@ -14,7 +14,7 @@ <Configuration Name="Debug|Win32" OutputDirectory=".\Debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -22,16 +22,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="5" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug/NG_terraplaynetwork.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug/NG_terraplaynetwork.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug\" BrowseInformation="1" WarningLevel="3" SuppressStartupBanner="TRUE" @@ -41,7 +41,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -60,8 +60,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -69,24 +69,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll/NG_terraplaynetwork.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll/NG_terraplaynetwork.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll\NG_terraplaynetwork.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll\NG_terraplaynetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -106,7 +106,7 @@ <Configuration Name="Release|Win32" OutputDirectory=".\Release" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -114,17 +114,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="4" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/NG_terraplaynetwork.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork/NG_terraplaynetwork.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -132,7 +132,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -160,7 +160,7 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="5" @@ -168,9 +168,9 @@ DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\NG_terraplaynetwork___Win32_Profile/NG_terraplaynetwork.pch" - AssemblerListingLocation=".\NG_terraplaynetwork___Win32_Profile/" - ObjectFile=".\NG_terraplaynetwork___Win32_Profile/" - ProgramDataBaseFileName=".\NG_terraplaynetwork___Win32_Profile/" + AssemblerListingLocation=".\NG_terraplaynetwork___Win32_Profile\" + ObjectFile=".\NG_terraplaynetwork___Win32_Profile\" + ProgramDataBaseFileName=".\NG_terraplaynetwork___Win32_Profile\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -179,7 +179,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\profile\NG_terraplaynetwork.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\profile\NG_terraplaynetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -198,8 +198,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -207,16 +207,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/NG_terraplaynetwork.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/NG_terraplaynetwork.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0"/> @@ -224,7 +224,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\NG_terraplaynetwork.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\NG_terraplaynetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -247,14 +247,14 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.h"> + RelativePath="$(SolutionDir)source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj index 35e64edc22a..5c6de150092 100644 --- a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj +++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll" - IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,16 +21,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\common" PreprocessorDefinitions="WIN32,NDEBUG,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/PHY_Dummy.pch" - AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/" - ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/" - ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\PHY_Dummy.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -38,7 +38,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll\PHY_Dummy.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\PHY_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -57,8 +57,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" - IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,15 +66,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common" + AdditionalIncludeDirectories="$(SolutionDir)source/gameengine/physics/common" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/PHY_Dummy.pch" - AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/" - ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug/PHY_Dummy.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="4" @@ -83,7 +83,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug\PHY_Dummy.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug\PHY_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -102,8 +102,8 @@ </Configuration> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" - IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -111,15 +111,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common" + AdditionalIncludeDirectories="$(SolutionDir)source/gameengine/physics/common" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="5" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/PHY_Dummy.pch" - AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/" - ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/" - ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\PHY_Dummy.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="4" @@ -128,7 +128,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug\PHY_Dummy.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\PHY_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -147,8 +147,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy" - IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -156,16 +156,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common" + AdditionalIncludeDirectories="$(SolutionDir)source/gameengine/physics/common" PreprocessorDefinitions="WIN32,NDEBUG,_LIB" StringPooling="TRUE" RuntimeLibrary="4" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/PHY_Dummy.pch" - AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/" - ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/" - ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\dummy/PHY_Dummy.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\dummy\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\dummy\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -173,7 +173,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\PHY_Dummy.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\PHY_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -196,14 +196,14 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj index 7ccd0c1f838..ab325b3edf0 100644 --- a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj +++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug" - IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,15 +21,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\..\source\gameengine\physics\common" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\ode\include,$(SolutionDir)source\gameengine\physics\common" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/PHY_Ode.pch" - AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/" - ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll_debug/PHY_Ode.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll_debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="4" @@ -38,7 +38,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug\PHY_Ode.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll_debug\PHY_Ode.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -57,8 +57,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode" - IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\ode" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\ode" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,16 +66,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\..\source\gameengine\physics\common" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\ode\include,$(SolutionDir)source\gameengine\physics\common" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="4" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode/PHY_Ode.pch" - AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\ode/" - ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode/" - ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\ode/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\ode/PHY_Ode.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\ode\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\ode\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\ode\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -83,7 +83,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\PHY_Ode.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\physics\ode\PHY_Ode.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -102,8 +102,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll" - IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -111,16 +111,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\..\source\gameengine\physics\common" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\ode\include,$(SolutionDir)source\gameengine\physics\common" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/PHY_Ode.pch" - AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/" - ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/" - ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll/PHY_Ode.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -128,7 +128,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll\PHY_Ode.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll\PHY_Ode.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -147,8 +147,8 @@ </Configuration> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" - IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\ode\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\ode\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -156,15 +156,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\..\source\gameengine\physics\common" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\ode\include,$(SolutionDir)source\gameengine\physics\common" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/PHY_Ode.pch" - AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/" - ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/" - ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\ode\debug\PHY_Ode.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\ode\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\ode\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\ode\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="4" @@ -173,7 +173,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug\PHY_Ode.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\physics\ode\debug\PHY_Ode.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -196,20 +196,20 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\BlOde\OdePhysicsController.cpp"> </File> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\BlOde\OdePhysicsController.h"> </File> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj index 4e253bff888..3d1ea990088 100644 --- a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj +++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\physics\debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\physics\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -25,11 +25,11 @@ PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="5" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\physics\debug/PHY_Physics.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\physics\debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\physics\debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\physics\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\debug/PHY_Physics.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="4" @@ -38,7 +38,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\physics\debug\PHY_Physics.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\physics\debug\PHY_Physics.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -57,8 +57,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\physics" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\physics" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -72,10 +72,10 @@ RuntimeLibrary="4" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\physics/PHY_Physics.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\physics/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\physics/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\physics/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics/PHY_Physics.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -83,7 +83,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\physics\PHY_Physics.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\physics\PHY_Physics.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -102,8 +102,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\physics\mtdll" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\physics\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -117,10 +117,10 @@ RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll/PHY_Physics.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\physics\mtdll/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\physics\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\mtdll/PHY_Physics.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\mtdll\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -128,7 +128,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll\PHY_Physics.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\physics\mtdll\PHY_Physics.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -147,8 +147,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -161,10 +161,10 @@ BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/PHY_Physics.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\mtdll_debug/PHY_Physics.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\mtdll_debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="4" @@ -173,7 +173,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug\PHY_Physics.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\physics\mtdll_debug\PHY_Physics.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -196,44 +196,44 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IMotionState.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IPhysicsController.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\source\gameengine\Physics\PHY_DynamicTypes.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_DynamicTypes.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\PHY_DynamicTypes.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Physics\PHY_IMotionState.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IMotionState.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\PHY_IMotionState.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IPhysicsController.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Physics\PHY_IPhysicsController.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\PHY_IPhysicsController.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Physics\PHY_IPhysicsEnvironment.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\PHY_IPhysicsEnvironment.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_Pro.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj index 7a89537f88f..61fde1c3b94 100644 --- a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj +++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj @@ -22,15 +22,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics,..\../../../../../source/gameengine/physics/sumo,..\../../../../../source/gameengine/physics/sumo/include,..\../../../../../source/gameengine/physics/sumo/fuzzics/include,..\../../../../../../lib/windows/Moto/include" + AdditionalIncludeDirectories="$(SolutionDir)../../../../../source/gameengine/physics,$(SolutionDir)../../../../../source/gameengine/physics/sumo,$(SolutionDir)../../../../../source/gameengine/physics/sumo/include,$(SolutionDir)../../../../../source/gameengine/physics/sumo/fuzzics/include,$(SolutionDir)../../../../../../intern\moto\include" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="5" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\Debug/PHY_Sumo.pch" - AssemblerListingLocation=".\Debug/" - ObjectFile=".\Debug/" - ProgramDataBaseFileName=".\Debug/" + AssemblerListingLocation=".\Debug\" + ObjectFile=".\Debug\" + ProgramDataBaseFileName=".\Debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="4" @@ -67,16 +67,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics,..\../../../../../source/gameengine/physics/sumo,..\../../../../../source/gameengine/physics/sumo/include,..\../../../../../source/gameengine/physics/sumo/fuzzics/include,..\../../../../../../lib/windows/Moto/include" + AdditionalIncludeDirectories="$(SolutionDir)../../../../../source/gameengine/physics,$(SolutionDir)../../../../../source/gameengine/physics/sumo,$(SolutionDir)../../../../../source/gameengine/physics/sumo/include,$(SolutionDir)../../../../../source/gameengine/physics/sumo/fuzzics/include,$(SolutionDir)../../../../../../intern\moto\include" PreprocessorDefinitions="WIN32,NDEBUG,_LIB" StringPooling="TRUE" RuntimeLibrary="4" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\Release/PHY_Sumo.pch" - AssemblerListingLocation=".\Release/" - ObjectFile=".\Release/" - ProgramDataBaseFileName=".\Release/" + AssemblerListingLocation=".\Release\" + ObjectFile=".\Release\" + ProgramDataBaseFileName=".\Release\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -107,50 +107,50 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp"> </File> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp"> </File> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp"> </File> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SumoPhysicsController.cpp"> </File> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h"> </File> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h"> </File> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h"> </File> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h"> </File> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h"> </File> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h"> </File> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h"> </File> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SumoPhysicsController.h"> </File> <File - RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj b/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj index a32ff15c30f..e009a8d34ab 100644 --- a/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj +++ b/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\debug" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,16 +21,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\moto\include\,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer\debug/RAS_rasterizer.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer\debug/" - ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer\debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\debug/RAS_rasterizer.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -39,7 +39,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -58,8 +58,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -67,24 +67,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/RAS_rasterizer.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/" - ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll/RAS_rasterizer.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll\RAS_rasterizer.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\RAS_rasterizer.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -103,8 +103,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -112,17 +112,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\moto\include\,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer/RAS_rasterizer.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer/" - ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer/RAS_rasterizer.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -130,7 +130,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\RAS_rasterizer.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -149,8 +149,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -158,16 +158,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/RAS_rasterizer.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/" - ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug/RAS_rasterizer.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0"/> @@ -175,7 +175,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug\RAS_rasterizer.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug\RAS_rasterizer.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -198,80 +198,80 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_BucketManager.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_FramingManager.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IRenderTools.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MaterialBucket.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MeshObject.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_Polygon.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_TexVert.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_texmatrix.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_BucketManager.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_CameraData.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_Deformer.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_Deformer.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_FramingManager.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_ICanvas.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IRasterizer.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IRenderTools.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_LightObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_LightObject.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MaterialBucket.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MeshObject.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_ObjectColor.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_Polygon.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_TexMatrix.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_TexVert.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj b/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj index de0d79d6f22..d55156739dc 100644 --- a/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj +++ b/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,16 +21,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\../../../../../lib/windows/moto/include,..\..\..\..\..\source\gameengine\Rasterizer" + AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\Rasterizer" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/RAS_openglrasterizer.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/RAS_openglrasterizer.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0"/> @@ -38,7 +38,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\RAS_openglrasterizer.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\RAS_openglrasterizer.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -57,8 +57,8 @@ </Configuration> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,16 +66,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\../../../../../lib/windows/moto/include,..\..\..\..\..\source\gameengine\Rasterizer" + AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\Rasterizer" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/RAS_openglrasterizer.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug/RAS_openglrasterizer.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -84,7 +84,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -103,8 +103,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -112,24 +112,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\../../../../../lib/windows/moto/include,..\..\..\..\..\source\gameengine\Rasterizer" + AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\Rasterizer" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/RAS_openglrasterizer.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/RAS_openglrasterizer.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\RAS_openglrasterizer.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\RAS_openglrasterizer.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -148,8 +148,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -157,17 +157,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\../../../../../lib/windows/moto/include,..\..\..\..\..\source\gameengine\Rasterizer" + AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\Rasterizer" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/RAS_openglrasterizer.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer/RAS_openglrasterizer.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -175,7 +175,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -198,26 +198,26 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_CheckVertexArrays.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_CheckVertexArrays.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_CheckVertexArrays.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_CheckVertexArrays.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"> </File> <File - RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.h"> + RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj b/make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj index 127b95002ca..05dc6805a4c 100644 --- a/make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj +++ b/make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\scenegraph" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\scenegraph" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\scenegraph" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\scenegraph" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,17 +21,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include" + AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\scenegraph/SG_SceneGraph.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\scenegraph/" - ObjectFile="..\..\..\..\obj\windows\gameengine\scenegraph/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\scenegraph/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\scenegraph/SG_SceneGraph.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\scenegraph\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\scenegraph\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\scenegraph\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -39,7 +39,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\scenegraph\SG_SceneGraph.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -58,8 +58,8 @@ </Configuration> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\debug" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\scenegraph\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\scenegraph\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -67,16 +67,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include" + AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\scenegraph\debug/SG_SceneGraph.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\scenegraph\debug/" - ObjectFile="..\..\..\..\obj\windows\gameengine\scenegraph\debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\scenegraph\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\scenegraph\debug/SG_SceneGraph.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\scenegraph\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\scenegraph\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\scenegraph\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -85,7 +85,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -104,8 +104,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -113,16 +113,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include" + AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/SG_SceneGraph.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/" - ObjectFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll_debug/SG_SceneGraph.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0"/> @@ -130,7 +130,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug\SG_SceneGraph.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll_debug\SG_SceneGraph.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -149,8 +149,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -158,24 +158,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include" + AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll/SG_SceneGraph.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll/" - ObjectFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll/SG_SceneGraph.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll\SG_SceneGraph.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll\SG_SceneGraph.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -198,35 +198,35 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_Controller.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Controller.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_IObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_IObject.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_Node.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Node.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Spatial.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_Controller.h"> + RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Controller.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"> + RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_IObject.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"> + RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Node.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_ParentRelation.h"> + RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_ParentRelation.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"> + RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Spatial.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/gameengine/sound/SND_sound.vcproj b/make/msvc_7_0/gameengine/sound/SND_sound.vcproj index 3b147c70603..6792bb32721 100644 --- a/make/msvc_7_0/gameengine/sound/SND_sound.vcproj +++ b/make/msvc_7_0/gameengine/sound/SND_sound.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,24 +21,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/SND_sound.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/" - ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll/SND_sound.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll\SND_sound.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll\SND_sound.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -57,8 +57,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,16 +66,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/SND_sound.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/" - ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug/SND_sound.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0"/> @@ -83,7 +83,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug\SND_sound.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug\SND_sound.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -102,8 +102,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -111,17 +111,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem/SND_sound.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem/" - ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem/SND_sound.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -129,7 +129,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\SND_sound.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\SND_sound.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -148,8 +148,8 @@ </Configuration> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\debug" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -157,15 +157,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\source\blender\include,..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)source\blender\include,$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem\debug/SND_sound.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem\debug/" - ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem\debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\debug/SND_sound.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -174,7 +174,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\debug\SND_sound.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -197,86 +197,86 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_AudioDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_AudioDevice.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_C-api.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_C-api.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_CDObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_CDObject.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_DeviceManager.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_DeviceManager.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_IdObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_IdObject.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_Scene.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_Scene.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_SoundListener.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_SoundListener.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_SoundObject.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_SoundObject.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_Utils.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_Utils.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_WaveCache.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_WaveCache.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_WaveSlot.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_WaveSlot.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_AudioDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_AudioDevice.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_C-api.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_C-api.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_CDObject.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_CDObject.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_DependKludge.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_DependKludge.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_DeviceManager.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_DeviceManager.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_IAudioDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_IAudioDevice.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_IdObject.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_IdObject.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_Object.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_Object.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_Scene.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_Scene.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_SoundListener.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_SoundListener.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_SoundObject.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_SoundObject.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_Utils.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_Utils.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_WaveCache.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_WaveCache.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_WaveSlot.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_WaveSlot.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\SoundSystem\SoundDefines.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SoundDefines.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj b/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj index e48bc0be0a8..139cb4b03cd 100644 --- a/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj +++ b/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,15 +21,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include" + AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/SND_Dummy.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug/SND_Dummy.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -38,7 +38,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug\SND_Dummy.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug\SND_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -57,8 +57,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,16 +66,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include" + AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/SND_Dummy.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug/SND_Dummy.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0"/> @@ -83,7 +83,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug\SND_Dummy.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug\SND_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -102,8 +102,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -111,17 +111,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include" + AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include" PreprocessorDefinitions="WIN32,NDEBUG,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/SND_Dummy.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy/SND_Dummy.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -129,7 +129,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\SND_Dummy.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\SND_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -148,8 +148,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -157,24 +157,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include" + AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include" PreprocessorDefinitions="WIN32,NDEBUG,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/SND_Dummy.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll/SND_Dummy.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll\SND_Dummy.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll\SND_Dummy.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -197,14 +197,14 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\dummy\SND_DummyDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\dummy\SND_DummyDevice.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\dummy\SND_DummyDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\dummy\SND_DummyDevice.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj b/make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj index 37188adb7d9..bd04c29fb02 100644 --- a/make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj +++ b/make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj @@ -3,6 +3,7 @@ ProjectType="Visual C++" Version="7.00" Name="SND_fmod" + ProjectGUID="{EB7F768F-4D0D-4A3D-A0CF-6D1B32D53271}" SccProjectName="" SccLocalPath=""> <Platforms> @@ -12,8 +13,8 @@ <Configurations> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,15 +22,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories=""$(SolutionDir)source\gameengine\soundsystem";"$(SolutionDir)source/gameengine/soundsystem/intern";"$(SolutionDir)source/gameengine/soundsystem";"$(SolutionDir)intern\moto\include";"$(SolutionDir)lib\windows\fmod\include";"$(SolutionDir)intern\string";"$(SolutionDir)source\kernel\gen_system"" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug/SND_fmod.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\debug/SND_fmod.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="4" @@ -38,7 +39,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -57,8 +58,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,16 +67,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\fmod\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)../../../../source/gameengine/soundsystem/intern,$(SolutionDir)../../../../source/gameengine/soundsystem,$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)../../../../../intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="WIN32,NDEBUG,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod/SND_fmod.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod/SND_fmod.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -83,7 +84,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\SND_fmod.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\SND_fmod.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -102,8 +103,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -111,16 +112,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)../../../../source/gameengine/soundsystem/intern,$(SolutionDir)../../../../source/gameengine/soundsystem,$(SolutionDir)../../../../../intern\moto\include,$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="WIN32,NDEBUG,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll/SND_fmod.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll/SND_fmod.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -128,7 +129,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\SND_fmod.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\SND_fmod.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -147,8 +148,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -156,15 +157,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)../../../../source/gameengine/soundsystem/intern,$(SolutionDir)../../../../source/gameengine/soundsystem,$(SolutionDir)../../../../../intern\moto\include,$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug/SND_fmod.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\debug/SND_fmod.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="4" @@ -173,7 +174,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll_debug\SND_fmod.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll_debug\SND_fmod.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -196,14 +197,14 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\fmod\SND_FmodDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\fmod\SND_FmodDevice.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\fmod\SND_FmodDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\fmod\SND_FmodDevice.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj b/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj index 6b63ad9c281..40afdff21f7 100644 --- a/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj +++ b/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,17 +21,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/SND_openal.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal/SND_openal.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -39,7 +39,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\SND_openal.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\SND_openal.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -58,8 +58,8 @@ </Configuration> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -67,15 +67,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/SND_openal.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug/SND_openal.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -84,7 +84,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug\SND_openal.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug\SND_openal.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -103,8 +103,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -112,16 +112,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/SND_openal.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug/SND_openal.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0"/> @@ -129,7 +129,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug\SND_openal.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug\SND_openal.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -148,8 +148,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll" - IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -157,24 +157,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/SND_openal.pch" - AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/" - ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/" - ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll/SND_openal.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll\SND_openal.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll\SND_openal.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -197,14 +197,14 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\openal\SND_OpenALDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\openal\SND_OpenALDevice.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\openal\SND_OpenALDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\SoundSystem\openal\SND_OpenALDevice.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj b/make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj index 8934b77a7e4..7f821d4b6b1 100644 --- a/make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj +++ b/make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug" - IntermediateDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,15 +21,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\source\kernel\gen_messaging" + AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug/gen_messaging.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug/" - ObjectFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll_debug/gen_messaging.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll_debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="4" @@ -38,7 +38,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug\gen_messaging.lib" + OutputFile="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll_debug\gen_messaging.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -57,8 +57,8 @@ </Configuration> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\debug" - IntermediateDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\debug" + OutputDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,15 +66,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\source\kernel\gen_messaging" + AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\kernel\gen_messaging\debug/gen_messaging.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\kernel\gen_messaging\debug/" - ObjectFile="..\..\..\..\obj\windows\kernel\gen_messaging\debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\kernel\gen_messaging\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\kernel\gen_messaging\debug/gen_messaging.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\kernel\gen_messaging\debug\" + ObjectFile="$(SolutionDir)obj\windows\kernel\gen_messaging\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\kernel\gen_messaging\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -83,7 +83,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\kernel\gen_messaging\debug\gen_messaging.lib" + OutputFile="$(SolutionDir)obj\windows\kernel\gen_messaging\debug\gen_messaging.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -102,8 +102,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\kernel\gen_messaging" - IntermediateDirectory="..\..\..\..\obj\windows\kernel\gen_messaging" + OutputDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging" + IntermediateDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -111,16 +111,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\source\kernel\gen_messaging" + AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging" PreprocessorDefinitions="WIN32,NDEBUG,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\kernel\gen_messaging/gen_messaging.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\kernel\gen_messaging/" - ObjectFile="..\..\..\..\obj\windows\kernel\gen_messaging/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\kernel\gen_messaging/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\kernel\gen_messaging/gen_messaging.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\kernel\gen_messaging\" + ObjectFile="$(SolutionDir)obj\windows\kernel\gen_messaging\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\kernel\gen_messaging\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -128,7 +128,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\kernel\gen_messaging\gen_messaging.lib" + OutputFile="$(SolutionDir)obj\windows\kernel\gen_messaging\gen_messaging.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -147,8 +147,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll" - IntermediateDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -156,16 +156,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\source\kernel\gen_messaging" + AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging" PreprocessorDefinitions="WIN32,NDEBUG,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll/gen_messaging.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll/" - ObjectFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll/gen_messaging.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -173,7 +173,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll\gen_messaging.lib" + OutputFile="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll\gen_messaging.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -196,14 +196,14 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\source\kernel\gen_messaging\intern\messaging.c"> + RelativePath="$(SolutionDir)source\kernel\gen_messaging\intern\messaging.c"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\source\kernel\gen_messaging\GEN_messaging.h"> + RelativePath="$(SolutionDir)source\kernel\gen_messaging\GEN_messaging.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/kernel/system/SYS_system.vcproj b/make/msvc_7_0/kernel/system/SYS_system.vcproj index fe8dcb809fb..836f98170e3 100644 --- a/make/msvc_7_0/kernel/system/SYS_system.vcproj +++ b/make/msvc_7_0/kernel/system/SYS_system.vcproj @@ -3,6 +3,7 @@ ProjectType="Visual C++" Version="7.00" Name="SYS_system" + ProjectGUID="{1D09E029-1F0B-4C80-802A-225F38C65577}" SccProjectName="" SccLocalPath=""> <Platforms> @@ -12,8 +13,8 @@ <Configurations> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,24 +22,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,../../../../../lib/windows/moto/include" + AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll/SYS_system.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll/" - ObjectFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll/SYS_system.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll\SYS_system.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll\SYS_system.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -57,8 +58,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,16 +67,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,../../../../../lib/windows/moto/include" + AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug/SYS_system.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug/" - ObjectFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll_debug/SYS_system.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0"/> @@ -83,7 +84,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug\SYS_system.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll_debug\SYS_system.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -102,8 +103,8 @@ </Configuration> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -111,16 +112,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,../../../../../lib/windows/moto/include" + AdditionalIncludeDirectories=""$(SolutionDir)intern\string";"$(SolutionDir)intern\moto\include"" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug/SYS_system.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug/" - ObjectFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\debug/SYS_system.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -129,7 +130,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug\SYS_system.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\debug\SYS_system.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -148,8 +149,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -157,17 +158,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,../../../../../lib/windows/moto/include" + AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system/SYS_system.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\kernel\gen_system/" - ObjectFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\kernel\gen_system/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system/SYS_system.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -175,7 +176,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\SYS_system.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\SYS_system.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -198,35 +199,35 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.cpp"> + RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_HashedPtr.cpp"> </File> <File - RelativePath="..\..\..\..\source\kernel\gen_system\SYS_SingletonSystem.cpp"> + RelativePath="$(SolutionDir)source\kernel\gen_system\SYS_SingletonSystem.cpp"> </File> <File - RelativePath="..\..\..\..\source\kernel\gen_system\SYS_System.cpp"> + RelativePath="$(SolutionDir)source\kernel\gen_system\SYS_System.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\source\kernel\gen_system\GEN_DataCache.h"> + RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_DataCache.h"> </File> <File - RelativePath="..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"> + RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_HashedPtr.h"> </File> <File - RelativePath="..\..\..\..\source\kernel\gen_system\GEN_Map.h"> + RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_Map.h"> </File> <File - RelativePath="..\..\..\..\source\kernel\gen_system\GEN_SmartPtr.h"> + RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_SmartPtr.h"> </File> <File - RelativePath="..\..\..\..\source\kernel\gen_system\SYS_SingletonSystem.h"> + RelativePath="$(SolutionDir)source\kernel\gen_system\SYS_SingletonSystem.h"> </File> <File - RelativePath="..\..\..\..\source\kernel\gen_system\SYS_System.h"> + RelativePath="$(SolutionDir)source\kernel\gen_system\SYS_System.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj b/make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj index 149c8bb96ed..a061e01c23f 100644 --- a/make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj +++ b/make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug" - IntermediateDirectory="..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,16 +21,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,..\../../../../lib/windows/moto/include,..\..\..\source\sumo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\sumo\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug/SM_fuzzics.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug/" - ObjectFile="..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll_debug/SM_fuzzics.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0"/> @@ -38,7 +38,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug\SM_fuzzics.lib" + OutputFile="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll_debug\SM_fuzzics.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -57,8 +57,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\sumo\fuzzics\mtdll" - IntermediateDirectory="..\..\..\..\obj\windows\sumo\fuzzics\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,24 +66,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,..\../../../../lib/windows/moto/include,..\..\..\source\sumo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\sumo\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\fuzzics\mtdll/SM_fuzzics.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\sumo\fuzzics\mtdll/" - ObjectFile="..\..\..\..\obj\windows\sumo\fuzzics\mtdll/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\fuzzics\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll/SM_fuzzics.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\mtdll\SM_fuzzics.lib" + OutputFile="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll\SM_fuzzics.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -103,7 +103,7 @@ <Configuration Name="Release|Win32" OutputDirectory=".\Release" - IntermediateDirectory="..\..\..\..\obj\windows\sumo\fuzzics" + IntermediateDirectory="$(SolutionDir)obj\windows\sumo\fuzzics" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -111,17 +111,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,..\../../../../lib/windows/moto/include,..\..\..\source\sumo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\sumo\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\fuzzics/SM_fuzzics.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\sumo\fuzzics/" - ObjectFile="..\..\..\..\obj\windows\sumo\fuzzics/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\fuzzics/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\fuzzics/SM_fuzzics.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\fuzzics\" + ObjectFile="$(SolutionDir)obj\windows\sumo\fuzzics\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\fuzzics\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -129,7 +129,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\SM_fuzzics.lib" + OutputFile="$(SolutionDir)obj\windows\sumo\fuzzics\SM_fuzzics.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -157,7 +157,7 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,..\../../../../lib/windows/moto/include,..\..\..\source\sumo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\sumo\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="5" @@ -165,9 +165,9 @@ DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\SM_fuzzics___Win32_Profile/SM_fuzzics.pch" - AssemblerListingLocation=".\SM_fuzzics___Win32_Profile/" - ObjectFile=".\SM_fuzzics___Win32_Profile/" - ProgramDataBaseFileName=".\SM_fuzzics___Win32_Profile/" + AssemblerListingLocation=".\SM_fuzzics___Win32_Profile\" + ObjectFile=".\SM_fuzzics___Win32_Profile\" + ProgramDataBaseFileName=".\SM_fuzzics___Win32_Profile\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -176,7 +176,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\profile\SM_fuzzics.lib" + OutputFile="$(SolutionDir)obj\windows\sumo\fuzzics\profile\SM_fuzzics.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -196,7 +196,7 @@ <Configuration Name="Debug|Win32" OutputDirectory=".\Debug" - IntermediateDirectory="..\..\..\..\obj\windows\sumo\fuzzics\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\sumo\fuzzics\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -204,16 +204,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,..\../../../../lib/windows/moto/include,..\..\..\source\sumo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\sumo\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\fuzzics\debug/SM_fuzzics.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\sumo\fuzzics\debug/" - ObjectFile="..\..\..\..\obj\windows\sumo\fuzzics\debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\fuzzics\debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\fuzzics\debug/SM_fuzzics.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\fuzzics\debug\" + ObjectFile="$(SolutionDir)obj\windows\sumo\fuzzics\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\fuzzics\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -222,7 +222,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\debug\SM_fuzzics.lib" + OutputFile="$(SolutionDir)obj\windows\sumo\fuzzics\debug\SM_fuzzics.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -245,35 +245,35 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\source\sumo\Fuzzics\src\SM_FhObject.cpp"> + RelativePath="$(SolutionDir)source\sumo\Fuzzics\src\SM_FhObject.cpp"> </File> <File - RelativePath="..\..\..\source\sumo\Fuzzics\src\SM_Object.cpp"> + RelativePath="$(SolutionDir)source\sumo\Fuzzics\src\SM_Object.cpp"> </File> <File - RelativePath="..\..\..\source\sumo\Fuzzics\src\SM_Scene.cpp"> + RelativePath="$(SolutionDir)source\sumo\Fuzzics\src\SM_Scene.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_Callback.h"> + RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_Callback.h"> </File> <File - RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_ClientObjectInfo.h"> + RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_ClientObjectInfo.h"> </File> <File - RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_FhObject.h"> + RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_FhObject.h"> </File> <File - RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_MotionState.h"> + RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_MotionState.h"> </File> <File - RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_Object.h"> + RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_Object.h"> </File> <File - RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_Scene.h"> + RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_Scene.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/sumo/moto/SM_moto.vcproj b/make/msvc_7_0/sumo/moto/SM_moto.vcproj index 0eedc5344d2..fe55a3eaf0e 100644 --- a/make/msvc_7_0/sumo/moto/SM_moto.vcproj +++ b/make/msvc_7_0/sumo/moto/SM_moto.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\sumo\moto\mtdll_debug" - IntermediateDirectory="..\..\..\..\obj\windows\sumo\moto\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\sumo\moto\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\sumo\moto\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,16 +21,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\source\sumo\MoTo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\sumo\MoTo\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\moto\mtdll_debug/SM_moto.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\sumo\moto\mtdll_debug/" - ObjectFile="..\..\..\..\obj\windows\sumo\moto\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\moto\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\moto\mtdll_debug/SM_moto.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\moto\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\sumo\moto\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\moto\mtdll_debug\" BrowseInformation="1" SuppressStartupBanner="TRUE" DebugInformationFormat="4" @@ -39,7 +39,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\sumo\moto\mtdll_debug\SM_moto.lib" + OutputFile="$(SolutionDir)obj\windows\sumo\moto\mtdll_debug\SM_moto.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -59,7 +59,7 @@ <Configuration Name="Release|Win32" OutputDirectory=".\Release" - IntermediateDirectory="..\..\..\..\obj\windows\sumo\moto" + IntermediateDirectory="$(SolutionDir)obj\windows\sumo\moto" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -67,17 +67,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\moto\include" + AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="4" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\moto/SM_moto.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\sumo\moto/" - ObjectFile="..\..\..\..\obj\windows\sumo\moto/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\moto/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\moto/SM_moto.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\moto\" + ObjectFile="$(SolutionDir)obj\windows\sumo\moto\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\moto\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -85,7 +85,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" + OutputFile="$(SolutionDir)obj\windows\sumo\moto\SM_moto.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -113,7 +113,7 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\source\sumo\MoTo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\sumo\MoTo\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="5" @@ -121,9 +121,9 @@ DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" PrecompiledHeaderFile=".\SM_moto___Win32_Profile/SM_moto.pch" - AssemblerListingLocation=".\SM_moto___Win32_Profile/" - ObjectFile=".\SM_moto___Win32_Profile/" - ProgramDataBaseFileName=".\SM_moto___Win32_Profile/" + AssemblerListingLocation=".\SM_moto___Win32_Profile\" + ObjectFile=".\SM_moto___Win32_Profile\" + ProgramDataBaseFileName=".\SM_moto___Win32_Profile\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -132,7 +132,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\sumo\moto\profile\SM_moto.lib" + OutputFile="$(SolutionDir)obj\windows\sumo\moto\profile\SM_moto.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -151,8 +151,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\sumo\moto\mtdll" - IntermediateDirectory="..\..\..\..\obj\windows\sumo\moto\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\sumo\moto\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\sumo\moto\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -160,24 +160,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\source\sumo\MoTo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\sumo\MoTo\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\moto\mtdll/SM_moto.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\sumo\moto\mtdll/" - ObjectFile="..\..\..\..\obj\windows\sumo\moto\mtdll/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\moto\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\moto\mtdll/SM_moto.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\moto\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\sumo\moto\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\moto\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\sumo\moto\mtdll\SM_moto.lib" + OutputFile="$(SolutionDir)obj\windows\sumo\moto\mtdll\SM_moto.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -197,7 +197,7 @@ <Configuration Name="Debug|Win32" OutputDirectory=".\Debug" - IntermediateDirectory="..\..\..\..\obj\windows\sumo\moto\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\sumo\moto\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -205,15 +205,15 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\source\sumo\MoTo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\sumo\MoTo\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" RuntimeLibrary="5" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\moto\debug/SM_moto.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\sumo\moto\debug/" - ObjectFile="..\..\..\..\obj\windows\sumo\moto\debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\moto\debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\moto\debug/SM_moto.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\moto\debug\" + ObjectFile="$(SolutionDir)obj\windows\sumo\moto\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\moto\debug\" BrowseInformation="1" WarningLevel="3" SuppressStartupBanner="TRUE" @@ -223,7 +223,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" + OutputFile="$(SolutionDir)obj\windows\sumo\moto\debug\SM_moto.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -246,128 +246,128 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\source\sumo\MoTo\src\MT_CmMatrix4x4.cpp"> + RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_CmMatrix4x4.cpp"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\src\MT_Matrix3x3.cpp"> + RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Matrix3x3.cpp"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\src\MT_Matrix4x4.cpp"> + RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Matrix4x4.cpp"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\src\MT_Point3.cpp"> + RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Point3.cpp"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\src\MT_Quaternion.cpp"> + RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Quaternion.cpp"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\src\MT_Transform.cpp"> + RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Transform.cpp"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\src\MT_Vector2.cpp"> + RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Vector2.cpp"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\src\MT_Vector3.cpp"> + RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Vector3.cpp"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\src\MT_Vector4.cpp"> + RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Vector4.cpp"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\src\MT_random.cpp"> + RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_random.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\source\sumo\MoTo\include\GEN_List.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\GEN_List.h"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\GEN_Map.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\GEN_Map.h"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_CmMatrix4x4.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_CmMatrix4x4.h"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Matrix3x3.h"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.inl"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Matrix3x3.inl"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Matrix4x4.h"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.inl"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Matrix4x4.inl"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_MinMax.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_MinMax.h"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Optimize.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Optimize.h"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Point2.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Point2.h"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Point2.inl"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Point2.inl"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Point3.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Point3.h"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Point3.inl"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Point3.inl"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Quaternion.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Quaternion.h"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Quaternion.inl"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Quaternion.inl"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Scalar.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Scalar.h"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Stream.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Stream.h"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Transform.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Transform.h"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Tuple2.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Tuple2.h"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Tuple3.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Tuple3.h"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Tuple4.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Tuple4.h"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Vector2.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector2.h"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Vector2.inl"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector2.inl"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Vector3.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector3.h"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Vector3.inl"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector3.inl"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Vector4.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector4.h"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_Vector4.inl"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector4.inl"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_assert.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_assert.h"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\MT_random.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_random.h"> </File> <File - RelativePath="..\..\..\source\sumo\MoTo\include\NM_Scalar.h"> + RelativePath="$(SolutionDir)source\sumo\MoTo\include\NM_Scalar.h"> </File> </Filter> </Files> diff --git a/make/msvc_7_0/sumo/solid/SM_solid.vcproj b/make/msvc_7_0/sumo/solid/SM_solid.vcproj index bbfba6f1168..1fdd91f78be 100644 --- a/make/msvc_7_0/sumo/solid/SM_solid.vcproj +++ b/make/msvc_7_0/sumo/solid/SM_solid.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\sumo\solid\debug" - IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid\debug" + OutputDirectory="$(SolutionDir)obj\windows\sumo\solid\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\sumo\solid\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,16 +21,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\sumo\SOLID-3.0\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\gameengine\physics\sumo\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid\debug/SM_solid.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid\debug/" - ObjectFile="..\..\..\..\obj\windows\sumo\solid\debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid\debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\solid\debug/SM_solid.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\solid\debug\" + ObjectFile="$(SolutionDir)obj\windows\sumo\solid\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\solid\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -39,7 +39,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib" + OutputFile="$(SolutionDir)obj\windows\sumo\solid\debug\SM_solid.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -58,8 +58,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\sumo\solid" - IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid" + OutputDirectory="$(SolutionDir)obj\windows\sumo\solid" + IntermediateDirectory="$(SolutionDir)obj\windows\sumo\solid" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -67,16 +67,16 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\sumo\SOLID-3.0\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\gameengine\physics\sumo\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" - PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid/SM_solid.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid/" - ObjectFile="..\..\..\..\obj\windows\sumo\solid/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\solid/SM_solid.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\solid\" + ObjectFile="$(SolutionDir)obj\windows\sumo\solid\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\solid\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -84,7 +84,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\sumo\solid\SM_solid.lib" + OutputFile="$(SolutionDir)obj\windows\sumo\solid\SM_solid.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -103,8 +103,8 @@ </Configuration> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll_debug" - IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -112,16 +112,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\sumo\SOLID-3.0\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\gameengine\physics\sumo\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/SM_solid.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/" - ObjectFile="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug/SM_solid.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0"/> @@ -129,7 +129,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\sumo\solid\mtdll_debug\SM_solid.lib" + OutputFile="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug\SM_solid.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -148,8 +148,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll" - IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\sumo\solid\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\sumo\solid\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -157,24 +157,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\sumo\SOLID-3.0\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\gameengine\physics\sumo\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid\mtdll/SM_solid.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid\mtdll/" - ObjectFile="..\..\..\..\obj\windows\sumo\solid\mtdll/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\solid\mtdll/SM_solid.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\solid\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\sumo\solid\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\solid\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\sumo\solid\mtdll\SM_solid.lib" + OutputFile="$(SolutionDir)obj\windows\sumo\solid\mtdll\SM_solid.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -197,152 +197,152 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h"> </File> <File - RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h"> + RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h"> </File> <File - 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