diff options
Diffstat (limited to 'projectfiles/blender/blenkernel/BKE_blenkernel.dsp')
-rw-r--r-- | projectfiles/blender/blenkernel/BKE_blenkernel.dsp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp index 262d6d835d5..e884117ce3e 100644 --- a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp +++ b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp @@ -42,6 +42,7 @@ RSC=rc.exe # PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel" # PROP Target_Dir "" +MTL=midl.exe LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /D "USE_CCGSUBSURFLIB" /YX /J /FD /c @@ -66,6 +67,7 @@ LIB32=link.exe -lib # PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\debug" # PROP Target_Dir "" +MTL=midl.exe LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /YX /J /FD /GZ /c @@ -90,6 +92,7 @@ LIB32=link.exe -lib # PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug" # PROP Target_Dir "" +MTL=midl.exe LINK32=link.exe -lib # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c # SUBTRACT BASE CPP /WX @@ -116,6 +119,7 @@ LIB32=link.exe -lib # PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll" # PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll" # PROP Target_Dir "" +MTL=midl.exe LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c @@ -165,6 +169,10 @@ SOURCE=..\..\..\source\blender\blenkernel\intern\CCGSubSurf.c # End Source File # Begin Source File +SOURCE=..\..\..\source\blender\blenkernel\intern\colortools.c +# End Source File +# Begin Source File + SOURCE=..\..\..\source\blender\blenkernel\intern\constraint.c # End Source File # Begin Source File @@ -205,6 +213,10 @@ SOURCE=..\..\..\source\blender\blenkernel\intern\group.c # End Source File # Begin Source File +SOURCE=..\..\..\source\blender\blenkernel\intern\icons.c +# End Source File +# Begin Source File + SOURCE=..\..\..\source\blender\blenkernel\intern\image.c # End Source File # Begin Source File @@ -245,6 +257,18 @@ SOURCE=..\..\..\source\blender\blenkernel\intern\nla.c # End Source File # Begin Source File +SOURCE=..\..\..\source\blender\blenkernel\intern\node.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\node_composit.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\node_shaders.c +# End Source File +# Begin Source File + SOURCE=..\..\..\source\blender\blenkernel\intern\object.c # End Source File # Begin Source File |