diff options
Diffstat (limited to 'projectfiles/blender/blenkernel/BKE_blenkernel.dsp')
-rw-r--r-- | projectfiles/blender/blenkernel/BKE_blenkernel.dsp | 51 |
1 files changed, 12 insertions, 39 deletions
diff --git a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp index 71b73c32a33..d0613a0b2d1 100644 --- a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp +++ b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp @@ -4,7 +4,7 @@ # TARGTYPE "Win32 (x86) Static Library" 0x0104 -CFG=BKE_blenkernel - Win32 Profile +CFG=BKE_blenkernel - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE @@ -13,7 +13,7 @@ CFG=BKE_blenkernel - Win32 Profile !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE -!MESSAGE NMAKE /f "BKE_blenkernel.mak" CFG="BKE_blenkernel - Win32 Profile" +!MESSAGE NMAKE /f "BKE_blenkernel.mak" CFG="BKE_blenkernel - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE @@ -21,7 +21,6 @@ CFG=BKE_blenkernel - Win32 Profile !MESSAGE "BKE_blenkernel - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BKE_blenkernel - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "BKE_blenkernel - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BKE_blenkernel - Win32 Profile" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project @@ -40,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenkernel" +# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -53,7 +52,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenkernel\BKE_blenkernel.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 Debug" @@ -64,8 +63,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenkernel\debug" +# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c @@ -78,7 +77,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenkernel\debug\BKE_blenkernel.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 MT DLL Debug" @@ -89,8 +88,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug" +# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c @@ -115,8 +114,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenkernel\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenkernel\mtdll" +# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c @@ -130,31 +129,6 @@ LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenkernel\BKE_blenkernel.lib" # ADD LIB32 /nologo -!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BKE_blenkernel___Win32_Profile" -# PROP BASE Intermediate_Dir "BKE_blenkernel___Win32_Profile" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "BKE_blenkernel___Win32_Profile" -# PROP Intermediate_Dir "BKE_blenkernel___Win32_Profile" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../lib/windows/iksolver/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT BASE CPP /WX -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../lib/windows/iksolver/include" /I "../../../lib/windows/bsp/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenkernel\debug\BKE_blenkernel.lib" -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenkernel\profile\BKE_blenkernel.lib" - !ENDIF # Begin Target @@ -163,7 +137,6 @@ LIB32=link.exe -lib # Name "BKE_blenkernel - Win32 Debug" # Name "BKE_blenkernel - Win32 MT DLL Debug" # Name "BKE_blenkernel - Win32 MT DLL Release" -# Name "BKE_blenkernel - Win32 Profile" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" |