diff options
Diffstat (limited to 'projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp')
-rw-r--r-- | projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp | 71 |
1 files changed, 2 insertions, 69 deletions
diff --git a/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp b/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp index 8650b90a0f0..afa793fd9a9 100644 --- a/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp +++ b/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp @@ -4,7 +4,7 @@ # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 -CFG=GP_axctl - Win32 Profile +CFG=GP_axctl - Win32 MT DLL Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE @@ -13,13 +13,12 @@ CFG=GP_axctl - Win32 Profile !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE -!MESSAGE NMAKE /f "GP_axctl.mak" CFG="GP_axctl - Win32 Profile" +!MESSAGE NMAKE /f "GP_axctl.mak" CFG="GP_axctl - Win32 MT DLL Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "GP_axctl - Win32 MT DLL Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "GP_axctl - Win32 MT DLL Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "GP_axctl - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project @@ -61,17 +60,6 @@ LINK32=link.exe # SUBTRACT BASE LINK32 /nodefaultlib # ADD LINK32 libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libjpeg.lib libblenkey.a libeay32.lib libz.a libpng.a fmodvc.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmtd.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"mfc42.lib" /nodefaultlib:"mfcs42.lib" /out:"..\..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" /pdbtype:sept /libpath:"../../../../lib/windows/fmod/lib" /libpath:"../../../../lib/windows/guardedalloc/lib" /libpath:"../../../../lib/windows/openal/lib/debug_MT" /libpath:"../../../../lib/windows/moto/lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib" # SUBTRACT LINK32 /nodefaultlib -# Begin Custom Build - Registering ActiveX Control... -OutDir=.\..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug -TargetPath=\Documents and Settings\maarten\My Documents\obj\windows\debug\Blender3DPlugin.ocx -InputPath=\Documents and Settings\maarten\My Documents\obj\windows\debug\Blender3DPlugin.ocx -SOURCE="$(InputPath)" - -"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - regsvr32 /s /c "$(TargetPath)" - echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" - -# End Custom Build !ELSEIF "$(CFG)" == "GP_axctl - Win32 MT DLL Release" @@ -101,60 +89,6 @@ BSC32=bscmake.exe LINK32=link.exe # ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release/ActiveXgp.ocx" # ADD LINK32 fmodvc.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libjpeg.lib openal_static.lib libblenkey.a libeay32.lib libz.a libpng.a /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrtd.lib" /out:"..\..\..\..\..\obj\windows\Blender3DPlugin.ocx" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"../../../../lib/windows/guardedalloc/lib" /libpath:"../../../../lib/windows/openal/lib/release_MT" /libpath:"../../../../lib/windows/moto/lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib" -# Begin Custom Build - Registering ActiveX Control... -OutDir=.\..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll -TargetPath=\Documents and Settings\maarten\My Documents\obj\windows\Blender3DPlugin.ocx -InputPath=\Documents and Settings\maarten\My Documents\obj\windows\Blender3DPlugin.ocx -SOURCE="$(InputPath)" - -"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - regsvr32 /s /c "$(TargetPath)" - echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" - -# End Custom Build - -!ELSEIF "$(CFG)" == "GP_axctl - Win32 Profile" - -# PROP BASE Use_MFC 2 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "GP_axctl___Win32_Profile" -# PROP BASE Intermediate_Dir "GP_axctl___Win32_Profile" -# PROP BASE Target_Ext "ocx" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 2 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "GP_axctl___Win32_Profile" -# PROP Intermediate_Dir "GP_axctl___Win32_Profile" -# PROP Target_Ext "ocx" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c -# SUBTRACT BASE CPP /Fr -# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /U "_DEBUG" /YX /FD /c -# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" -# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib libjpeg.lib openal_static.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\..\..\..\..\obj\windows\debug\BlenderPlayer.ocx" /pdbtype:sept /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"../../../../lib/windows/openal/lib/debug_MT" -# SUBTRACT BASE LINK32 /nodefaultlib -# ADD LINK32 libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib libjpeg.lib openal_static.lib libblenkey.a libeay32.lib libz.a libpng.a /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\..\..\..\..\obj\windows\profile\BlenderPlayer.ocx" /pdbtype:sept /libpath:"../../../../lib/windows/openal/lib/debug_MT" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib" -# SUBTRACT LINK32 /nodefaultlib -# Begin Custom Build - Registering ActiveX Control... -OutDir=.\GP_axctl___Win32_Profile -TargetPath=\Documents and Settings\maarten\My Documents\obj\windows\profile\BlenderPlayer.ocx -InputPath=\Documents and Settings\maarten\My Documents\obj\windows\profile\BlenderPlayer.ocx -SOURCE="$(InputPath)" - -"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - regsvr32 /s /c "$(TargetPath)" - echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" - -# End Custom Build !ENDIF @@ -162,7 +96,6 @@ SOURCE="$(InputPath)" # Name "GP_axctl - Win32 MT DLL Debug" # Name "GP_axctl - Win32 MT DLL Release" -# Name "GP_axctl - Win32 Profile" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" |