diff options
Diffstat (limited to 'projectfiles/gameengine/gameplayer/common/GP_common.dsp')
-rw-r--r-- | projectfiles/gameengine/gameplayer/common/GP_common.dsp | 510 |
1 files changed, 255 insertions, 255 deletions
diff --git a/projectfiles/gameengine/gameplayer/common/GP_common.dsp b/projectfiles/gameengine/gameplayer/common/GP_common.dsp index c1509608731..d3103c4f88a 100644 --- a/projectfiles/gameengine/gameplayer/common/GP_common.dsp +++ b/projectfiles/gameengine/gameplayer/common/GP_common.dsp @@ -1,255 +1,255 @@ -# Microsoft Developer Studio Project File - Name="GP_common" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=GP_common - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "GP_common.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. 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+# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "GP_common - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "GP_common___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "GP_common___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib"
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "GP_common - Win32 Release"
+# Name "GP_common - Win32 Debug"
+# Name "GP_common - Win32 MT DLL Debug"
+# Name "GP_common - Win32 MT DLL Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\Makefile
+# End Source File
+# End Target
+# End Project
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