diff options
Diffstat (limited to 'projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp')
-rw-r--r-- | projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp | 312 |
1 files changed, 156 insertions, 156 deletions
diff --git a/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp b/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp index d569d6fceac..63ce23d2647 100644 --- a/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp +++ b/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp @@ -1,156 +1,156 @@ -# Microsoft Developer Studio Project File - Name="GP_ghost" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=GP_ghost - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "GP_ghost.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "GP_ghost.mak" CFG="GP_ghost - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "GP_ghost - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "GP_ghost - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "GP_ghost - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ghost\" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprt.lib" /out:"..\..\..\..\obj\windows\blenderplayer.exe" /libpath:"..\..\..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\..\..\lib\windows\jpeg/lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib" /libpath:"..\..\..\..\..\lib\windows\zlib\lib" /libpath:"..\..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" -# SUBTRACT LINK32 /pdb:none - -!ELSEIF "$(CFG)" == "GP_ghost - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\ghost\include" /I "../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "dSINGLE" /U "_DEBUG" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\..\obj\windows\debug\blenderplayer.exe" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont\lib\\" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\string\lib\\" /libpath:"..\..\..\..\..\lib\windows\ghost\lib\\" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" -# SUBTRACT LINK32 /pdb:none - -!ENDIF - -# Begin Target - -# Name "GP_ghost - Win32 Release" -# Name "GP_ghost - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\icons\winplayer.rc -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# Begin Source File - -SOURCE=..\..\..\..\source\icons\winplayer.ico -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="GP_ghost" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=GP_ghost - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "GP_ghost.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "GP_ghost.mak" CFG="GP_ghost - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "GP_ghost - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "GP_ghost - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "GP_ghost - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ghost\"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprt.lib" /out:"..\..\..\..\obj\windows\blenderplayer.exe" /libpath:"..\..\..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\..\..\lib\windows\jpeg/lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib" /libpath:"..\..\..\..\..\lib\windows\zlib\lib" /libpath:"..\..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\"
+# SUBTRACT LINK32 /pdb:none
+
+!ELSEIF "$(CFG)" == "GP_ghost - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\ghost\include" /I "../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "dSINGLE" /U "_DEBUG" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\..\obj\windows\debug\blenderplayer.exe" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont\lib\\" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\string\lib\\" /libpath:"..\..\..\..\..\lib\windows\ghost\lib\\" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\"
+# SUBTRACT LINK32 /pdb:none
+
+!ENDIF
+
+# Begin Target
+
+# Name "GP_ghost - Win32 Release"
+# Name "GP_ghost - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\icons\winplayer.rc
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\icons\winplayer.ico
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile
+# End Source File
+# End Target
+# End Project
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