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Diffstat (limited to 'projectfiles/gameengine/gameplayer/qt/gpplugin.dsp')
-rw-r--r--projectfiles/gameengine/gameplayer/qt/gpplugin.dsp1648
1 files changed, 824 insertions, 824 deletions
diff --git a/projectfiles/gameengine/gameplayer/qt/gpplugin.dsp b/projectfiles/gameengine/gameplayer/qt/gpplugin.dsp
index 180f147c79a..65148dd706d 100644
--- a/projectfiles/gameengine/gameplayer/qt/gpplugin.dsp
+++ b/projectfiles/gameengine/gameplayer/qt/gpplugin.dsp
@@ -1,824 +1,824 @@
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-# ** DO NOT EDIT **
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- "..\..\..\..\..\qtwin\include\qfontinfo.h"\
- "..\..\..\..\..\qtwin\include\qfontmetrics.h"\
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- "..\..\..\..\..\qtwin\include\qglist.h"\
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- "..\..\..\..\..\qtwin\include\qnamespace.h"\
- "..\..\..\..\..\qtwin\include\qnp.h"\
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- "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
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- "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
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- "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
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- "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
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- "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
- "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
- "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
- "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\
- "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
- "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
- "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\
- "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\
- "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\
- "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\
- "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
- "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
- "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
- "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
- "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
- "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
- "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
- "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
- "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
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- "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
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- "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
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- "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
- "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
- "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
- "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
- "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
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- "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
- "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
- "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
-
-# End Source File
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-SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp
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- "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
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- "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
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- "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
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- "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
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- "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
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- "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
- "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
- "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\
- "..\..\..\..\source\gameengine\Expressions\ListValue.h"\
- "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\
- "..\..\..\..\source\gameengine\Expressions\Value.h"\
- "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h"\
- "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h"\
- "..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"\
- "..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.h"\
- "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\
- "..\..\..\..\source\gameengine\GameLogic\SCA_IController.h"\
- "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
- "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\
- "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\
- "..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.h"\
- "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
- "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h"\
- "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h"\
- "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\
- "..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.h"\
- "..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h"\
- "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\
- "..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h"\
- "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\
- "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\
- "..\..\..\..\source\gameengine\Ketsji\KX_PythonInit.h"\
- "..\..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h"\
- "..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h"\
- "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\
- "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
- "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
- "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\
- "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
- "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
- "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
- "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
- "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\
- "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"\
- "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\
- "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
- "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\
- "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\
- "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\
- "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\
- "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
- "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
- "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
- "..\..\..\..\source\sumo\include\solid.h"\
- "..\..\..\..\source\sumo\include\solid_types.h"\
- "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
- "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
- "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
- "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
- "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
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+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
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+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\
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+ "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
+
+# End Source File
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+ "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
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+ "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
+ "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\ListValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\
+ "..\..\..\..\source\gameengine\Expressions\Value.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IController.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_PythonInit.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h"\
+ "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
+ "..\..\..\..\source\sumo\include\solid.h"\
+ "..\..\..\..\source\sumo\include\solid_types.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
+
+NODEP_CPP_GP_IN=\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\GPC_OpenALWaveCache.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\SND_SoundObject.h"\
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp
+DEP_CPP_QTEXA=\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
+ "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\IntValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\ListValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\
+ "..\..\..\..\source\gameengine\Expressions\Value.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_Camera.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
+ "..\..\..\..\source\sumo\Fuzzics\include\SM_Scene.h"\
+ "..\..\..\..\source\sumo\include\solid.h"\
+ "..\..\..\..\source\sumo\include\solid_types.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
+
+NODEP_CPP_QTEXA=\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp
+DEP_CPP_QTKEY=\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp
+DEP_CPP_QTOPE=\
+ "..\..\..\..\..\qtwin\include\qapplication.h"\
+ "..\..\..\..\..\qtwin\include\qarray.h"\
+ "..\..\..\..\..\qtwin\include\qasciidict.h"\
+ "..\..\..\..\..\qtwin\include\qbrush.h"\
+ "..\..\..\..\..\qtwin\include\qcollection.h"\
+ "..\..\..\..\..\qtwin\include\qcolor.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-large.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-medium.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-small.h"\
+ "..\..\..\..\..\qtwin\include\qconfig.h"\
+ "..\..\..\..\..\qtwin\include\qcstring.h"\
+ "..\..\..\..\..\qtwin\include\qcursor.h"\
+ "..\..\..\..\..\qtwin\include\qdatastream.h"\
+ "..\..\..\..\..\qtwin\include\qevent.h"\
+ "..\..\..\..\..\qtwin\include\qfeatures.h"\
+ "..\..\..\..\..\qtwin\include\qfont.h"\
+ "..\..\..\..\..\qtwin\include\qfontinfo.h"\
+ "..\..\..\..\..\qtwin\include\qfontmetrics.h"\
+ "..\..\..\..\..\qtwin\include\qframe.h"\
+ "..\..\..\..\..\qtwin\include\qgarray.h"\
+ "..\..\..\..\..\qtwin\include\qgdict.h"\
+ "..\..\..\..\..\qtwin\include\qgl.h"\
+ "..\..\..\..\..\qtwin\include\qglist.h"\
+ "..\..\..\..\..\qtwin\include\qglobal.h"\
+ "..\..\..\..\..\qtwin\include\qiconset.h"\
+ "..\..\..\..\..\qtwin\include\qintdict.h"\
+ "..\..\..\..\..\qtwin\include\qiodevice.h"\
+ "..\..\..\..\..\qtwin\include\qlist.h"\
+ "..\..\..\..\..\qtwin\include\qmenudata.h"\
+ "..\..\..\..\..\qtwin\include\qmime.h"\
+ "..\..\..\..\..\qtwin\include\qnamespace.h"\
+ "..\..\..\..\..\qtwin\include\qobject.h"\
+ "..\..\..\..\..\qtwin\include\qobjectdefs.h"\
+ "..\..\..\..\..\qtwin\include\qpaintdevice.h"\
+ "..\..\..\..\..\qtwin\include\qpalette.h"\
+ "..\..\..\..\..\qtwin\include\qpixmap.h"\
+ "..\..\..\..\..\qtwin\include\qpoint.h"\
+ "..\..\..\..\..\qtwin\include\qpopupmenu.h"\
+ "..\..\..\..\..\qtwin\include\qrect.h"\
+ "..\..\..\..\..\qtwin\include\qregexp.h"\
+ "..\..\..\..\..\qtwin\include\qregion.h"\
+ "..\..\..\..\..\qtwin\include\qshared.h"\
+ "..\..\..\..\..\qtwin\include\qsignal.h"\
+ "..\..\..\..\..\qtwin\include\qsize.h"\
+ "..\..\..\..\..\qtwin\include\qsizepolicy.h"\
+ "..\..\..\..\..\qtwin\include\qstring.h"\
+ "..\..\..\..\..\qtwin\include\qstringlist.h"\
+ "..\..\..\..\..\qtwin\include\qstyle.h"\
+ "..\..\..\..\..\qtwin\include\qt_windows.h"\
+ "..\..\..\..\..\qtwin\include\qtranslator.h"\
+ "..\..\..\..\..\qtwin\include\qvaluelist.h"\
+ "..\..\..\..\..\qtwin\include\qwidget.h"\
+ "..\..\..\..\..\qtwin\include\qwindowdefs.h"\
+ "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp
+DEP_CPP_QTSYS=\
+ "..\..\..\..\..\qtwin\include\qapplication.h"\
+ "..\..\..\..\..\qtwin\include\qarray.h"\
+ "..\..\..\..\..\qtwin\include\qasciidict.h"\
+ "..\..\..\..\..\qtwin\include\qbrush.h"\
+ "..\..\..\..\..\qtwin\include\qcollection.h"\
+ "..\..\..\..\..\qtwin\include\qcolor.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-large.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-medium.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-small.h"\
+ "..\..\..\..\..\qtwin\include\qconfig.h"\
+ "..\..\..\..\..\qtwin\include\qcstring.h"\
+ "..\..\..\..\..\qtwin\include\qcursor.h"\
+ "..\..\..\..\..\qtwin\include\qdatastream.h"\
+ "..\..\..\..\..\qtwin\include\qevent.h"\
+ "..\..\..\..\..\qtwin\include\qfeatures.h"\
+ "..\..\..\..\..\qtwin\include\qfont.h"\
+ "..\..\..\..\..\qtwin\include\qfontinfo.h"\
+ "..\..\..\..\..\qtwin\include\qfontmetrics.h"\
+ "..\..\..\..\..\qtwin\include\qframe.h"\
+ "..\..\..\..\..\qtwin\include\qgarray.h"\
+ "..\..\..\..\..\qtwin\include\qgdict.h"\
+ "..\..\..\..\..\qtwin\include\qgl.h"\
+ "..\..\..\..\..\qtwin\include\qglist.h"\
+ "..\..\..\..\..\qtwin\include\qglobal.h"\
+ "..\..\..\..\..\qtwin\include\qiconset.h"\
+ "..\..\..\..\..\qtwin\include\qintdict.h"\
+ "..\..\..\..\..\qtwin\include\qiodevice.h"\
+ "..\..\..\..\..\qtwin\include\qlist.h"\
+ "..\..\..\..\..\qtwin\include\qmenudata.h"\
+ "..\..\..\..\..\qtwin\include\qmime.h"\
+ "..\..\..\..\..\qtwin\include\qnamespace.h"\
+ "..\..\..\..\..\qtwin\include\qobject.h"\
+ "..\..\..\..\..\qtwin\include\qobjectdefs.h"\
+ "..\..\..\..\..\qtwin\include\qpaintdevice.h"\
+ "..\..\..\..\..\qtwin\include\qpalette.h"\
+ "..\..\..\..\..\qtwin\include\qpixmap.h"\
+ "..\..\..\..\..\qtwin\include\qpoint.h"\
+ "..\..\..\..\..\qtwin\include\qpopupmenu.h"\
+ "..\..\..\..\..\qtwin\include\qrect.h"\
+ "..\..\..\..\..\qtwin\include\qregexp.h"\
+ "..\..\..\..\..\qtwin\include\qregion.h"\
+ "..\..\..\..\..\qtwin\include\qshared.h"\
+ "..\..\..\..\..\qtwin\include\qsignal.h"\
+ "..\..\..\..\..\qtwin\include\qsize.h"\
+ "..\..\..\..\..\qtwin\include\qsizepolicy.h"\
+ "..\..\..\..\..\qtwin\include\qstring.h"\
+ "..\..\..\..\..\qtwin\include\qstringlist.h"\
+ "..\..\..\..\..\qtwin\include\qstyle.h"\
+ "..\..\..\..\..\qtwin\include\qt_windows.h"\
+ "..\..\..\..\..\qtwin\include\qtranslator.h"\
+ "..\..\..\..\..\qtwin\include\qvaluelist.h"\
+ "..\..\..\..\..\qtwin\include\qwidget.h"\
+ "..\..\..\..\..\qtwin\include\qwindowdefs.h"\
+ "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\
+ "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
+
+NODEP_CPP_QTSYS=\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\BKE_bad_level_calls.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\BLO_readfile.h"\
+
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\resource.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.rc
+# End Source File
+# End Group
+# End Target
+# End Project