diff options
Diffstat (limited to 'projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp')
-rw-r--r-- | projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp | 36 |
1 files changed, 5 insertions, 31 deletions
diff --git a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp index c2a3f3c1328..320d0e1b82c 100644 --- a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp +++ b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp @@ -4,7 +4,7 @@ # TARGTYPE "Win32 (x86) Static Library" 0x0104 -CFG=RAS_openglrasterizer - Win32 Profile +CFG=RAS_openglrasterizer - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE @@ -13,7 +13,7 @@ CFG=RAS_openglrasterizer - Win32 Profile !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE -!MESSAGE NMAKE /f "RAS_openglrasterizer.mak" CFG="RAS_openglrasterizer - Win32 Profile" +!MESSAGE NMAKE /f "RAS_openglrasterizer.mak" CFG="RAS_openglrasterizer - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE @@ -21,7 +21,6 @@ CFG=RAS_openglrasterizer - Win32 Profile !MESSAGE "RAS_openglrasterizer - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "RAS_openglrasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE "RAS_openglrasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE "RAS_openglrasterizer - Win32 Profile" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project @@ -64,8 +63,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c @@ -78,7 +77,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 MT DLL Debug" @@ -128,30 +127,6 @@ LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib" # ADD LIB32 /nologo -!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "RAS_openglrasterizer___Win32_Profile" -# PROP BASE Intermediate_Dir "RAS_openglrasterizer___Win32_Profile" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "RAS_openglrasterizer___Win32_Profile" -# PROP Intermediate_Dir "RAS_openglrasterizer___Win32_Profile" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib" -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\profile\RAS_openglrasterizer.lib" - !ENDIF # Begin Target @@ -160,7 +135,6 @@ LIB32=link.exe -lib # Name "RAS_openglrasterizer - Win32 Debug" # Name "RAS_openglrasterizer - Win32 MT DLL Debug" # Name "RAS_openglrasterizer - Win32 MT DLL Release" -# Name "RAS_openglrasterizer - Win32 Profile" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" |