diff options
Diffstat (limited to 'projectfiles/gameengine/scenegraph/SG_scenegraph.dsp')
-rw-r--r-- | projectfiles/gameengine/scenegraph/SG_scenegraph.dsp | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp b/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp new file mode 100644 index 00000000000..6978c86cbdf --- /dev/null +++ b/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp @@ -0,0 +1,209 @@ +# Microsoft Developer Studio Project File - Name="SG_SceneGraph" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SG_SceneGraph - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SG_SceneGraph.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SG_SceneGraph.mak" CFG="SG_SceneGraph - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SG_SceneGraph - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SG_SceneGraph - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SG_SceneGraph - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SG_SceneGraph - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SG_SceneGraph - Win32 Profile" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SG_SceneGraph - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\scenegraph" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib" + +!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\scenegraph\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib" + +!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SG_SceneGraph___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SG_SceneGraph___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SG_SceneGraph___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SG_SceneGraph___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\scenegraph\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\scenegraph\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SG_SceneGraph___Win32_Profile" +# PROP BASE Intermediate_Dir "SG_SceneGraph___Win32_Profile" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "SG_SceneGraph___Win32_Profile" +# PROP Intermediate_Dir "SG_SceneGraph___Win32_Profile" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib" +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\scenegraph\profile\SG_SceneGraph.lib" + +!ENDIF + +# Begin Target + +# Name "SG_SceneGraph - Win32 Release" +# Name "SG_SceneGraph - Win32 Debug" +# Name "SG_SceneGraph - Win32 MT DLL Debug" +# Name "SG_SceneGraph - Win32 MT DLL Release" +# Name "SG_SceneGraph - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Controller.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_IObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Node.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Spatial.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Controller.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_IObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Node.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_ParentRelation.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Spatial.h +# End Source File +# End Group +# End Target +# End Project |