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Diffstat (limited to 'projectfiles/gameengine/scenegraph/SG_scenegraph.dsp')
-rw-r--r--projectfiles/gameengine/scenegraph/SG_scenegraph.dsp36
1 files changed, 5 insertions, 31 deletions
diff --git a/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp b/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp
index 6978c86cbdf..63943ad87f0 100644
--- a/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp
+++ b/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=SG_SceneGraph - Win32 Profile
+CFG=SG_SceneGraph - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=SG_SceneGraph - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "SG_SceneGraph.mak" CFG="SG_SceneGraph - Win32 Profile"
+!MESSAGE NMAKE /f "SG_SceneGraph.mak" CFG="SG_SceneGraph - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=SG_SceneGraph - Win32 Profile
!MESSAGE "SG_SceneGraph - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SG_SceneGraph - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SG_SceneGraph - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "SG_SceneGraph - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\scenegraph\debug"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib"
+# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 MT DLL Debug"
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib"
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 Profile"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "SG_SceneGraph___Win32_Profile"
-# PROP BASE Intermediate_Dir "SG_SceneGraph___Win32_Profile"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "SG_SceneGraph___Win32_Profile"
-# PROP Intermediate_Dir "SG_SceneGraph___Win32_Profile"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib"
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\scenegraph\profile\SG_SceneGraph.lib"
-
!ENDIF
# Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "SG_SceneGraph - Win32 Debug"
# Name "SG_SceneGraph - Win32 MT DLL Debug"
# Name "SG_SceneGraph - Win32 MT DLL Release"
-# Name "SG_SceneGraph - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"