diff options
Diffstat (limited to 'projectfiles/gameengine/sound/fmod/SND_fmod.dsp')
-rw-r--r-- | projectfiles/gameengine/sound/fmod/SND_fmod.dsp | 155 |
1 files changed, 0 insertions, 155 deletions
diff --git a/projectfiles/gameengine/sound/fmod/SND_fmod.dsp b/projectfiles/gameengine/sound/fmod/SND_fmod.dsp deleted file mode 100644 index 057e594f074..00000000000 --- a/projectfiles/gameengine/sound/fmod/SND_fmod.dsp +++ /dev/null @@ -1,155 +0,0 @@ -# Microsoft Developer Studio Project File - Name="SND_fmod" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SND_fmod - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "SND_fmod.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. 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-!ELSEIF "$(CFG)" == "SND_fmod - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\..\lib\windows\fmod\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SND_fmod - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SND_fmod___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "SND_fmod___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\..\lib\windows\fmod\340\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\..\lib\windows\fmod\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib" -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll_debug\SND_fmod.lib" - -!ELSEIF "$(CFG)" == "SND_fmod - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "SND_fmod___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "SND_fmod___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\..\lib\windows\fmod\340\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\..\lib\windows\fmod\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\SND_fmod.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "SND_fmod - Win32 Release" -# Name "SND_fmod - Win32 Debug" -# Name "SND_fmod - Win32 MT DLL Debug" -# Name "SND_fmod - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\SoundSystem\fmod\SND_FmodDevice.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\SoundSystem\fmod\SND_FmodDevice.h -# End Source File -# End Group -# End Target -# End Project |