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Diffstat (limited to 'projectfiles/gameengine/sound/fmod/SND_fmod.dsp')
-rw-r--r--projectfiles/gameengine/sound/fmod/SND_fmod.dsp6
1 files changed, 3 insertions, 3 deletions
diff --git a/projectfiles/gameengine/sound/fmod/SND_fmod.dsp b/projectfiles/gameengine/sound/fmod/SND_fmod.dsp
index 850e1a3c5ca..77944b55e9a 100644
--- a/projectfiles/gameengine/sound/fmod/SND_fmod.dsp
+++ b/projectfiles/gameengine/sound/fmod/SND_fmod.dsp
@@ -63,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -77,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib"
+# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SND_fmod - Win32 MT DLL Debug"