diff options
Diffstat (limited to 'projectfiles/gameengine/sound/fmod/SND_fmod.dsp')
-rw-r--r-- | projectfiles/gameengine/sound/fmod/SND_fmod.dsp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/projectfiles/gameengine/sound/fmod/SND_fmod.dsp b/projectfiles/gameengine/sound/fmod/SND_fmod.dsp index 850e1a3c5ca..77944b55e9a 100644 --- a/projectfiles/gameengine/sound/fmod/SND_fmod.dsp +++ b/projectfiles/gameengine/sound/fmod/SND_fmod.dsp @@ -63,8 +63,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c @@ -77,7 +77,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib" +# ADD LIB32 /nologo !ELSEIF "$(CFG)" == "SND_fmod - Win32 MT DLL Debug" |