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Diffstat (limited to 'projectfiles/gameengine')
-rw-r--r--projectfiles/gameengine/blenderhook/KX_blenderhook.dsp38
-rw-r--r--projectfiles/gameengine/converter/KX_converter.dsp38
-rw-r--r--projectfiles/gameengine/expression/EXP_expressions.dsp44
-rw-r--r--projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp44
-rw-r--r--projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp71
-rw-r--r--projectfiles/gameengine/gameplayer/common/GP_common.dsp38
-rw-r--r--projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp40
-rw-r--r--projectfiles/gameengine/ketsji/KX_ketsji.dsp42
-rw-r--r--projectfiles/gameengine/ketsji/network/KX_network.dsp38
-rw-r--r--projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp36
-rw-r--r--projectfiles/gameengine/network/network/NG_network.dsp36
-rw-r--r--projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp4
-rw-r--r--projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp110
-rw-r--r--projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp4
-rw-r--r--projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp36
-rw-r--r--projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp36
-rw-r--r--projectfiles/gameengine/scenegraph/SG_scenegraph.dsp36
-rw-r--r--projectfiles/gameengine/sound/SND_sound.dsp36
-rw-r--r--projectfiles/gameengine/sound/dummy/SND_Dummy.dsp36
-rw-r--r--projectfiles/gameengine/sound/fmod/SND_fmod.dsp6
-rw-r--r--projectfiles/gameengine/sound/openal/SND_openal.dsp36
21 files changed, 217 insertions, 588 deletions
diff --git a/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp b/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp
index c2ceaa48372..8db14dacb92 100644
--- a/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp
+++ b/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=KX_blenderhook - Win32 Profile
+CFG=KX_blenderhook - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,13 +13,12 @@ CFG=KX_blenderhook - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "KX_blenderhook.mak" CFG="KX_blenderhook - Win32 Profile"
+!MESSAGE NMAKE /f "KX_blenderhook.mak" CFG="KX_blenderhook - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "KX_blenderhook - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "KX_blenderhook - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE "KX_blenderhook - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -62,11 +61,11 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\blenderhook\debug"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\blenderhook\debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\blenderhook\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
-# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -74,31 +73,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib"
-
-!ELSEIF "$(CFG)" == "KX_blenderhook - Win32 Profile"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "KX_blenderhook___Win32_Profile"
-# PROP BASE Intermediate_Dir "KX_blenderhook___Win32_Profile"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "KX_blenderhook___Win32_Profile"
-# PROP Intermediate_Dir "KX_blenderhook___Win32_Profile"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib"
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\blenderhook\profile\KX_blenderhook.lib"
+# ADD LIB32 /nologo
!ENDIF
@@ -106,7 +81,6 @@ LIB32=link.exe -lib
# Name "KX_blenderhook - Win32 Release"
# Name "KX_blenderhook - Win32 Debug"
-# Name "KX_blenderhook - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/projectfiles/gameengine/converter/KX_converter.dsp b/projectfiles/gameengine/converter/KX_converter.dsp
index 517b722682a..bb4783e0b1e 100644
--- a/projectfiles/gameengine/converter/KX_converter.dsp
+++ b/projectfiles/gameengine/converter/KX_converter.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=KX_converter - Win32 Profile
+CFG=KX_converter - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=KX_converter - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "KX_converter.mak" CFG="KX_converter - Win32 Profile"
+!MESSAGE NMAKE /f "KX_converter.mak" CFG="KX_converter - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=KX_converter - Win32 Profile
!MESSAGE "KX_converter - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "KX_converter - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "KX_converter - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "KX_converter - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,12 +63,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\converter\debug"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -77,7 +76,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib"
+# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "KX_converter - Win32 MT DLL Debug"
@@ -127,30 +126,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\converter\KX_converter.lib"
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "KX_converter - Win32 Profile"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "KX_converter___Win32_Profile"
-# PROP BASE Intermediate_Dir "KX_converter___Win32_Profile"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "KX_converter___Win32_Profile"
-# PROP Intermediate_Dir "KX_converter___Win32_Profile"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib"
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\converter\profile\KX_converter.lib"
-
!ENDIF
# Begin Target
@@ -159,7 +134,6 @@ LIB32=link.exe -lib
# Name "KX_converter - Win32 Debug"
# Name "KX_converter - Win32 MT DLL Debug"
# Name "KX_converter - Win32 MT DLL Release"
-# Name "KX_converter - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/projectfiles/gameengine/expression/EXP_expressions.dsp b/projectfiles/gameengine/expression/EXP_expressions.dsp
index 6e79da416f7..8868d91286e 100644
--- a/projectfiles/gameengine/expression/EXP_expressions.dsp
+++ b/projectfiles/gameengine/expression/EXP_expressions.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=EXP_expressions - Win32 Profile
+CFG=EXP_expressions - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=EXP_expressions - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "EXP_expressions.mak" CFG="EXP_expressions - Win32 Profile"
+!MESSAGE NMAKE /f "EXP_expressions.mak" CFG="EXP_expressions - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=EXP_expressions - Win32 Profile
!MESSAGE "EXP_expressions - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "EXP_expressions - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "EXP_expressions - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "EXP_expressions - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -45,7 +44,7 @@ RSC=rc.exe
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -64,12 +63,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\expressions\debug"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions\debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -77,7 +76,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib"
+# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "EXP_expressions - Win32 MT DLL Debug"
@@ -93,7 +92,7 @@ LIB32=link.exe -lib
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
-# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -117,7 +116,7 @@ LIB32=link.exe -lib
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
-# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -127,30 +126,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\expressions\EXP_expressions.lib"
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "EXP_expressions - Win32 Profile"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "EXP_expressions___Win32_Profile"
-# PROP BASE Intermediate_Dir "EXP_expressions___Win32_Profile"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "EXP_expressions___Win32_Profile"
-# PROP Intermediate_Dir "EXP_expressions___Win32_Profile"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib"
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\expressions\profile\EXP_expressions.lib"
-
!ENDIF
# Begin Target
@@ -159,7 +134,6 @@ LIB32=link.exe -lib
# Name "EXP_expressions - Win32 Debug"
# Name "EXP_expressions - Win32 MT DLL Debug"
# Name "EXP_expressions - Win32 MT DLL Release"
-# Name "EXP_expressions - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp b/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp
index 574d0feb35f..b32a9c30da6 100644
--- a/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp
+++ b/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=SCA_GameLogic - Win32 Profile
+CFG=SCA_GameLogic - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=SCA_GameLogic - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "SCA_GameLogic.mak" CFG="SCA_GameLogic - Win32 Profile"
+!MESSAGE NMAKE /f "SCA_GameLogic.mak" CFG="SCA_GameLogic - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=SCA_GameLogic - Win32 Profile
!MESSAGE "SCA_GameLogic - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SCA_GameLogic - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SCA_GameLogic - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "SCA_GameLogic - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -45,7 +44,7 @@ RSC=rc.exe
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -64,12 +63,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gamelogic\debug"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic\debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -77,7 +76,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib"
+# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 MT DLL Debug"
@@ -93,7 +92,7 @@ LIB32=link.exe -lib
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
-# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -117,7 +116,7 @@ LIB32=link.exe -lib
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
-# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -127,30 +126,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib"
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 Profile"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "SCA_GameLogic___Win32_Profile"
-# PROP BASE Intermediate_Dir "SCA_GameLogic___Win32_Profile"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "SCA_GameLogic___Win32_Profile"
-# PROP Intermediate_Dir "SCA_GameLogic___Win32_Profile"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib"
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\gamelogic\profile\SCA_GameLogic.lib"
-
!ENDIF
# Begin Target
@@ -159,7 +134,6 @@ LIB32=link.exe -lib
# Name "SCA_GameLogic - Win32 Debug"
# Name "SCA_GameLogic - Win32 MT DLL Debug"
# Name "SCA_GameLogic - Win32 MT DLL Release"
-# Name "SCA_GameLogic - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp b/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp
index 8650b90a0f0..afa793fd9a9 100644
--- a/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp
+++ b/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-CFG=GP_axctl - Win32 Profile
+CFG=GP_axctl - Win32 MT DLL Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,13 +13,12 @@ CFG=GP_axctl - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "GP_axctl.mak" CFG="GP_axctl - Win32 Profile"
+!MESSAGE NMAKE /f "GP_axctl.mak" CFG="GP_axctl - Win32 MT DLL Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "GP_axctl - Win32 MT DLL Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "GP_axctl - Win32 MT DLL Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "GP_axctl - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@@ -61,17 +60,6 @@ LINK32=link.exe
# SUBTRACT BASE LINK32 /nodefaultlib
# ADD LINK32 libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libjpeg.lib libblenkey.a libeay32.lib libz.a libpng.a fmodvc.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmtd.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"mfc42.lib" /nodefaultlib:"mfcs42.lib" /out:"..\..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" /pdbtype:sept /libpath:"../../../../lib/windows/fmod/lib" /libpath:"../../../../lib/windows/guardedalloc/lib" /libpath:"../../../../lib/windows/openal/lib/debug_MT" /libpath:"../../../../lib/windows/moto/lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib"
# SUBTRACT LINK32 /nodefaultlib
-# Begin Custom Build - Registering ActiveX Control...
-OutDir=.\..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug
-TargetPath=\Documents and Settings\maarten\My Documents\obj\windows\debug\Blender3DPlugin.ocx
-InputPath=\Documents and Settings\maarten\My Documents\obj\windows\debug\Blender3DPlugin.ocx
-SOURCE="$(InputPath)"
-
-"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- regsvr32 /s /c "$(TargetPath)"
- echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
-
-# End Custom Build
!ELSEIF "$(CFG)" == "GP_axctl - Win32 MT DLL Release"
@@ -101,60 +89,6 @@ BSC32=bscmake.exe
LINK32=link.exe
# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release/ActiveXgp.ocx"
# ADD LINK32 fmodvc.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libjpeg.lib openal_static.lib libblenkey.a libeay32.lib libz.a libpng.a /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrtd.lib" /out:"..\..\..\..\..\obj\windows\Blender3DPlugin.ocx" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"../../../../lib/windows/guardedalloc/lib" /libpath:"../../../../lib/windows/openal/lib/release_MT" /libpath:"../../../../lib/windows/moto/lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib"
-# Begin Custom Build - Registering ActiveX Control...
-OutDir=.\..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll
-TargetPath=\Documents and Settings\maarten\My Documents\obj\windows\Blender3DPlugin.ocx
-InputPath=\Documents and Settings\maarten\My Documents\obj\windows\Blender3DPlugin.ocx
-SOURCE="$(InputPath)"
-
-"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- regsvr32 /s /c "$(TargetPath)"
- echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "GP_axctl - Win32 Profile"
-
-# PROP BASE Use_MFC 2
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "GP_axctl___Win32_Profile"
-# PROP BASE Intermediate_Dir "GP_axctl___Win32_Profile"
-# PROP BASE Target_Ext "ocx"
-# PROP BASE Ignore_Export_Lib 0
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 2
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "GP_axctl___Win32_Profile"
-# PROP Intermediate_Dir "GP_axctl___Win32_Profile"
-# PROP Target_Ext "ocx"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
-# SUBTRACT BASE CPP /Fr
-# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /U "_DEBUG" /YX /FD /c
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
-# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib libjpeg.lib openal_static.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\..\..\..\..\obj\windows\debug\BlenderPlayer.ocx" /pdbtype:sept /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"../../../../lib/windows/openal/lib/debug_MT"
-# SUBTRACT BASE LINK32 /nodefaultlib
-# ADD LINK32 libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib libjpeg.lib openal_static.lib libblenkey.a libeay32.lib libz.a libpng.a /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\..\..\..\..\obj\windows\profile\BlenderPlayer.ocx" /pdbtype:sept /libpath:"../../../../lib/windows/openal/lib/debug_MT" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib"
-# SUBTRACT LINK32 /nodefaultlib
-# Begin Custom Build - Registering ActiveX Control...
-OutDir=.\GP_axctl___Win32_Profile
-TargetPath=\Documents and Settings\maarten\My Documents\obj\windows\profile\BlenderPlayer.ocx
-InputPath=\Documents and Settings\maarten\My Documents\obj\windows\profile\BlenderPlayer.ocx
-SOURCE="$(InputPath)"
-
-"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- regsvr32 /s /c "$(TargetPath)"
- echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
-
-# End Custom Build
!ENDIF
@@ -162,7 +96,6 @@ SOURCE="$(InputPath)"
# Name "GP_axctl - Win32 MT DLL Debug"
# Name "GP_axctl - Win32 MT DLL Release"
-# Name "GP_axctl - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/projectfiles/gameengine/gameplayer/common/GP_common.dsp b/projectfiles/gameengine/gameplayer/common/GP_common.dsp
index 89c4e8d6eca..5462524f903 100644
--- a/projectfiles/gameengine/gameplayer/common/GP_common.dsp
+++ b/projectfiles/gameengine/gameplayer/common/GP_common.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=GP_common - Win32 Profile
+CFG=GP_common - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=GP_common - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "GP_common.mak" CFG="GP_common - Win32 Profile"
+!MESSAGE NMAKE /f "GP_common.mak" CFG="GP_common - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=GP_common - Win32 Profile
!MESSAGE "GP_common - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "GP_common - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "GP_common - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "GP_common - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,12 +63,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -77,7 +76,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
+# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "GP_common - Win32 MT DLL Debug"
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib"
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "GP_common - Win32 Profile"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "GP_common___Win32_Profile"
-# PROP BASE Intermediate_Dir "GP_common___Win32_Profile"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "GP_common___Win32_Profile"
-# PROP Intermediate_Dir "GP_common___Win32_Profile"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
-# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\profile\GP_common.lib"
-
!ENDIF
# Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "GP_common - Win32 Debug"
# Name "GP_common - Win32 MT DLL Debug"
# Name "GP_common - Win32 MT DLL Release"
-# Name "GP_common - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp b/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp
index 0778a4ed3d2..8b0df07a3fc 100644
--- a/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp
+++ b/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Console Application" 0x0103
-CFG=GP_ghost - Win32 Profile
+CFG=GP_ghost - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,13 +13,12 @@ CFG=GP_ghost - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "GP_ghost.mak" CFG="GP_ghost - Win32 Profile"
+!MESSAGE NMAKE /f "GP_ghost.mak" CFG="GP_ghost - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "GP_ghost - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "GP_ghost - Win32 Debug" (based on "Win32 (x86) Console Application")
-!MESSAGE "GP_ghost - Win32 Profile" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@@ -63,12 +62,12 @@ LINK32=link.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\..\..\obj\windows\debug"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug"
+# PROP Output_Dir "..\..\..\..\obj\windows\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\ghost\include" /I "../../../../lib/windows/iksolver/include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /U "_DEBUG" /YX /FD /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\ghost\include" /I "../../../../lib/windows/iksolver/include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /U "_DEBUG" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -76,33 +75,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\..\..\obj\windows\debug/blenderplayer.exe" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\lib\windows\string\lib\\" /libpath:"..\..\..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\"
-# SUBTRACT LINK32 /pdb:none
-
-!ELSEIF "$(CFG)" == "GP_ghost - Win32 Profile"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "GP_ghost___Win32_Profile"
-# PROP BASE Intermediate_Dir "GP_ghost___Win32_Profile"
-# PROP BASE Ignore_Export_Lib 0
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "GP_ghost___Win32_Profile"
-# PROP Intermediate_Dir "GP_ghost___Win32_Profile"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\ghost\include" /I "../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
-# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\ghost\include" /I "../../../../lib/windows/iksolver/include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /U "_DEBUG" /YX /FD /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib string.lib ghost.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\jpeg/lib" /libpath:"../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\lib\windows\string\lib\debug" /libpath:"..\..\..\..\lib\windows\ghost\lib\debug"
-# ADD LINK32 string.lib ghost.lib odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /out:"GP_ghost___Win32_Profile/blenderplayer.exe" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\string\lib\debug" /libpath:"..\..\..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\..\..\lib\windows\jpeg/lib" /libpath:"..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\"
+# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\..\obj\windows\debug\blenderplayer.exe" /pdbtype:sept /libpath:"..\..\..\..\source\ode\lib" /libpath:"..\..\..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\lib\windows\string\lib\\" /libpath:"..\..\..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\"
# SUBTRACT LINK32 /pdb:none
!ENDIF
@@ -111,7 +84,6 @@ LINK32=link.exe
# Name "GP_ghost - Win32 Release"
# Name "GP_ghost - Win32 Debug"
-# Name "GP_ghost - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/projectfiles/gameengine/ketsji/KX_ketsji.dsp b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
index a2016752fd8..eccb2089d3a 100644
--- a/projectfiles/gameengine/ketsji/KX_ketsji.dsp
+++ b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=KX_ketsji - Win32 Profile
+CFG=KX_ketsji - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=KX_ketsji - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "KX_ketsji.mak" CFG="KX_ketsji - Win32 Profile"
+!MESSAGE NMAKE /f "KX_ketsji.mak" CFG="KX_ketsji - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=KX_ketsji - Win32 Profile
!MESSAGE "KX_ketsji - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "KX_ketsji - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "KX_ketsji - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "KX_ketsji - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,12 +63,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\debug"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -77,7 +76,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\ketsji\debug\KX_ketsji.lib"
+# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "KX_ketsji - Win32 MT DLL Debug"
@@ -127,30 +126,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\KX_ketsji.lib"
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "KX_ketsji - Win32 Profile"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "KX_ketsji___Win32_Profile"
-# PROP BASE Intermediate_Dir "KX_ketsji___Win32_Profile"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "KX_ketsji___Win32_Profile"
-# PROP Intermediate_Dir "KX_ketsji___Win32_Profile"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\ketsji\debug\KX_ketsji.lib"
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\ketsji\profile\KX_ketsji.lib"
-
!ENDIF
# Begin Target
@@ -159,7 +134,6 @@ LIB32=link.exe -lib
# Name "KX_ketsji - Win32 Debug"
# Name "KX_ketsji - Win32 MT DLL Debug"
# Name "KX_ketsji - Win32 MT DLL Release"
-# Name "KX_ketsji - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -333,6 +307,10 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_MotionState.h
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.cpp
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.cpp
# End Source File
# Begin Source File
diff --git a/projectfiles/gameengine/ketsji/network/KX_network.dsp b/projectfiles/gameengine/ketsji/network/KX_network.dsp
index c4fed906988..dc865b22324 100644
--- a/projectfiles/gameengine/ketsji/network/KX_network.dsp
+++ b/projectfiles/gameengine/ketsji/network/KX_network.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=KX_network - Win32 Profile
+CFG=KX_network - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=KX_network - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "KX_network.mak" CFG="KX_network - Win32 Profile"
+!MESSAGE NMAKE /f "KX_network.mak" CFG="KX_network - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=KX_network - Win32 Profile
!MESSAGE "KX_network - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "KX_network - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "KX_network - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "KX_network - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,12 +63,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -77,7 +76,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug\KX_network.lib"
+# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "KX_network - Win32 MT DLL Debug"
@@ -127,30 +126,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\ketsji\network\KX_network.lib"
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "KX_network - Win32 Profile"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "KX_network___Win32_Profile"
-# PROP BASE Intermediate_Dir "KX_network___Win32_Profile"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "KX_network___Win32_Profile"
-# PROP Intermediate_Dir "KX_network___Win32_Profile"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug\KX_network.lib"
-# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\network\profile\KX_network.lib"
-
!ENDIF
# Begin Target
@@ -159,7 +134,6 @@ LIB32=link.exe -lib
# Name "KX_network - Win32 Debug"
# Name "KX_network - Win32 MT DLL Debug"
# Name "KX_network - Win32 MT DLL Release"
-# Name "KX_network - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp
index 317c14d7bed..524838703a3 100644
--- a/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp
+++ b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=NG_loopbacknetwork - Win32 Profile
+CFG=NG_loopbacknetwork - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=NG_loopbacknetwork - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "NG_loopbacknetwork.mak" CFG="NG_loopbacknetwork - Win32 Profile"
+!MESSAGE NMAKE /f "NG_loopbacknetwork.mak" CFG="NG_loopbacknetwork - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=NG_loopbacknetwork - Win32 Profile
!MESSAGE "NG_loopbacknetwork - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "NG_loopbacknetwork - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "NG_loopbacknetwork - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "NG_loopbacknetwork - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib"
+# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 MT DLL Debug"
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib"
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 Profile"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "NG_loopbacknetwork___Win32_Profile"
-# PROP BASE Intermediate_Dir "NG_loopbacknetwork___Win32_Profile"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "NG_loopbacknetwork___Win32_Profile"
-# PROP Intermediate_Dir "NG_loopbacknetwork___Win32_Profile"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib"
-# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\profile\NG_loopbacknetwork.lib"
-
!ENDIF
# Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "NG_loopbacknetwork - Win32 Debug"
# Name "NG_loopbacknetwork - Win32 MT DLL Debug"
# Name "NG_loopbacknetwork - Win32 MT DLL Release"
-# Name "NG_loopbacknetwork - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/projectfiles/gameengine/network/network/NG_network.dsp b/projectfiles/gameengine/network/network/NG_network.dsp
index c63316af730..4db844ae874 100644
--- a/projectfiles/gameengine/network/network/NG_network.dsp
+++ b/projectfiles/gameengine/network/network/NG_network.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=NG_network - Win32 Profile
+CFG=NG_network - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=NG_network - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "NG_network.mak" CFG="NG_network - Win32 Profile"
+!MESSAGE NMAKE /f "NG_network.mak" CFG="NG_network - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=NG_network - Win32 Profile
!MESSAGE "NG_network - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "NG_network - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "NG_network - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "NG_network - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\network\debug"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib"
+# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "NG_network - Win32 MT DLL Debug"
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib"
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "NG_network - Win32 Profile"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "NG_network___Win32_Profile"
-# PROP BASE Intermediate_Dir "NG_network___Win32_Profile"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "NG_network___Win32_Profile"
-# PROP Intermediate_Dir "NG_network___Win32_Profile"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib"
-# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\network\profile\NG_network.lib"
-
!ENDIF
# Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "NG_network - Win32 Debug"
# Name "NG_network - Win32 MT DLL Debug"
# Name "NG_network - Win32 MT DLL Release"
-# Name "NG_network - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp
index f46ea4dffc7..a5617490415 100644
--- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp
+++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp
@@ -61,8 +61,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\dummy\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\dummy\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp
new file mode 100644
index 00000000000..e08b179a8f5
--- /dev/null
+++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp
@@ -0,0 +1,110 @@
+# Microsoft Developer Studio Project File - Name="PHY_Ode" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=PHY_Ode - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "PHY_Ode.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "PHY_Ode.mak" CFG="PHY_Ode - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "PHY_Ode - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "PHY_Ode - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "PHY_Ode - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../source/gameengine/physics" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "PHY_Ode - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\ode\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\ode\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../source/ode/include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "PHY_Ode - Win32 Release"
+# Name "PHY_Ode - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp
index e029a772155..0ec8764e2d2 100644
--- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp
+++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp
@@ -61,8 +61,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\physics\debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\physics\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
diff --git a/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp b/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp
index 34d4e2ee70a..3a31154fd42 100644
--- a/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp
+++ b/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=RAS_rasterizer - Win32 Profile
+CFG=RAS_rasterizer - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=RAS_rasterizer - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "RAS_rasterizer.mak" CFG="RAS_rasterizer - Win32 Profile"
+!MESSAGE NMAKE /f "RAS_rasterizer.mak" CFG="RAS_rasterizer - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=RAS_rasterizer - Win32 Profile
!MESSAGE "RAS_rasterizer - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "RAS_rasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "RAS_rasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "RAS_rasterizer - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\debug"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
+# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 MT DLL Debug"
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib"
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 Profile"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "RAS_rasterizer___Win32_Profile"
-# PROP BASE Intermediate_Dir "RAS_rasterizer___Win32_Profile"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "RAS_rasterizer___Win32_Profile"
-# PROP Intermediate_Dir "RAS_rasterizer___Win32_Profile"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\moto\include\\" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\rasterizer\profile\RAS_rasterizer.lib"
-
!ENDIF
# Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "RAS_rasterizer - Win32 Debug"
# Name "RAS_rasterizer - Win32 MT DLL Debug"
# Name "RAS_rasterizer - Win32 MT DLL Release"
-# Name "RAS_rasterizer - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp
index c2a3f3c1328..320d0e1b82c 100644
--- a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp
+++ b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=RAS_openglrasterizer - Win32 Profile
+CFG=RAS_openglrasterizer - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=RAS_openglrasterizer - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "RAS_openglrasterizer.mak" CFG="RAS_openglrasterizer - Win32 Profile"
+!MESSAGE NMAKE /f "RAS_openglrasterizer.mak" CFG="RAS_openglrasterizer - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=RAS_openglrasterizer - Win32 Profile
!MESSAGE "RAS_openglrasterizer - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "RAS_openglrasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "RAS_openglrasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "RAS_openglrasterizer - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib"
+# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 MT DLL Debug"
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib"
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 Profile"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "RAS_openglrasterizer___Win32_Profile"
-# PROP BASE Intermediate_Dir "RAS_openglrasterizer___Win32_Profile"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "RAS_openglrasterizer___Win32_Profile"
-# PROP Intermediate_Dir "RAS_openglrasterizer___Win32_Profile"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib"
-# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\profile\RAS_openglrasterizer.lib"
-
!ENDIF
# Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "RAS_openglrasterizer - Win32 Debug"
# Name "RAS_openglrasterizer - Win32 MT DLL Debug"
# Name "RAS_openglrasterizer - Win32 MT DLL Release"
-# Name "RAS_openglrasterizer - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp b/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp
index 6978c86cbdf..63943ad87f0 100644
--- a/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp
+++ b/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=SG_SceneGraph - Win32 Profile
+CFG=SG_SceneGraph - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=SG_SceneGraph - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "SG_SceneGraph.mak" CFG="SG_SceneGraph - Win32 Profile"
+!MESSAGE NMAKE /f "SG_SceneGraph.mak" CFG="SG_SceneGraph - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=SG_SceneGraph - Win32 Profile
!MESSAGE "SG_SceneGraph - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SG_SceneGraph - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SG_SceneGraph - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "SG_SceneGraph - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\scenegraph\debug"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib"
+# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 MT DLL Debug"
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib"
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 Profile"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "SG_SceneGraph___Win32_Profile"
-# PROP BASE Intermediate_Dir "SG_SceneGraph___Win32_Profile"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "SG_SceneGraph___Win32_Profile"
-# PROP Intermediate_Dir "SG_SceneGraph___Win32_Profile"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib"
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\scenegraph\profile\SG_SceneGraph.lib"
-
!ENDIF
# Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "SG_SceneGraph - Win32 Debug"
# Name "SG_SceneGraph - Win32 MT DLL Debug"
# Name "SG_SceneGraph - Win32 MT DLL Release"
-# Name "SG_SceneGraph - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/projectfiles/gameengine/sound/SND_sound.dsp b/projectfiles/gameengine/sound/SND_sound.dsp
index 137fabe825f..8c9c000d3db 100644
--- a/projectfiles/gameengine/sound/SND_sound.dsp
+++ b/projectfiles/gameengine/sound/SND_sound.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=SND_sound - Win32 Profile
+CFG=SND_sound - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=SND_sound - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "SND_sound.mak" CFG="SND_sound - Win32 Profile"
+!MESSAGE NMAKE /f "SND_sound.mak" CFG="SND_sound - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=SND_sound - Win32 Profile
!MESSAGE "SND_sound - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SND_sound - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SND_sound - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "SND_sound - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\debug"
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\soundsystem\debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\soundsystem\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib"
+# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SND_sound - Win32 MT DLL Debug"
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\SND_sound.lib"
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "SND_sound - Win32 Profile"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "SND_sound___Win32_Profile"
-# PROP BASE Intermediate_Dir "SND_sound___Win32_Profile"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "SND_sound___Win32_Profile"
-# PROP Intermediate_Dir "SND_sound___Win32_Profile"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
-# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\fmod\include" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\openal" /I "..\..\..\source\gameengine\soundsystem\fmod" /I "..\..\..\source\gameengine\soundsystem\dummy" /I "..\..\..\lib\windows\string\include" /I "../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib"
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\profile\SND_sound.lib"
-
!ENDIF
# Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "SND_sound - Win32 Debug"
# Name "SND_sound - Win32 MT DLL Debug"
# Name "SND_sound - Win32 MT DLL Release"
-# Name "SND_sound - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp b/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp
index 918397865e0..afac89e5e1b 100644
--- a/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp
+++ b/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=SND_Dummy - Win32 Profile
+CFG=SND_Dummy - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=SND_Dummy - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "SND_Dummy.mak" CFG="SND_Dummy - Win32 Profile"
+!MESSAGE NMAKE /f "SND_Dummy.mak" CFG="SND_Dummy - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=SND_Dummy - Win32 Profile
!MESSAGE "SND_Dummy - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SND_Dummy - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SND_Dummy - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "SND_Dummy - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug\SND_Dummy.lib"
+# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SND_Dummy - Win32 MT DLL Debug"
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\SND_Dummy.lib"
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "SND_Dummy - Win32 Profile"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "SND_Dummy___Win32_Profile"
-# PROP BASE Intermediate_Dir "SND_Dummy___Win32_Profile"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "SND_Dummy___Win32_Profile"
-# PROP Intermediate_Dir "SND_Dummy___Win32_Profile"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
-# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\intern" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug\SND_Dummy.lib"
-# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\profile\SND_Dummy.lib"
-
!ENDIF
# Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "SND_Dummy - Win32 Debug"
# Name "SND_Dummy - Win32 MT DLL Debug"
# Name "SND_Dummy - Win32 MT DLL Release"
-# Name "SND_Dummy - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/projectfiles/gameengine/sound/fmod/SND_fmod.dsp b/projectfiles/gameengine/sound/fmod/SND_fmod.dsp
index 850e1a3c5ca..77944b55e9a 100644
--- a/projectfiles/gameengine/sound/fmod/SND_fmod.dsp
+++ b/projectfiles/gameengine/sound/fmod/SND_fmod.dsp
@@ -63,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -77,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib"
+# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SND_fmod - Win32 MT DLL Debug"
diff --git a/projectfiles/gameengine/sound/openal/SND_openal.dsp b/projectfiles/gameengine/sound/openal/SND_openal.dsp
index f28201bb3c2..63104be4dde 100644
--- a/projectfiles/gameengine/sound/openal/SND_openal.dsp
+++ b/projectfiles/gameengine/sound/openal/SND_openal.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=SND_openal - Win32 Profile
+CFG=SND_openal - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,7 +13,7 @@ CFG=SND_openal - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "SND_openal.mak" CFG="SND_openal - Win32 Profile"
+!MESSAGE NMAKE /f "SND_openal.mak" CFG="SND_openal - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@@ -21,7 +21,6 @@ CFG=SND_openal - Win32 Profile
!MESSAGE "SND_openal - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SND_openal - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "SND_openal - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "SND_openal - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -64,8 +63,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug"
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -78,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug\SND_openal.lib"
+# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "SND_openal - Win32 MT DLL Debug"
@@ -128,30 +127,6 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\SND_openal.lib"
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "SND_openal - Win32 Profile"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "SND_openal___Win32_Profile"
-# PROP BASE Intermediate_Dir "SND_openal___Win32_Profile"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "SND_openal___Win32_Profile"
-# PROP Intermediate_Dir "SND_openal___Win32_Profile"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\openal\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
-# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../source/gameengine/soundsystem/intern" /I "../../../../source/gameengine/soundsystem" /I "..\..\..\..\lib\windows\string\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug\SND_openal.lib"
-# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\profile\SND_openal.lib"
-
!ENDIF
# Begin Target
@@ -160,7 +135,6 @@ LIB32=link.exe -lib
# Name "SND_openal - Win32 Debug"
# Name "SND_openal - Win32 MT DLL Debug"
# Name "SND_openal - Win32 MT DLL Release"
-# Name "SND_openal - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"