diff options
Diffstat (limited to 'projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj')
-rw-r--r-- | projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj | 262 |
1 files changed, 209 insertions, 53 deletions
diff --git a/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj b/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj index ca43624723b..cebaacf308d 100644 --- a/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj +++ b/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="SCA_GameLogic" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\debug" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\debug" + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,26 +21,25 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\..\lib\windows\moto\include" - PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions" + PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\gamelogic\debug/SCA_GameLogic.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\gamelogic\debug/" - ObjectFile=".\..\..\..\obj\windows\gameengine\gamelogic\debug/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\gamelogic\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" DebugInformationFormat="3" - CompileAs="0" - UndefinePreprocessorDefinitions="_DEBUG"/> + CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\SCA_GameLogic.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -56,11 +55,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\gamelogic" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\gamelogic" + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -68,25 +73,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\..\lib\windows\moto\include" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions" PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\gamelogic/SCA_GameLogic.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\gamelogic/" - ObjectFile=".\..\..\..\obj\windows\gameengine\gamelogic/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\gamelogic/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\SCA_GameLogic.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -102,11 +107,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -114,24 +125,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\..\lib\windows\moto\include" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions" PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll/SCA_GameLogic.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll/" - ObjectFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll/" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll\SCA_GameLogic.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\SCA_GameLogic.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -147,11 +159,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug" - IntermediateDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -159,25 +177,25 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\..\lib\windows\moto\include" - PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions" + PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING,_DEBUG" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/SCA_GameLogic.pch" - AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/" - ObjectFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug\SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\mtdll\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" - CompileAs="0" - UndefinePreprocessorDefinitions="_DEBUG"/> + DebugInformationFormat="3" + CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug\SCA_GameLogic.lib" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\SCA_GameLogic.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -193,22 +211,133 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions" + PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\SCA_GameLogic.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.3;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\SCA_GameLogic.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp"> - </File> - <File RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp"> </File> <File RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.cpp"> </File> <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp"> + </File> + <File RelativePath="..\..\..\source\gameengine\GameLogic\SCA_EventManager.cpp"> </File> <File @@ -236,6 +365,18 @@ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ISensor.cpp"> </File> <File + RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_Joystick.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickEvents.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_JoystickManager.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_JoystickSensor.cpp"> + </File> + <File RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.cpp"> </File> <File @@ -285,15 +426,15 @@ Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"> - </File> - <File RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h"> </File> <File RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h"> </File> <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"> + </File> + <File RelativePath="..\..\..\source\gameengine\GameLogic\SCA_EventManager.h"> </File> <File @@ -321,6 +462,21 @@ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ISensor.h"> </File> <File + RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_Joystick.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickDefines.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_JoystickManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickPrivate.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_JoystickSensor.h"> + </File> + <File RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h"> </File> <File |