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Diffstat (limited to 'projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj')
-rw-r--r--projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj372
1 files changed, 372 insertions, 0 deletions
diff --git a/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj b/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj
new file mode 100644
index 00000000000..ca43624723b
--- /dev/null
+++ b/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj
@@ -0,0 +1,372 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="SCA_GameLogic"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\debug"
+ IntermediateDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\..\lib\windows\moto\include"
+ PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\gamelogic\debug/SCA_GameLogic.pch"
+ AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\gamelogic\debug/"
+ ObjectFile=".\..\..\..\obj\windows\gameengine\gamelogic\debug/"
+ ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\gamelogic\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ UndefinePreprocessorDefinitions="_DEBUG"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile=".\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\..\..\..\obj\windows\gameengine\gamelogic"
+ IntermediateDirectory=".\..\..\..\obj\windows\gameengine\gamelogic"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\..\lib\windows\moto\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\gamelogic/SCA_GameLogic.pch"
+ AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\gamelogic/"
+ ObjectFile=".\..\..\..\obj\windows\gameengine\gamelogic/"
+ ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\gamelogic/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile=".\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll"
+ IntermediateDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\..\lib\windows\moto\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll/SCA_GameLogic.pch"
+ AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll/"
+ ObjectFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll/"
+ ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll\SCA_GameLogic.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Debug|Win32"
+ OutputDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug"
+ IntermediateDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\..\lib\windows\moto\include"
+ PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/SCA_GameLogic.pch"
+ AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/"
+ ObjectFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/"
+ ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"
+ UndefinePreprocessorDefinitions="_DEBUG"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug\SCA_GameLogic.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_EventManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IScene.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ISensor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_LogicManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ORController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PythonController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_EventManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IScene.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ISensor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ORController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PythonController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>