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Diffstat (limited to 'projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj')
-rw-r--r--projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj324
1 files changed, 0 insertions, 324 deletions
diff --git a/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj b/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj
deleted file mode 100644
index 07189cf1f7f..00000000000
--- a/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj
+++ /dev/null
@@ -1,324 +0,0 @@
-<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="7.10"
- Name="GP_axctl"
- RootNamespace="GP_axctl"
- SccProjectName=""
- SccLocalPath=""
- Keyword="MFCProj">
- <Platforms>
- <Platform
- Name="Win32"/>
- </Platforms>
- <Configurations>
- <Configuration
- Name="3D Plugin Debug|Win32"
- OutputDirectory="..\..\..\..\bin\debug"
- IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug"
- ConfigurationType="2"
- UseOfMFC="2"
- UseOfATL="2"
- ATLMinimizesCRunTimeLibraryUsage="FALSE"
- CharacterSet="2">
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
- PreprocessorDefinitions="_DEBUG, _MT, _DLL,WIN32"
- IgnoreStandardIncludePath="FALSE"
- BasicRuntimeChecks="3"
- RuntimeLibrary="3"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch"
- AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/"
- ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/"
- WarningLevel="2"
- SuppressStartupBanner="TRUE"
- DebugInformationFormat="3"
- CallingConvention="0"
- CompileAs="0"/>
- <Tool
- Name="VCCustomBuildTool"/>
- <Tool
- Name="VCLinkerTool"
- IgnoreImportLibrary="FALSE"
- AdditionalOptions="/MACHINE:I386
-"
- AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
- ShowProgress="0"
- OutputFile="..\..\..\..\bin\debug\Blender3DPlugin.ocx"
- LinkIncremental="2"
- SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_7\libs\extern\mtdll\debug"
- IgnoreAllDefaultLibraries="FALSE"
- IgnoreDefaultLibraryNames="libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, libcmtd.lib"
- ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
- TypeLibraryFile=""
- GenerateDebugInformation="TRUE"
- ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\debug\Blender3DPlugin.pdb"
- SubSystem="2"
- ImportLibrary="..\..\..\..\..\build\msvc_7\libs\debug\Blender3DPlugin.lib"/>
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="_DEBUG"
- AdditionalIncludeDirectories=""
- MkTypLibCompatible="TRUE"
- SuppressStartupBanner="TRUE"
- TargetEnvironment="1"
- GenerateTypeLibrary="TRUE"
- TypeLibraryName="BlenderPlayer.tlb"
- OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"/>
- <Tool
- Name="VCPostBuildEventTool"
- CommandLine="ECHO Moving temporary files
-MOVE /Y ..\..\..\..\bin\debug\Blender3DPlugin.ilk ..\..\..\..\..\build\msvc_7\libs\debug
-ECHO Done
-"/>
- <Tool
- Name="VCPreBuildEventTool"/>
- <Tool
- Name="VCPreLinkEventTool"/>
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="_AFXDLL;_DEBUG"
- Culture="1033"
- AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug"
- IgnoreStandardIncludePath="FALSE"
- ShowProgress="FALSE"/>
- <Tool
- Name="VCWebServiceProxyGeneratorTool"/>
- <Tool
- Name="VCXMLDataGeneratorTool"/>
- <Tool
- Name="VCWebDeploymentTool"/>
- <Tool
- Name="VCManagedWrapperGeneratorTool"/>
- <Tool
- Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
- </Configuration>
- <Configuration
- Name="3D Plugin Release|Win32"
- OutputDirectory="..\..\..\..\bin"
- IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl"
- ConfigurationType="2"
- UseOfMFC="2"
- UseOfATL="2"
- ATLMinimizesCRunTimeLibraryUsage="FALSE"
- CharacterSet="2">
- <Tool
- Name="VCCLCompilerTool"
- InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
- PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL"
- StringPooling="TRUE"
- RuntimeLibrary="2"
- EnableFunctionLevelLinking="TRUE"
- DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\GP_axctl.pch"
- AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\"
- ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\"
- ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\"
- WarningLevel="2"
- SuppressStartupBanner="TRUE"
- CompileAs="0"/>
- <Tool
- Name="VCCustomBuildTool"/>
- <Tool
- Name="VCLinkerTool"
- AdditionalOptions="/MACHINE:I386"
- AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
- OutputFile="..\..\..\..\bin\Blender3DPlugin.ocx"
- LinkIncremental="1"
- SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_7\libs\extern\mtdll\debug"
- IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;libcd.lib;libcmtd.lib;msvcrtd.lib"
- ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
- ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\Blender3DPlugin.pdb"
- SubSystem="2"
- ImportLibrary="..\..\..\..\..\build\msvc_7\libs\Blender3DPlugin.lib"/>
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="NDEBUG"
- MkTypLibCompatible="TRUE"
- SuppressStartupBanner="TRUE"
- TargetEnvironment="1"
- TypeLibraryName="BlenderPlayer.tlb"
- OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"/>
- <Tool
- Name="VCPostBuildEventTool"/>
- <Tool
- Name="VCPreBuildEventTool"/>
- <Tool
- Name="VCPreLinkEventTool"/>
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="_AFXDLL;NDEBUG"
- Culture="1033"/>
- <Tool
- Name="VCWebServiceProxyGeneratorTool"/>
- <Tool
- Name="VCXMLDataGeneratorTool"/>
- <Tool
- Name="VCWebDeploymentTool"/>
- <Tool
- Name="VCManagedWrapperGeneratorTool"/>
- <Tool
- Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- <Filter
- Name="Source Files"
- Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp">
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp">
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def">
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl">
- <FileConfiguration
- Name="3D Plugin Debug|Win32">
- <Tool
- Name="VCMIDLTool"
- TargetEnvironment="1"
- HeaderFileName="BlenderPlayer_h.h"/>
- </FileConfiguration>
- <FileConfiguration
- Name="3D Plugin Release|Win32">
- <Tool
- Name="VCMIDLTool"
- TargetEnvironment="1"
- HeaderFileName="BlenderPlayer_h.h"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc">
- <FileConfiguration
- Name="3D Plugin Debug|Win32">
- <Tool
- Name="VCResourceCompilerTool"
- AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/>
- </FileConfiguration>
- <FileConfiguration
- Name="3D Plugin Release|Win32">
- <Tool
- Name="VCResourceCompilerTool"
- AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp">
- </File>
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- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp">
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- <Filter
- Name="Header Files"
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- Name="Resource Files"
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- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>