diff options
Diffstat (limited to 'projectfiles_vc7/gameengine/network')
-rw-r--r-- | projectfiles_vc7/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj | 213 | ||||
-rw-r--r-- | projectfiles_vc7/gameengine/network/network/NG_network.vcproj | 213 |
2 files changed, 344 insertions, 82 deletions
diff --git a/projectfiles_vc7/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj b/projectfiles_vc7/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj index 11b9fb317e5..f038b5f9927 100644 --- a/projectfiles_vc7/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj +++ b/projectfiles_vc7/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="NG_loopbacknetwork" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,24 +21,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\Network" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/NG_loopbacknetwork.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\NG_loopbacknetwork.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll\NG_loopbacknetwork.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\NG_loopbacknetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -54,11 +55,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork" + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,25 +73,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\Network" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/NG_loopbacknetwork.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\NG_loopbacknetwork.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\NG_loopbacknetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -100,11 +107,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug" + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -112,17 +125,17 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\Network" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/NG_loopbacknetwork.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" DebugInformationFormat="3" CompileAs="0"/> @@ -130,7 +143,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\NG_loopbacknetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -146,11 +159,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -158,24 +177,25 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\Network" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/NG_loopbacknetwork.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug\NG_loopbacknetwork.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug\NG_loopbacknetwork.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\NG_loopbacknetwork.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -191,8 +211,119 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\NG_loopbacknetwork.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\NG_loopbacknetwork.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\NG_loopbacknetwork.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" diff --git a/projectfiles_vc7/gameengine/network/network/NG_network.vcproj b/projectfiles_vc7/gameengine/network/network/NG_network.vcproj index f79b72d9cb3..7a75ade47c2 100644 --- a/projectfiles_vc7/gameengine/network/network/NG_network.vcproj +++ b/projectfiles_vc7/gameengine/network/network/NG_network.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="NG_network" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,24 +21,25 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/NG_network.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug\NG_network.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\NG_network.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -54,11 +55,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,24 +73,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll/NG_network.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll/" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll\NG_network.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\NG_network.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -99,11 +107,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\network" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\network" + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -111,25 +125,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\network/NG_network.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\network/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\network/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\network/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\NG_network.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -145,11 +159,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\debug" + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -157,17 +177,17 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\network\network\debug/NG_network.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\network\network\debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\network\network\debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\network\network\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" DebugInformationFormat="3" CompileAs="0"/> @@ -175,7 +195,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\NG_network.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -191,8 +211,119 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\NG_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\NG_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" |