diff options
Diffstat (limited to 'projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj')
-rw-r--r-- | projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj | 317 |
1 files changed, 0 insertions, 317 deletions
diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj deleted file mode 100644 index 19394024d5f..00000000000 --- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj +++ /dev/null @@ -1,317 +0,0 @@ -<?xml version="1.0" encoding="shift_jis"?> -<VisualStudioProject - ProjectType="Visual C++" - Version="7.10" - Name="PHY_Bullet" - ProjectGUID="{E90C7BC2-CF30-4A60-A8F2-0050D592E358}" - Keyword="Win32Proj"> - <Platforms> - <Platform - Name="Win32"/> - </Platforms> - <Configurations> - <Configuration - Name="BlenderPlayer Debug|Win32" - OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug" - IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug" - ConfigurationType="4" - CharacterSet="2"> - <Tool - Name="VCCLCompilerTool" - Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system" - PreprocessorDefinitions="WIN32;_DEBUG;_LIB" - MinimalRebuild="FALSE" - BasicRuntimeChecks="3" - RuntimeLibrary="1" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\$(TargetName).pch" - AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\" - ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\" - ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\" - WarningLevel="3" - Detect64BitPortabilityProblems="TRUE" - DebugInformationFormat="4"/> - <Tool - Name="VCCustomBuildTool"/> - <Tool - Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Bullet.lib"/> - <Tool - Name="VCMIDLTool"/> - <Tool - Name="VCPostBuildEventTool"/> - <Tool - Name="VCPreBuildEventTool"/> - <Tool - Name="VCPreLinkEventTool"/> - <Tool - Name="VCResourceCompilerTool"/> - <Tool - Name="VCWebServiceProxyGeneratorTool"/> - <Tool - Name="VCXMLDataGeneratorTool"/> - <Tool - Name="VCManagedWrapperGeneratorTool"/> - <Tool - Name="VCAuxiliaryManagedWrapperGeneratorTool"/> - </Configuration> - <Configuration - Name="BlenderPlayer Release|Win32" - OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet" - IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet" - ConfigurationType="4" - CharacterSet="2"> - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system" - PreprocessorDefinitions="WIN32;NDEBUG;_LIB" - RuntimeLibrary="0" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\$(TargetName).pch" - AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\" - ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\" - ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\" - WarningLevel="3" - Detect64BitPortabilityProblems="TRUE" - DebugInformationFormat="3"/> - <Tool - Name="VCCustomBuildTool"/> - <Tool - Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Bullet.lib"/> - <Tool - Name="VCMIDLTool"/> - <Tool - Name="VCPostBuildEventTool"/> - <Tool - Name="VCPreBuildEventTool"/> - <Tool - Name="VCPreLinkEventTool"/> - <Tool - Name="VCResourceCompilerTool"/> - <Tool - Name="VCWebServiceProxyGeneratorTool"/> - <Tool - Name="VCXMLDataGeneratorTool"/> - <Tool - Name="VCManagedWrapperGeneratorTool"/> - <Tool - Name="VCAuxiliaryManagedWrapperGeneratorTool"/> - </Configuration> - <Configuration - Name="Blender Release|Win32" - OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet" - IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet" - ConfigurationType="4" - CharacterSet="2"> - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system" - PreprocessorDefinitions="WIN32;NDEBUG;_LIB" - RuntimeLibrary="0" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\$(TargetName).pch" - AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\" - ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\" - ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\" - WarningLevel="3" - Detect64BitPortabilityProblems="TRUE" - DebugInformationFormat="3"/> - <Tool - Name="VCCustomBuildTool"/> - <Tool - Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Bullet.lib"/> - <Tool - Name="VCMIDLTool"/> - <Tool - Name="VCPostBuildEventTool"/> - <Tool - Name="VCPreBuildEventTool"/> - <Tool - Name="VCPreLinkEventTool"/> - <Tool - Name="VCResourceCompilerTool"/> - <Tool - Name="VCWebServiceProxyGeneratorTool"/> - <Tool - Name="VCXMLDataGeneratorTool"/> - <Tool - Name="VCManagedWrapperGeneratorTool"/> - <Tool - Name="VCAuxiliaryManagedWrapperGeneratorTool"/> - </Configuration> - <Configuration - Name="Blender Debug|Win32" - OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug" - IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug" - ConfigurationType="4" - CharacterSet="2"> - <Tool - Name="VCCLCompilerTool" - Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system" - PreprocessorDefinitions="WIN32;_DEBUG;_LIB" - MinimalRebuild="FALSE" - BasicRuntimeChecks="3" - RuntimeLibrary="1" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\$(TargetName).pch" - AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\" - ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\" - ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\" - WarningLevel="3" - Detect64BitPortabilityProblems="TRUE" - DebugInformationFormat="4"/> - <Tool - Name="VCCustomBuildTool"/> - <Tool - Name="VCLibrarianTool" - OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Bullet.lib"/> - <Tool - Name="VCMIDLTool"/> - <Tool - Name="VCPostBuildEventTool"/> - <Tool - Name="VCPreBuildEventTool"/> - <Tool - Name="VCPreLinkEventTool"/> - <Tool - Name="VCResourceCompilerTool"/> - <Tool - Name="VCWebServiceProxyGeneratorTool"/> - 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