diff options
Diffstat (limited to 'projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj')
-rw-r--r-- | projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj | 138 |
1 files changed, 82 insertions, 56 deletions
diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj index f45b20cc7d9..37b6b97b46f 100644 --- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="PHY_Ode" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,24 +21,24 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/PHY_Ode.pch" - AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/" - ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug\PHY_Ode.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug\PHY_Ode.lib" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Ode.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -54,11 +54,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,25 +72,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" - RuntimeLibrary="4" + RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/PHY_Ode.pch" - AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/" - ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/" - ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\PHY_Ode.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\mtdll\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\PHY_Ode.lib" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Ode.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -100,36 +106,42 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll" + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" - InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common" - PreprocessorDefinitions="NDEBUG,WIN32,_LIB" - StringPooling="TRUE" - RuntimeLibrary="2" - EnableFunctionLevelLinking="TRUE" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/PHY_Ode.pch" - AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/" - ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/" - ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug\PHY_Ode.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll\PHY_Ode.lib" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Ode.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -141,40 +153,47 @@ Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool" - PreprocessorDefinitions="NDEBUG" + PreprocessorDefinitions="_DEBUG" Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" - IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" - Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common" - PreprocessorDefinitions="_DEBUG,WIN32,_LIB" - BasicRuntimeChecks="3" - RuntimeLibrary="1" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/PHY_Ode.pch" - AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/" - ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/" - ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\PHY_Ode.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\ode\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug\PHY_Ode.lib" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Ode.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -186,12 +205,19 @@ Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool" - PreprocessorDefinitions="_DEBUG" + PreprocessorDefinitions="NDEBUG" Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" |