diff options
Diffstat (limited to 'projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj')
-rw-r--r-- | projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj | 223 |
1 files changed, 176 insertions, 47 deletions
diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj index 8c558cb5c01..2e0b991cf30 100644 --- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding = "Windows-1252"?> +<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="7.00" + Version="7.0" Name="PHY_Physics" SccProjectName="" SccLocalPath=""> @@ -11,9 +11,9 @@ </Platforms> <Configurations> <Configuration - Name="Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\debug" + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,24 +21,24 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="common;dummy;..\..\..\..\intern\moto\include" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" - RuntimeLibrary="5" + RuntimeLibrary="1" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\debug/PHY_Physics.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\debug\PHY_Physics.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\PHY_Physics.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -54,11 +54,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics" + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,25 +72,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="common;dummy;..\..\..\..\intern\moto\include" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" StringPooling="TRUE" - RuntimeLibrary="4" + RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics/PHY_Physics.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\PHY_Physics.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\PHY_Physics.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -100,11 +106,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Release|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll" + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -112,24 +124,25 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="common,dummy" - PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/PHY_Physics.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\" + WarningLevel="2" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll\PHY_Physics.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Physics.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -145,11 +158,17 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration - Name="MT DLL Debug|Win32" - OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" - IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -157,24 +176,75 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="common,dummy" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" PreprocessorDefinitions="WIN32,_DEBUG,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="2" - PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/PHY_Physics.pch" - AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/" - ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/" - ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/" - WarningLevel="3" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Physics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\" + WarningLevel="2" SuppressStartupBanner="TRUE" - DebugInformationFormat="4" + DebugInformationFormat="3" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug\PHY_Physics.lib" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\PHY_Physics.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -190,8 +260,67 @@ Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\PHY_Physics.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\PHY_Physics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> + <Files> <Filter Name="Source Files" |