diff options
Diffstat (limited to 'projectfiles_vc7/gameengine/physics/PHY_Physics')
-rw-r--r-- | projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj | 12 | ||||
-rw-r--r-- | projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj | 1 |
2 files changed, 7 insertions, 6 deletions
diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj index 9a807f2d39a..19394024d5f 100644 --- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj @@ -19,7 +19,7 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system" PreprocessorDefinitions="WIN32;_DEBUG;_LIB" MinimalRebuild="FALSE" BasicRuntimeChecks="3" @@ -64,7 +64,7 @@ CharacterSet="2"> <Tool Name="VCCLCompilerTool" - AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system" PreprocessorDefinitions="WIN32;NDEBUG;_LIB" RuntimeLibrary="0" UsePrecompiledHeader="2" @@ -107,7 +107,7 @@ CharacterSet="2"> <Tool Name="VCCLCompilerTool" - AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system" PreprocessorDefinitions="WIN32;NDEBUG;_LIB" RuntimeLibrary="0" UsePrecompiledHeader="2" @@ -151,7 +151,7 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system" PreprocessorDefinitions="WIN32;_DEBUG;_LIB" MinimalRebuild="FALSE" BasicRuntimeChecks="3" @@ -197,7 +197,7 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system" PreprocessorDefinitions="WIN32;_DEBUG;_LIB" MinimalRebuild="FALSE" BasicRuntimeChecks="3" @@ -242,7 +242,7 @@ CharacterSet="2"> <Tool Name="VCCLCompilerTool" - AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system" PreprocessorDefinitions="WIN32;NDEBUG;_LIB" RuntimeLibrary="2" UsePrecompiledHeader="2" diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj index a8d6e77cd58..33806e32d65 100644 --- a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj @@ -171,6 +171,7 @@ MinimalRebuild="TRUE" BasicRuntimeChecks="3" RuntimeLibrary="1" + RuntimeTypeInfo="TRUE" UsePrecompiledHeader="2" PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\PHY_Sumo.pch" AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\" |