diff options
Diffstat (limited to 'projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj')
-rw-r--r-- | projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj | 418 |
1 files changed, 418 insertions, 0 deletions
diff --git a/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj b/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj new file mode 100644 index 00000000000..9d55a7712fc --- /dev/null +++ b/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj @@ -0,0 +1,418 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="RAS_rasterizer" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\..\lib\windows\python\include\python2.5" + PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\RAS_rasterizer.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\RAS_rasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\RAS_rasterizer.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\RAS_rasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\..\lib\windows\python\include\python2.5" + PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\RAS_rasterizer.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\RAS_rasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug\RAS_rasterizer.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\RAS_rasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\..\lib\windows\python\include\python2.5" + PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\RAS_rasterizer.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\debug\RAS_rasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\blenplayer" + IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\..\lib\windows\python\include\python2.5" + PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\RAS_rasterizer.pch" + AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\" + ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\" + ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\build\msvc_7\libs\RAS_rasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_2DFilterManager.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_2DFilterManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Deformer.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_LightObject.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |