diff options
Diffstat (limited to 'projectfiles_vc7/sumo/solid/SM_solid.dsp')
-rw-r--r-- | projectfiles_vc7/sumo/solid/SM_solid.dsp | 340 |
1 files changed, 0 insertions, 340 deletions
diff --git a/projectfiles_vc7/sumo/solid/SM_solid.dsp b/projectfiles_vc7/sumo/solid/SM_solid.dsp deleted file mode 100644 index 221a72f67ef..00000000000 --- a/projectfiles_vc7/sumo/solid/SM_solid.dsp +++ /dev/null @@ -1,340 +0,0 @@ -# Microsoft Developer Studio Project File - Name="SM_solid" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Static Library" 0x0104
-
-CFG=SM_solid - Win32 Release
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "SM_solid.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "SM_solid.mak" CFG="SM_solid - Win32 Release"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "SM_solid - Win32 Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "SM_solid - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE "SM_solid - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE "SM_solid - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "SM_solid - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\obj\windows\sumo\solid"
-# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /J /FD /c
-# SUBTRACT CPP /YX
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
-
-!ELSEIF "$(CFG)" == "SM_solid - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\debug"
-# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\debug"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
-# SUBTRACT CPP /Fr
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
-
-!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Debug"
-# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug"
-# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
-# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib"
-# ADD LIB32 /nologo
-
-!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Release"
-# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll"
-# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
-# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\SM_solid.lib"
-# ADD LIB32 /nologo
-
-!ENDIF
-
-# Begin Target
-
-# Name "SM_solid - Win32 Release"
-# Name "SM_solid - Win32 Debug"
-# Name "SM_solid - Win32 MT DLL Debug"
-# Name "SM_solid - Win32 MT DLL Release"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp"
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h"
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h"
-# End Source File
-# End Group
-# End Target
-# End Project
|