diff options
Diffstat (limited to 'projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj')
-rw-r--r-- | projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj | 430 |
1 files changed, 0 insertions, 430 deletions
diff --git a/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj b/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj deleted file mode 100644 index 5bcfe1aabd1..00000000000 --- a/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj +++ /dev/null @@ -1,430 +0,0 @@ -<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="9,00"
- Name="GP_axctl"
- ProjectGUID="{DF25E6F2-780C-438B-8AAD-D10CF8B3820A}"
- RootNamespace="GP_axctl"
- Keyword="MFCProj"
- TargetFrameworkVersion="131072"
- >
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- <Platform
- Name="Win32"
- />
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- <Configurations>
- <Configuration
- Name="3D Plugin Debug|Win32"
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- IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug"
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- UseOfMFC="2"
- UseOfATL="2"
- ATLMinimizesCRunTimeLibraryUsage="false"
- CharacterSet="2"
- >
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- Name="VCCustomBuildTool"
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- PreprocessorDefinitions="_DEBUG"
- AdditionalIncludeDirectories=""
- MkTypLibCompatible="true"
- SuppressStartupBanner="true"
- TargetEnvironment="1"
- GenerateTypeLibrary="true"
- TypeLibraryName="BlenderPlayer.tlb"
- OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"
- />
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
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- BasicRuntimeChecks="3"
- RuntimeLibrary="3"
- UsePrecompiledHeader="0"
- PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch"
- AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
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- ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
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- DebugInformationFormat="3"
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- CompileAs="0"
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- Name="VCManagedResourceCompilerTool"
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- Name="VCResourceCompilerTool"
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- AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug"
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- ShowProgress="false"
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- Name="VCPreLinkEventTool"
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- Name="VCLinkerTool"
- IgnoreImportLibrary="false"
- AdditionalOptions="/MACHINE:I386
"
- AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
- ShowProgress="0"
- OutputFile="..\..\..\..\bin\debug\Blender3DPlugin.ocx"
- LinkIncremental="2"
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- AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug"
- IgnoreAllDefaultLibraries="false"
- IgnoreDefaultLibraryNames="libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, libcmtd.lib"
- ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
- TypeLibraryFile=""
- GenerateDebugInformation="true"
- ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\debug\Blender3DPlugin.pdb"
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- Name="VCPostBuildEventTool"
- CommandLine="ECHO Moving temporary files
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ECHO Done
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- />
- </Configuration>
- <Configuration
- Name="3D Plugin Release|Win32"
- OutputDirectory="..\..\..\..\bin"
- IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl"
- ConfigurationType="2"
- InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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- CharacterSet="2"
- >
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- Name="VCCustomBuildTool"
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- Name="VCXMLDataGeneratorTool"
- />
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- Name="VCWebServiceProxyGeneratorTool"
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- Name="VCMIDLTool"
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- MkTypLibCompatible="true"
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- TargetEnvironment="1"
- TypeLibraryName="BlenderPlayer.tlb"
- OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"
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- PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL"
- StringPooling="true"
- RuntimeLibrary="2"
- EnableFunctionLevelLinking="true"
- DefaultCharIsUnsigned="true"
- UsePrecompiledHeader="0"
- PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\GP_axctl.pch"
- AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
- ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
- ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
- WarningLevel="2"
- SuppressStartupBanner="true"
- CompileAs="0"
- />
- <Tool
- Name="VCManagedResourceCompilerTool"
- />
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="_AFXDLL;NDEBUG"
- Culture="1033"
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- Name="VCPreLinkEventTool"
- />
- <Tool
- Name="VCLinkerTool"
- AdditionalOptions="/MACHINE:I386"
- AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
- OutputFile="..\..\..\..\bin\Blender3DPlugin.ocx"
- LinkIncremental="1"
- SuppressStartupBanner="true"
- AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug"
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- />
- <Tool
- Name="VCALinkTool"
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- Name="VCManifestTool"
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- Name="VCXDCMakeTool"
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- Name="VCAppVerifierTool"
- />
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- Name="VCPostBuildEventTool"
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- </Configurations>
- <References>
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- Name="Source Files"
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- >
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- >
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- >
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- RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl"
- >
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- >
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