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Diffstat (limited to 'projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj')
-rw-r--r--projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj429
1 files changed, 429 insertions, 0 deletions
diff --git a/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj b/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj
new file mode 100644
index 00000000000..6f189714a42
--- /dev/null
+++ b/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj
@@ -0,0 +1,429 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="GP_axctl"
+ ProjectGUID="{DF25E6F2-780C-438B-8AAD-D10CF8B3820A}"
+ RootNamespace="GP_axctl"
+ Keyword="MFCProj"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\bin\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="2"
+ UseOfATL="2"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ AdditionalIncludeDirectories=""
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ GenerateTypeLibrary="true"
+ TypeLibraryName="BlenderPlayer.tlb"
+ OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
+ PreprocessorDefinitions="_DEBUG, _MT, _DLL,WIN32"
+ IgnoreStandardIncludePath="false"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CallingConvention="0"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_AFXDLL;_DEBUG"
+ Culture="1033"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug"
+ IgnoreStandardIncludePath="false"
+ ShowProgress="false"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ IgnoreImportLibrary="false"
+ AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;"
+ AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
+ ShowProgress="0"
+ OutputFile="..\..\..\..\bin\debug\Blender3DPlugin.ocx"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug"
+ IgnoreAllDefaultLibraries="false"
+ IgnoreDefaultLibraryNames="libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, libcmtd.lib"
+ ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+ TypeLibraryFile=""
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\debug\Blender3DPlugin.pdb"
+ SubSystem="2"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ ImportLibrary="..\..\..\..\..\build\msvc_9\libs\debug\Blender3DPlugin.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Moving temporary files&#x0D;&#x0A;MOVE /Y ..\..\..\..\bin\debug\Blender3DPlugin.ilk ..\..\..\..\..\build\msvc_9\libs\debug&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\bin"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="2"
+ UseOfATL="2"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName="BlenderPlayer.tlb"
+ OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\GP_axctl.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_AFXDLL;NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
+ OutputFile="..\..\..\..\bin\Blender3DPlugin.ocx"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug"
+ IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;libcd.lib;libcmtd.lib;msvcrtd.lib"
+ ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\Blender3DPlugin.pdb"
+ SubSystem="2"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ ImportLibrary="..\..\..\..\..\build\msvc_9\libs\Blender3DPlugin.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl"
+ >
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCMIDLTool"
+ TargetEnvironment="1"
+ HeaderFileName="BlenderPlayer_h.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCMIDLTool"
+ TargetEnvironment="1"
+ HeaderFileName="BlenderPlayer_h.h"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc"
+ >
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp"
+ >
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\load.blend"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>