diff options
Diffstat (limited to 'projectfiles_vc9/gameengine/gameplayer')
3 files changed, 1166 insertions, 0 deletions
diff --git a/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj b/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj new file mode 100644 index 00000000000..6f189714a42 --- /dev/null +++ b/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj @@ -0,0 +1,429 @@ +<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="GP_axctl"
+ ProjectGUID="{DF25E6F2-780C-438B-8AAD-D10CF8B3820A}"
+ RootNamespace="GP_axctl"
+ Keyword="MFCProj"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\bin\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="2"
+ UseOfATL="2"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ AdditionalIncludeDirectories=""
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ GenerateTypeLibrary="true"
+ TypeLibraryName="BlenderPlayer.tlb"
+ OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
+ PreprocessorDefinitions="_DEBUG, _MT, _DLL,WIN32"
+ IgnoreStandardIncludePath="false"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CallingConvention="0"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_AFXDLL;_DEBUG"
+ Culture="1033"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug"
+ IgnoreStandardIncludePath="false"
+ ShowProgress="false"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ IgnoreImportLibrary="false"
+ AdditionalOptions="/MACHINE:I386
"
+ AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
+ ShowProgress="0"
+ OutputFile="..\..\..\..\bin\debug\Blender3DPlugin.ocx"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug"
+ IgnoreAllDefaultLibraries="false"
+ IgnoreDefaultLibraryNames="libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, libcmtd.lib"
+ ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+ TypeLibraryFile=""
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\debug\Blender3DPlugin.pdb"
+ SubSystem="2"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ ImportLibrary="..\..\..\..\..\build\msvc_9\libs\debug\Blender3DPlugin.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Moving temporary files
MOVE /Y ..\..\..\..\bin\debug\Blender3DPlugin.ilk ..\..\..\..\..\build\msvc_9\libs\debug
ECHO Done
"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\bin"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="2"
+ UseOfATL="2"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName="BlenderPlayer.tlb"
+ OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\GP_axctl.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_AFXDLL;NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
+ OutputFile="..\..\..\..\bin\Blender3DPlugin.ocx"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug"
+ IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;libcd.lib;libcmtd.lib;msvcrtd.lib"
+ ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\Blender3DPlugin.pdb"
+ SubSystem="2"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ ImportLibrary="..\..\..\..\..\build\msvc_9\libs\Blender3DPlugin.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl"
+ >
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCMIDLTool"
+ TargetEnvironment="1"
+ HeaderFileName="BlenderPlayer_h.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCMIDLTool"
+ TargetEnvironment="1"
+ HeaderFileName="BlenderPlayer_h.h"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc"
+ >
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp"
+ >
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\load.blend"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj b/projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj new file mode 100644 index 00000000000..69845ef8069 --- /dev/null +++ b/projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj @@ -0,0 +1,440 @@ +<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="GP_common"
+ ProjectGUID="{D8ABD6A5-1B36-4D62-934E-B5C6801130B0}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\GP_common.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\GP_common.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
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+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug\GP_common.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug\"
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+ DebugInformationFormat="3"
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+ Name="VCManagedResourceCompilerTool"
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+ SuppressStartupBanner="true"
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+ Name="VCALinkTool"
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+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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+ CharacterSet="2"
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+ Name="VCPreBuildEventTool"
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+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug\GP_common.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\GP_common.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
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+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\GP_common.pch"
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+ Name="VCManagedResourceCompilerTool"
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+ Name="VCALinkTool"
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+ />
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+ <References>
+ </References>
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+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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+ </File>
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+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp"
+ >
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+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp"
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+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp"
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+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
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+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h"
+ >
+ </File>
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+ >
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+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h"
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+ >
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+ >
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+ >
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+ >
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+ <File
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diff --git a/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj b/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj new file mode 100644 index 00000000000..43e692e9bad --- /dev/null +++ b/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj @@ -0,0 +1,297 @@ +<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="blenderplayer"
+ ProjectGUID="{3D310C60-6771-48E4-BCCA-D2718CDED898}"
+ RootNamespace="GP_ghost"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\bin\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\debug"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\..\obj\windows\debug/GP_ghost.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include"
+ PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE, _DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\debug\GP_ghost.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386
"
+ AdditionalDependencies="odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python25_d.lib pthreadVSE2.lib pthreadVC2.lib Half.lib Iex.lib IlmImf.lib IlmThread.lib Imath.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib"
+ ShowProgress="0"
+ OutputFile="..\..\..\..\bin\debug\blenderplayer.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\..\..\lib\windows\python\lib\lib25_vs2008;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_9\libs\intern\debug;..\..\..\..\..\build\msvc_9\libs\extern\debug;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\ffmpeg\lib"
+ IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;msvcrt.lib;libcd.lib;msvcrtd.lib"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\debug\blenderplayer.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Moving libraries and export definitions...
MOVE /Y ..\..\..\..\bin\debug\blenderplayer.lib ..\..\..\..\..\build\msvc_9\libs\debug
MOVE /Y ..\..\..\..\bin\debug\blenderplayer.exp ..\..\..\..\..\build\msvc_9\libs\debug
MOVE /Y ..\..\..\..\bin\debug\blenderplayer.ilk ..\..\..\..\..\build\msvc_9\libs\debug
ECHO Copying required 3rd party dlls...
XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\lib25_vs2003\python25_d.dll ..\..\..\..\bin\debug
XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin\debug
XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin\debug
XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin\debug
XCOPY /Y ..\..\..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\..\bin\debug
XCOPY /Y ..\..\..\..\..\lib\windows\CRTL\lib\msvcrtd.dll ..\..\..\..\bin\debug
ECHO Done
"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\bin"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\..\obj\windows/GP_ghost.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\GP_ghost.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python25.lib pthreadVSE2.lib pthreadVC2.lib Half.lib Iex.lib IlmImf.lib IlmThread.lib Imath.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib"
+ OutputFile="..\..\..\..\bin\blenderplayer.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\..\..\lib\windows\python\lib\lib25_vs2008;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_9\libs\intern;..\..\..\..\..\build\msvc_9\libs\extern;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\ffmpeg\lib"
+ IgnoreDefaultLibraryNames="libc.lib, msvcrt.lib, libcd.lib, libcmtd.lib, msvcrtd.lib"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\blenderplayer.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Moving libraries and export definitions...
MOVE /Y ..\..\..\..\bin\blenderplayer.lib ..\..\..\..\..\build\msvc_9\libs
MOVE /Y ..\..\..\..\bin\blenderplayer.exp ..\..\..\..\..\build\msvc_9\libs
ECHO Copying required 3rd party dlls...
XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\lib25_vs2003\python25.dll ..\..\..\..\bin
XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin
XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin
XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin
XCOPY /Y ..\..\..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\..\bin
ECHO Done
"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\icons\winplayer.rc"
+ >
+ <FileConfiguration
+ Name="BlenderPlayer Debug|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="BlenderPlayer Release|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"
+ />
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+ >
+ <File
+ RelativePath="..\..\..\..\source\icons\winplayer.ico"
+ >
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
|