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Diffstat (limited to 'projectfiles_vc9/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj')
-rw-r--r--projectfiles_vc9/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj494
1 files changed, 0 insertions, 494 deletions
diff --git a/projectfiles_vc9/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj b/projectfiles_vc9/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
deleted file mode 100644
index ca5e0ddaf94..00000000000
--- a/projectfiles_vc9/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
+++ /dev/null
@@ -1,494 +0,0 @@
-<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="9,00"
- Name="NG_loopbacknetwork"
- ProjectGUID="{6B801390-5F95-4F07-81A7-97FBA046AACC}"
- RootNamespace="NG_loopbacknetwork"
- TargetFrameworkVersion="131072"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
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- <ToolFiles>
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- IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll"
- ConfigurationType="4"
- InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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- ATLMinimizesCRunTimeLibraryUsage="false"
- CharacterSet="2"
- >
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- Name="VCPreBuildEventTool"
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- Name="VCCustomBuildTool"
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- Name="VCXMLDataGeneratorTool"
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- Name="VCWebServiceProxyGeneratorTool"
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- Name="VCMIDLTool"
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- Name="VCCLCompilerTool"
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- PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
- StringPooling="true"
- RuntimeLibrary="2"
- EnableFunctionLevelLinking="true"
- DefaultCharIsUnsigned="true"
- UsePrecompiledHeader="0"
- PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll\NG_loopbacknetwork.pch"
- AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll\"
- ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll\"
- ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll\"
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- CompileAs="0"
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- Name="VCManagedResourceCompilerTool"
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- Name="VCResourceCompilerTool"
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- PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\NG_loopbacknetwork.pch"
- AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\"
- ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\"
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