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Diffstat (limited to 'projectfiles_vc9/gameengine/physics/PHY_Physics')
-rw-r--r--projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj468
-rw-r--r--projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj489
-rw-r--r--projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj348
-rw-r--r--projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj521
-rw-r--r--projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj544
5 files changed, 2370 insertions, 0 deletions
diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
new file mode 100644
index 00000000000..9d55727e90f
--- /dev/null
+++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
@@ -0,0 +1,468 @@
+<?xml version="1.0" encoding="shift_jis"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="PHY_Bullet"
+ ProjectGUID="{E90C7BC2-CF30-4A60-A8F2-0050D592E358}"
+ Keyword="Win32Proj"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ MinimalRebuild="false"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug\$(TargetName).pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug\"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\debug\PHY_Bullet.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+ RuntimeLibrary="0"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\$(TargetName).pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\PHY_Bullet.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+ RuntimeLibrary="0"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\$(TargetName).pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\PHY_Bullet.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ MinimalRebuild="false"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug\$(TargetName).pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\debug\"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\debug\PHY_Bullet.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ MinimalRebuild="false"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\debug\$(TargetName).pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\debug\"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\mtdll\debug\PHY_Bullet.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+ RuntimeLibrary="2"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\$(TargetName).pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\bullet\mtdll\"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\mtdll\PHY_Bullet.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
+ >
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsEnvironment.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
+ >
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsEnvironment.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
+ UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
+ >
+ </Filter>
+ <File
+ RelativePath=".\ReadMe.txt"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
new file mode 100644
index 00000000000..5c0159d5aa9
--- /dev/null
+++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
@@ -0,0 +1,489 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="PHY_Dummy"
+ ProjectGUID="{3648FB9A-C36F-43AB-AED0-1F1361E67FC7}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\mtdll\PHY_Dummy.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\debug\PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\mtdll\debug\PHY_Dummy.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug\PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
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+ Name="Source Files"
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+ Name="Header Files"
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new file mode 100644
index 00000000000..e9773ecf683
--- /dev/null
+++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
@@ -0,0 +1,348 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="PHY_Ode"
+ ProjectGUID="{EC405272-28E3-4840-AAC2-53D6DE4E163D}"
+ TargetFrameworkVersion="131072"
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+ <Platform
+ Name="Win32"
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+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll\debug"
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+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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+ CharacterSet="2"
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+ Name="VCPreBuildEventTool"
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+ Name="VCCustomBuildTool"
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+ Name="VCXMLDataGeneratorTool"
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+ <Tool
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+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
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+ RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.cpp"
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+ RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp"
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+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
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diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
new file mode 100644
index 00000000000..582aed500ac
--- /dev/null
+++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
@@ -0,0 +1,521 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="PHY_Physics"
+ ProjectGUID="{E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}"
+ TargetFrameworkVersion="131072"
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+ <Platform
+ Name="Win32"
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+ <Configurations>
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+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug"
+ ConfigurationType="4"
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diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
new file mode 100644
index 00000000000..793c8fe554b
--- /dev/null
+++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
@@ -0,0 +1,544 @@
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