diff options
Diffstat (limited to 'projectfiles_vc9/gameengine/videotexture')
-rw-r--r-- | projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj | 312 |
1 files changed, 312 insertions, 0 deletions
diff --git a/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj b/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj new file mode 100644 index 00000000000..4a3b4b865fc --- /dev/null +++ b/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj @@ -0,0 +1,312 @@ +<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="TEX_Video"
+ ProjectGUID="{670EC17A-0548-4BBF-A27B-636C7C188139}"
+ Keyword="Win32Proj"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\videotexture\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\videotexture\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
+ StringPooling="false"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\debug\TEX_Video.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\videotexture\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\videotexture\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\videotexture\debug\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\TEX_Video.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\videotexture"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\videotexture"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\TEX_Video.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\videotexture\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\videotexture\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\videotexture\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="0"
+ CompileAs="0"
+ ShowIncludes="false"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\TEX_Video.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\blendVideoTex.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\BlendType.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Common.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
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