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Diffstat (limited to 'release/io/engine_render_pov.py')
-rw-r--r--release/io/engine_render_pov.py131
1 files changed, 97 insertions, 34 deletions
diff --git a/release/io/engine_render_pov.py b/release/io/engine_render_pov.py
index 782d87fcdf3..b1281e73c95 100644
--- a/release/io/engine_render_pov.py
+++ b/release/io/engine_render_pov.py
@@ -19,8 +19,9 @@ def write_pov(filename, scene=None, info_callback = None):
# Only for testing
if not scene:
scene = bpy.data.scenes[0]
-
+
render = scene.render_data
+ world = scene.world
materialTable = {}
def saneName(name):
@@ -33,6 +34,39 @@ def write_pov(filename, scene=None, info_callback = None):
file.write('\tmatrix <%.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f>\n' %\
(matrix[0][0], matrix[0][1], matrix[0][2], matrix[1][0], matrix[1][1], matrix[1][2], matrix[2][0], matrix[2][1], matrix[2][2], matrix[3][0], matrix[3][1], matrix[3][2]) )
+ def blenderMaterialToPovString(material):
+ povstring = 'finish {'
+ if world != None:
+ povstring += 'ambient <%.6f, %.6f, %.6f> ' % tuple([c*material.ambient for c in world.ambient_color])
+
+ povstring += 'diffuse %.6f ' % material.diffuse_reflection
+ povstring += 'specular %.6f ' % material.specular_reflection
+
+
+ if material.raytrace_mirror.enabled:
+ #povstring += 'interior { ior %.6f } ' % material.IOR
+ raytrace_mirror= material.raytrace_mirror
+ if raytrace_mirror.reflect:
+ povstring += 'reflection {'
+ povstring += '<%.6f, %.6f, %.6f>' % tuple(material.mirror_color) # Should ask for ray mirror flag
+ povstring += 'fresnel 1 falloff %.6f exponent %.6f metallic %.6f} ' % (raytrace_mirror.fresnel, raytrace_mirror.fresnel_fac, raytrace_mirror.reflect)
+
+
+
+ if material.raytrace_transparency.enabled:
+ #povstring += 'interior { ior %.6f } ' % material.IOR
+ pass
+
+ #file.write('\t\troughness %.6f\n' % (material.hard*0.5))
+ #file.write('\t\t\tcrand 0.0\n') # Sand granyness
+ #file.write('\t\t\tmetallic %.6f\n' % material.spec)
+ #file.write('\t\t\tphong %.6f\n' % material.spec)
+ #file.write('\t\t\tphong_size %.6f\n' % material.spec)
+ povstring += 'brilliance %.6f ' % (material.specular_hardness/256.0) # Like hardness
+ povstring += '}'
+ #file.write('\t}\n')
+ return povstring
+
def exportCamera():
camera = scene.camera
matrix = camera.matrix
@@ -79,6 +113,10 @@ def write_pov(filename, scene=None, info_callback = None):
file.write('\ttightness 0\n') # 0:10f
file.write('\tpoint_at <0, 0, -1>\n')
+ elif lamp.type == 'SUN':
+ file.write('\tparallel\n')
+ file.write('\tpoint_at <0, 0, -1>\n') # *must* be after 'parallel'
+
elif lamp.type == 'AREA':
size_x = lamp.size
@@ -109,47 +147,68 @@ def write_pov(filename, scene=None, info_callback = None):
file.write('}\n')
- def exportMeshs(sel):
- def bMat2PovString(material):
- povstring = 'finish {'
- if world != None:
- povstring += 'ambient <%.6f, %.6f, %.6f> ' % tuple([c*material.ambient for c in world.ambient_color])
+ def exportMeta(metas):
+
+ # TODO - blenders 'motherball' naming is not supported.
+
+ for ob in metas:
+ meta = ob.data
- povstring += 'diffuse %.6f ' % material.diffuse_reflection
- povstring += 'specular %.6f ' % material.specular_reflection
+ file.write('blob {\n')
+ file.write('\t\tthreshold %.4g\n' % meta.threshold)
+ try:
+ material= meta.materials[0] # lame! - blender cant do enything else.
+ except:
+ material= None
- if material.raytrace_mirror.enabled:
- #povstring += 'interior { ior %.6f } ' % material.IOR
- raytrace_mirror= material.raytrace_mirror
- if raytrace_mirror.reflect:
- povstring += 'reflection {'
- povstring += '<%.6f, %.6f, %.6f>' % tuple(material.mirror_color) # Should ask for ray mirror flag
- povstring += 'fresnel 1 falloff %.6f exponent %.6f metallic %.6f} ' % (raytrace_mirror.fresnel, raytrace_mirror.fresnel_fac, raytrace_mirror.reflect)
+ for elem in meta.elements:
+
+ if elem.type not in ('BALL', 'ELLIPSOID'):
+ continue # Not supported
+ loc = elem.location
+ stiffness= elem.stiffness
+ if elem.negative:
+ stiffness = -stiffness
+
+ if elem.type == 'BALL':
- if material.raytrace_transparency.enabled:
- #povstring += 'interior { ior %.6f } ' % material.IOR
- pass
+ file.write('\tsphere { <%.6g, %.6g, %.6g>, %.4g, %.4g ' % (loc.x, loc.y, loc.z, elem.radius, stiffness))
+
+ # After this wecould do something simple like...
+ # "pigment {Blue} }"
+ # except we'll write the color
+
+ elif elem.type == 'ELLIPSOID':
+ # location is modified by scale
+ file.write('\tsphere { <%.6g, %.6g, %.6g>, %.4g, %.4g ' % (loc.x/elem.size_x, loc.y/elem.size_y, loc.z/elem.size_z, elem.radius, stiffness))
+ file.write( 'scale <%.6g, %.6g, %.6g> ' % (elem.size_x, elem.size_y, elem.size_z))
+
+ if material:
+ # materialString = materialTable[material.name]
+ diffuse_color = material.diffuse_color
+
+ file.write(
+ 'pigment {rgbf<%.3g, %.3g, %.3g, %.3g>} }\n' % \
+ (diffuse_color[0], diffuse_color[1], diffuse_color[2], 1-material.alpha)
+ )
+ else:
+ file.write('}\n')
- #file.write('\t\troughness %.6f\n' % (material.hard*0.5))
- #file.write('\t\t\tcrand 0.0\n') # Sand granyness
- #file.write('\t\t\tmetallic %.6f\n' % material.spec)
- #file.write('\t\t\tphong %.6f\n' % material.spec)
- #file.write('\t\t\tphong_size %.6f\n' % material.spec)
- povstring += 'brilliance %.6f ' % (material.specular_hardness/256.0) # Like hardness
- povstring += '}'
- #file.write('\t}\n')
- return povstring
+ # Write the finish last.
+ if material:
+ file.write('\t%s\n' % materialTable[material.name])
+
+ writeMatrix(ob.matrix)
+ file.write('}\n')
- world = scene.world
-
- # Convert all materials to strings we can access directly per vertex.
- for material in bpy.data.materials:
- materialTable[material.name] = bMat2PovString(material)
+
+
+ def exportMeshs(sel):
ob_num = 0
@@ -452,11 +511,15 @@ def write_pov(filename, scene=None, info_callback = None):
file.write('}\n')
+ # Convert all materials to strings we can access directly per vertex.
+ for material in bpy.data.materials:
+ materialTable[material.name] = blenderMaterialToPovString(material)
+
exportCamera()
#exportMaterials()
sel = scene.objects
- lamps = [l for l in sel if l.type == 'LAMP']
- exportLamps(lamps)
+ exportLamps([l for l in sel if l.type == 'LAMP'])
+ exportMeta([l for l in sel if l.type == 'META'])
exportMeshs(sel)
exportWorld(scene.world)
exportGlobalSettings(scene)