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Diffstat (limited to 'release/plugins/sequence/color-correction-yuv.c')
-rw-r--r--release/plugins/sequence/color-correction-yuv.c220
1 files changed, 220 insertions, 0 deletions
diff --git a/release/plugins/sequence/color-correction-yuv.c b/release/plugins/sequence/color-correction-yuv.c
new file mode 100644
index 00000000000..c68d78c9fc0
--- /dev/null
+++ b/release/plugins/sequence/color-correction-yuv.c
@@ -0,0 +1,220 @@
+/*
+ * Color Correction Plugin (YUV Version) 0.01
+ *
+ * Copyright (c) 2005 Peter Schlaile
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ */
+
+#include "math.h"
+#include "plugin.h"
+#include <stdio.h>
+
+char name[]= "Color Correction";
+
+VarStruct varstr[]= {
+ { NUMSLI|FLO, "St Y:", 0.0, -1.0, 1.0, "Setup Y"},
+ { NUMSLI|FLO, "Gn Y:", 1.0, 0.0, 10.0,"Gain Y"},
+ { NUMSLI|FLO, "Ga Y:", 1.0, 0.0, 10.0, "Gamma Y"},
+
+ { NUMSLI|FLO, "Lo S:", 1.0, 0.0, 10.0,"Saturation Shadows"},
+ { NUMSLI|FLO, "Md S:", 1.0, 0.0, 10.0,"Saturation Midtones"},
+ { NUMSLI|FLO, "Hi S:", 1.0, 0.0, 10.0,"Saturation Highlights"},
+
+ { NUMSLI|FLO, "MA S:", 1.0, 0.0, 10.0,"Master Saturation"},
+ { NUMSLI|FLO, "Lo T:", 0.25, 0.0, 1.0,
+ "Saturation Shadow Thres"},
+ { NUMSLI|FLO, "Hi T:", 0.75, 0.0, 1.0,
+ "Saturation Highlights Thres"},
+ { TOG|INT, "Debug", 0.0, 0.0, 1.0,
+ "Show curves as overlay."},
+};
+
+typedef struct Cast {
+ float setup_y;
+ float gain_y;
+ float gamma_y;
+
+ float sat_shadows;
+ float sat_midtones;
+ float sat_highlights;
+
+ float master_sat;
+ float lo_thres;
+ float hi_thres;
+ int debug;
+} Cast;
+
+float cfra;
+
+void plugin_seq_doit(Cast *, float, float, int, int, ImBuf *, ImBuf *, ImBuf *, ImBuf *);
+
+int plugin_seq_getversion(void) { return B_PLUGIN_VERSION;}
+void plugin_but_changed(int but) {}
+void plugin_init() {}
+
+void plugin_getinfo(PluginInfo *info) {
+ info->name= name;
+ info->nvars= sizeof(varstr)/sizeof(VarStruct);
+ info->cfra= &cfra;
+
+ info->varstr= varstr;
+
+ info->init= plugin_init;
+ info->seq_doit= (SeqDoit) plugin_seq_doit;
+ info->callback= plugin_but_changed;
+}
+
+static void rgb_to_yuv(float rgb[3], float yuv[3]) {
+ yuv[0]= 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2];
+ yuv[1]= 0.492*(rgb[2] - yuv[0]);
+ yuv[2]= 0.877*(rgb[0] - yuv[0]);
+
+ /* Normalize */
+ yuv[1] /= 0.436;
+ yuv[2] /= 0.615;
+}
+
+static void yuv_to_rgb(float yuv[3], float rgb[3]) {
+ yuv[1] *= 0.436;
+ yuv[2] *= 0.615;
+
+ rgb[0] = yuv[2]/0.877 + yuv[0];
+ rgb[2] = yuv[1]/0.492 + yuv[0];
+ rgb[1] = (yuv[0] - 0.299*rgb[0] - 0.114*rgb[2]) / 0.587;
+ if (rgb[0] > 1.0) {
+ rgb[0] = 1.0;
+ }
+ if (rgb[0] < 0.0) {
+ rgb[0] = 0.0;
+ }
+ if (rgb[1] > 1.0) {
+ rgb[1] = 1.0;
+ }
+ if (rgb[1] < 0.0) {
+ rgb[1] = 0.0;
+ }
+ if (rgb[2] > 1.0) {
+ rgb[2] = 1.0;
+ }
+ if (rgb[2] < 0.0) {
+ rgb[2] = 0.0;
+ }
+}
+
+void plugin_seq_doit(Cast *cast, float facf0, float facf1, int width,
+ int height, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *out, ImBuf *use) {
+ char *dest, *src1, *src2;
+ int x, y, c;
+ float rgb[3];
+ float yuv[3];
+ float gamma_table[256];
+ float uv_table[256];
+
+ if (!ibuf1) return;
+
+ dest= (char *) out->rect;
+ src1= (char *) ibuf1->rect;
+
+ for (y = 0; y < 256; y++) {
+ float v = 1.0 * y / 255;
+ v += cast->setup_y;
+ v *= cast->gain_y;
+ v = pow(v, cast->gamma_y);
+ if ( v > 1.0) {
+ v = 1.0;
+ } else if (v < 0.0) {
+ v = 0.0;
+ }
+ gamma_table[y] = v * 255;
+ }
+
+ for (y = 0; y < 256; y++) {
+ float v = 1.0;
+ v *= cast->master_sat;
+ if (y < cast->lo_thres * 255) {
+ v *= cast->sat_shadows;
+ } else if (y > cast->hi_thres * 255) {
+ v *= cast->sat_highlights;
+ } else {
+ v *= cast->sat_midtones;
+ }
+ uv_table[y] = v;
+ }
+
+
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ float fac;
+ rgb[0]= (float)src1[0]/255.0;
+ rgb[1]= (float)src1[1]/255.0;
+ rgb[2]= (float)src1[2]/255.0;
+ rgb_to_yuv(rgb, yuv);
+
+ yuv[0] = gamma_table[(int) (yuv[0] * 255.0)] / 255.0;
+ fac = uv_table[(int) (255.0 * yuv[0])];
+
+ yuv[1] = yuv[1] * fac;
+ yuv[2] = yuv[2] * fac;
+ if (yuv[1] > 1.0) {
+ yuv[1] = 1.0;
+ }
+ if (yuv[1] < -1.0) {
+ yuv[1] = -1.0;
+ }
+ if (yuv[2] > 1.0) {
+ yuv[2] = 1.0;
+ }
+ if (yuv[2] < -1.0) {
+ yuv[2] = -1.0;
+ }
+ yuv_to_rgb(yuv, rgb);
+
+ *dest++ = rgb[0]*255.0;
+ *dest++ = rgb[1]*255.0;
+ *dest++ = rgb[2]*255.0;
+ dest++;
+
+ src1 += 4;
+ }
+ }
+
+ if (cast->debug) {
+ dest= (char *) out->rect;
+ for (c = 0; c < 10; c++) {
+ x = 0;
+ for (y = 0; y < 256; y++) {
+ char val = gamma_table[y];
+ while (x < y * width / 255) {
+ *dest++ = val;
+ *dest++ = val;
+ *dest++ = val;
+ dest++;
+ x++;
+ }
+ }
+ }
+ for (c = 0; c < 10; c++) {
+ x = 0;
+ for (y = 0; y < 256; y++) {
+ char val = uv_table[y] * 255.0/10.0;
+ while (x < y * width / 255) {
+ *dest++ = val;
+ *dest++ = val;
+ *dest++ = val;
+ dest++;
+ x++;
+ }
+ }
+ }
+ }
+}