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Diffstat (limited to 'release/plugins/texture/clouds2.c')
-rw-r--r--release/plugins/texture/clouds2.c178
1 files changed, 0 insertions, 178 deletions
diff --git a/release/plugins/texture/clouds2.c b/release/plugins/texture/clouds2.c
deleted file mode 100644
index 8561d11dc3b..00000000000
--- a/release/plugins/texture/clouds2.c
+++ /dev/null
@@ -1,178 +0,0 @@
-/**
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include <math.h>
-#include "plugin.h"
-
-/* ******************** GLOBAL VARIABLES ***************** */
-
-/* Texture name */
-
-char name[24]= "Clouds2";
-
-/* Subtype names must be less than 15 characters */
-
-#define NR_TYPES 3
-char stnames[NR_TYPES][16]= {"Intens", "Col", "Bump" };
-
-/* Structure for buttons,
- * butcode name default min max 0
- */
-
-VarStruct varstr[]= {
-{ NUM|FLO, "Offset", -0.5, -20.0, 20.0, ""},
-{ NUM|INT, "Depth", 8.0, 1.0, 12.0, ""},
-{ NUM|FLO, "Scale", 2.2, -20.0, 20.0, ""},
-{ NUM|FLO, "Falloff", 1.0, -20.0, 20.0, ""}
-};
-
-/* The cast struct is for input in the main doit function
- Varstr and Cast must have the same variables in the same order,
- INCLUDING dummy variables for label fields. */
-
-typedef struct Cast {
- float offset;
- int depth;
- float txtscale;
- float falloff;
-} Cast;
-
-/* result:
- Intensity, R, G, B, Alpha, nor.x, nor.y, nor.z
- */
-
-float result[8];
-
-/* cfra: the current frame */
-
-float cfra;
-
-int plugin_tex_doit(int, Cast*, float*, float*, float*, float*);
-void plugin_instance_init(Cast*);
-
-/* ******************** Fixed functions ***************** */
-
-int plugin_tex_getversion(void)
-{
- return B_PLUGIN_VERSION;
-}
-
-void plugin_but_changed(int but)
-{
-}
-
-void plugin_init(void)
-{
-
-}
-
-/*
- * initialize any data for a particular instance of
- * the plugin here
- */
-void plugin_instance_init(Cast *cast)
-{
-}
-
-/* this function should not be changed: */
-
-void plugin_getinfo(PluginInfo *info)
-{
- info->name= name;
- info->stypes= NR_TYPES;
- info->nvars= sizeof(varstr)/sizeof(VarStruct);
-
- info->snames= stnames[0];
- info->result= result;
- info->cfra= &cfra;
- info->varstr= varstr;
-
- info->init= plugin_init;
- info->tex_doit= (TexDoit) plugin_tex_doit;
- info->callback= plugin_but_changed;
- info->instance_init= (void (*)(void *)) plugin_instance_init;
-}
-
-/* ********************* the texture ******************** */
-
-
-int plugin_tex_doit(int stype, Cast *cast, float *texvec, float *dxt, float *dyt, float *result)
-{
- float val = 0.0;
- float a = 1.0;
- float p[3];
- float tv[3];
- int i;
- int res = TEX_INT;
-
- tv[0]=(texvec[0]+1.0)/2.0;
- tv[1]=(texvec[1]+1.0)/2.0;
- tv[2]=(texvec[2]+1.0)/2.0;
-
- p[0] = cast->txtscale * tv[0];
- p[1] = cast->txtscale * tv[1];
- p[2] = cast->txtscale * tv[2];
-
- for (i=0; i<cast->depth; i++) {
- val += a * hnoise(1.0, p[0], p[1], p[2]);
-
- p[0] *= 2.0;
- p[1] *= 2.0;
- p[2] *= 2.0;
- a *= 0.5;
- }
-
- /* always return this value */
- result[0] = CLAMP (val+cast->offset, 0.0, 1.0) * pow (fabs(sqrt(tv[0]*tv[0]+tv[1]*tv[1]+tv[2]*tv[2])), cast->falloff);
-
- if (stype==1) {
- /*
- * this is r, g, b, a:
- */
- result[1]= 0.5*result[0];
- result[2]= 1.0-val;
- result[3]= fsqrt(fabs(result[0]));
- result[4]= 1.0;
-
- res |= TEX_RGB;
- }
- if (stype==2) {
- /*
- * This value is the displacement of the actual normal in
- * the Material calculation.
- */
- result[5]+= val;
- result[6]+= 1.0-val;
- result[7]= 0.0;
-
- res |= TEX_NOR;
- }
-
- return res;
-}
-