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Diffstat (limited to 'release/scripts/DirectX8Exporter.py')
-rw-r--r-- | release/scripts/DirectX8Exporter.py | 31 |
1 files changed, 30 insertions, 1 deletions
diff --git a/release/scripts/DirectX8Exporter.py b/release/scripts/DirectX8Exporter.py index c37f6dceba6..0eea95bcc93 100644 --- a/release/scripts/DirectX8Exporter.py +++ b/release/scripts/DirectX8Exporter.py @@ -6,9 +6,38 @@ Blender: 234 Group: 'Export' Submenu: 'Export to DX8 file format' export Submenu: 'How to use this exporter?' help -Tip: 'Export to DirectX8 text file format format.' +Tip: 'Export to DirectX8 text file format' """ +__author__ = "Arben (Ben) Omari" +__url__ = ("blender", "elysiun", "Author's site, http://www.omariben.too.it") +__version__ = "1.0" + +__bpydoc__ = """\ +This script exports a Blender mesh with armature to DirectX 8's text file +format. + +Usage: + +1) There should be only one mesh and one armature in the scene; + +2) Before parenting set:<br> + a) Armature and mesh must have the same origin location +(in the 3d View press N (menu Object->"Transform Properties") for both and set +same LocX, LocY and LocZ);<br> + b) Armature and mesh must have the same rotation +(select them and press Ctrl + A); + +3) Set the number of the animation frames to export; + +4) Read warnings (if any) in console. + +Notes:<br> + Check author's site or the elYsiun forum for a new beta version of the +DX exporter. +""" + + # $Id$ # # DirectX8Exporter.py version 1.0 |