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Diffstat (limited to 'release/scripts/DirectX8Exporter.py')
-rw-r--r--release/scripts/DirectX8Exporter.py31
1 files changed, 30 insertions, 1 deletions
diff --git a/release/scripts/DirectX8Exporter.py b/release/scripts/DirectX8Exporter.py
index c37f6dceba6..0eea95bcc93 100644
--- a/release/scripts/DirectX8Exporter.py
+++ b/release/scripts/DirectX8Exporter.py
@@ -6,9 +6,38 @@ Blender: 234
Group: 'Export'
Submenu: 'Export to DX8 file format' export
Submenu: 'How to use this exporter?' help
-Tip: 'Export to DirectX8 text file format format.'
+Tip: 'Export to DirectX8 text file format'
"""
+__author__ = "Arben (Ben) Omari"
+__url__ = ("blender", "elysiun", "Author's site, http://www.omariben.too.it")
+__version__ = "1.0"
+
+__bpydoc__ = """\
+This script exports a Blender mesh with armature to DirectX 8's text file
+format.
+
+Usage:
+
+1) There should be only one mesh and one armature in the scene;
+
+2) Before parenting set:<br>
+ a) Armature and mesh must have the same origin location
+(in the 3d View press N (menu Object->"Transform Properties") for both and set
+same LocX, LocY and LocZ);<br>
+ b) Armature and mesh must have the same rotation
+(select them and press Ctrl + A);
+
+3) Set the number of the animation frames to export;
+
+4) Read warnings (if any) in console.
+
+Notes:<br>
+ Check author's site or the elYsiun forum for a new beta version of the
+DX exporter.
+"""
+
+
# $Id$
#
# DirectX8Exporter.py version 1.0