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Diffstat (limited to 'release/scripts/DirectXExporter.py')
-rw-r--r-- | release/scripts/DirectXExporter.py | 27 |
1 files changed, 26 insertions, 1 deletions
diff --git a/release/scripts/DirectXExporter.py b/release/scripts/DirectXExporter.py index c2cee3a4c11..9303683e269 100644 --- a/release/scripts/DirectXExporter.py +++ b/release/scripts/DirectXExporter.py @@ -6,9 +6,34 @@ Blender: 234 Group: 'Export' Submenu: 'Only mesh data...' mesh Submenu: 'Animation(not armature yet)...' anim -Tip: 'Export to DirectX text file format format.' +Tip: 'Export to DirectX text file format' """ +__author__ = "Arben (Ben) Omari" +__url__ = ("blender", "elysiun", "Author's site, http://www.omariben.too.it") +__version__ = "1.0" + +__bpydoc__ = """\ +This script exports Blender uv-textured meshes with animation frame keys to +DirectX 7's text file format. + +Usage: + +Run the script and check console for possible warning messages. + +Supported:<br> + UV-textured meshes with animation frame (location, rotation) keys. + +Known issues:<br> + Some DX format viewers don't support Material names with dots +('.') in them. + +Notes:<br> + Check author's site or the elYsiun forum for a new beta version of the +DX exporter. +""" + + # $Id$ # # DirectX.py version 1.0 |