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Diffstat (limited to 'release/scripts/bpymodules/BPyMesh_redux.py')
-rw-r--r--release/scripts/bpymodules/BPyMesh_redux.py47
1 files changed, 38 insertions, 9 deletions
diff --git a/release/scripts/bpymodules/BPyMesh_redux.py b/release/scripts/bpymodules/BPyMesh_redux.py
index b3ea615371b..4636866ab6e 100644
--- a/release/scripts/bpymodules/BPyMesh_redux.py
+++ b/release/scripts/bpymodules/BPyMesh_redux.py
@@ -58,7 +58,7 @@ def ed_key(ed):
if i1<i2: return i1,i2
return i2,i1
-def redux(ob, REDUX=0.5, BOUNDRY_WEIGHT=2.0, REMOVE_DOUBLES=False, FACE_AREA_WEIGHT=1.0, FACE_TRIANGULATE=True, DO_UV=True, DO_VCOL=True, DO_WEIGHTS=True):
+def redux(ob, REDUX=0.5, BOUNDRY_WEIGHT=2.0, REMOVE_DOUBLES=False, FACE_AREA_WEIGHT=1.0, FACE_TRIANGULATE=True, DO_UV=True, DO_VCOL=True, DO_WEIGHTS=True, VGROUP_INF_REDUX= None, VGROUP_INF_WEIGHT=0.5):
"""
BOUNDRY_WEIGHT - 0 is no boundry weighting. 2.0 will make them twice as unlikely to collapse.
FACE_AREA_WEIGHT - 0 is no weight. 1 is normal, 2.0 is higher.
@@ -94,9 +94,16 @@ def redux(ob, REDUX=0.5, BOUNDRY_WEIGHT=2.0, REMOVE_DOUBLES=False, FACE_AREA_WEI
if REMOVE_DOUBLES:
me.remDoubles(0.0001)
- if (not me.getVertGroupNames()) and DO_WEIGHTS:
+ vgroups= me.getVertGroupNames()
+
+ if not me.getVertGroupNames():
DO_WEIGHTS= False
+ if (VGROUP_INF_REDUX!= None and VGROUP_INF_REDUX not in vgroups) or\
+ VGROUP_INF_WEIGHT==0.0:
+ VGROUP_INF_REDUX= None
+ del vgroups
+
OLD_MESH_MODE= Blender.Mesh.Mode()
Blender.Mesh.Mode(Blender.Mesh.SelectModes.VERTEX)
@@ -267,6 +274,13 @@ def redux(ob, REDUX=0.5, BOUNDRY_WEIGHT=2.0, REMOVE_DOUBLES=False, FACE_AREA_WEI
vert_weights[ii] += no_ang
+ # Use a vertex group as a weighting.
+ if VGROUP_INF_REDUX!=None:
+ vert_weights_map= [1.0] * len(verts)
+ # Get Weights from a vgroup.
+ for i, wd in enumerate(vWeightDict):
+ try: vert_weights_map[i]= 1+(wd[VGROUP_INF_REDUX] * VGROUP_INF_WEIGHT)
+ except: pass
# BOUNDRY CHECKING AND WEIGHT EDGES. CAN REMOVE
# Now we know how many faces link to an edge. lets get all the boundry verts
@@ -421,6 +435,13 @@ def redux(ob, REDUX=0.5, BOUNDRY_WEIGHT=2.0, REMOVE_DOUBLES=False, FACE_AREA_WEI
# do *= because we face the boundry weight to initialize the weight. 1.0 default.
ced.collapse_weight*= ((no_ang * ced.length) * (1-(1/angle_diff)))# / max(len(test_faces), 1)
+
+
+ # are we using a weight map
+ if VGROUP_INF_REDUX:
+ v= vert_weights_map[i1]+vert_weights_map[i2]
+ ced.collapse_weight*= v
+
# We can calculate the weights on __init__ but this is higher qualuity.
for ced in collapse_edges:
@@ -496,14 +517,22 @@ def redux(ob, REDUX=0.5, BOUNDRY_WEIGHT=2.0, REMOVE_DOUBLES=False, FACE_AREA_WEI
else:
w1/= wscale
w2/= wscale
- wd= vWeightDict[i1] # v1 weight dict
- for group_key, weight_value in wd.iteritems():
- wd[group_key]= weight_value*w1
- wd= vWeightDict[i2] # v1 weight dict
- for group_key, weight_value in wd.iteritems():
- wd[group_key]= weight_value*w2
-
+
+ # add verts vgroups to eachother
+ wd1= vWeightDict[i1] # v1 weight dict
+ wd2= vWeightDict[i2] # v1 weight dict
+
+ # Make sure vert groups on both verts exist.
+ for wd_from, wd_to in ((wd1, wd2), (wd2, wd1)):
+ for group_key, weight_value in wd_from.iteritems():
+ try: wd_to[group_key] # We have this weight?
+ except: wd_to[group_key]= 0.0 # Adding a zero weight.
+
+ # Mix the weights for vert groups
+ for group_key in wd_from.iterkeys():
+ wd1[group_key]= wd2[group_key]= (wd1[group_key]*w1) + (wd2[group_key]*w2)
+
if DO_UV or DO_VCOL:
# Handel UV's and vert Colors!