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Diffstat (limited to 'release/scripts/bpymodules/defaultdoodads.py')
-rw-r--r--release/scripts/bpymodules/defaultdoodads.py694
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diff --git a/release/scripts/bpymodules/defaultdoodads.py b/release/scripts/bpymodules/defaultdoodads.py
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+# Default Doodad Set for Discombobulator
+# by Evan J. Rosky, 2005
+# GPL- http://www.gnu.org/copyleft/gpl.html
+#
+# $Id$
+# --------------------------------------------------------------------------
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# Copyright (C) 2005: Evan J. Rosky
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+# --------------------------------------------------------------------------
+
+
+#Run discombobulator.py, not this.
+
+import Blender
+from Blender import NMesh,Object,Material
+from Blender.NMesh import Vert,Face
+from Blender.Mathutils import *
+
+import BPyMathutils
+from BPyMathutils import genrand
+a = BPyMathutils.sgenrand(4859)
+
+#Create random numbers
+def randnum(low,high):
+ num = genrand()
+ num = num*(high-low)
+ num = num+low
+ return num
+
+face = Face()
+xmin = Vector([0,0,0])
+xmax = Vector([0,0,0])
+ymin = Vector([0,0,0])
+ymax = Vector([0,0,0])
+mxmin = Vector([0,0,0])
+mxmax = Vector([0,0,0])
+mymin = Vector([0,0,0])
+mymax = Vector([0,0,0])
+doodadCenter = Vector([0,0,0])
+orientation = 0
+center = Vector([0,0,0])
+tosel = 0
+seltopsonly = 0
+tempx = []
+doodadMesh = NMesh.GetRaw()
+
+#face is the face to add the doodad to.
+#sizeX and sizeY are values from 0.0 to 1.0 that represents a percentage the face that is covered by the doodad.
+#height is how tall the doodad is.
+
+def topsonly(seltops):
+ global seltopsonly
+ seltopsonly = seltops
+
+#Find center and orientation of doodad
+def findDoodadCenter(sizeX, sizeY):
+ #globalizing junk
+ global face
+ global xmin
+ global xmax
+ global ymin
+ global ymax
+ global orientation
+ global doodadCenter
+ global center
+ global tosel
+ global mxmin
+ global mxmax
+ global mymin
+ global mymax
+ global tempx
+ global seltopsonly
+
+ #Find the center of the face
+ center = Vector([0,0,0])
+ for pt in face.v:
+ center = center + pt.co
+ center = center/len(face.v)
+
+ #Find Temp Location Range by looking at the sizes
+ txmin = (((face.v[0].co + face.v[3].co)/2) - center)*(1-sizeX) + center
+ txmax = (((face.v[1].co + face.v[2].co)/2) - center)*(1-sizeX) + center
+ tymin = (((face.v[0].co + face.v[1].co)/2) - center)*(1-sizeY) + center
+ tymax = (((face.v[2].co + face.v[3].co)/2) - center)*(1-sizeY) + center
+
+ #Find Center of doodad
+ amtx = randnum(0.0,1.0)
+ amty = randnum(0.0,1.0)
+ thepoint = (((((txmin - txmax)*amtx + txmax) - ((tymin - tymax)*amty + tymax))*.5 + ((tymin - tymax)*amty + tymax)) - center)*2 + center
+ doodadCenter = Vector([thepoint[0],thepoint[1],thepoint[2]])
+
+ #Find Main Range by looking at the sizes
+ mxmin = (face.v[0].co + face.v[3].co)/2
+ mxmax = (face.v[1].co + face.v[2].co)/2
+ mymin = (face.v[0].co + face.v[1].co)/2
+ mymax = (face.v[2].co + face.v[3].co)/2
+
+ #Find x/y equivs for whole face
+ ve1 = (txmin - txmax)*amtx + txmax
+ ve1 = ve1 - mxmax
+ nax = ve1.length
+ ve1 = (mxmin - mxmax)
+ nax = nax/ve1.length
+
+ ve1 = (tymin - tymax)*amty + tymax
+ ve1 = ve1 - mymax
+ nay = ve1.length
+ ve1 = (mymin - mymax)
+ nay = nay/ve1.length
+
+ #Find new box thing
+ tempx = []
+ amtx = nax-sizeX/2
+ amty = nay-sizeY/2
+ tempx.append((((((mxmin - mxmax)*amtx + mxmax) - ((mymin - mymax)*amty + mymax))*.5 + ((mymin - mymax)*amty + mymax)) - center)*2 + center)
+
+ amtx = nax-sizeX/2
+ amty = nay+sizeY/2
+ tempx.append((((((mxmin - mxmax)*amtx + mxmax) - ((mymin - mymax)*amty + mymax))*.5 + ((mymin - mymax)*amty + mymax)) - center)*2 + center)
+
+ amtx = nax+sizeX/2
+ amty = nay+sizeY/2
+ tempx.append((((((mxmin - mxmax)*amtx + mxmax) - ((mymin - mymax)*amty + mymax))*.5 + ((mymin - mymax)*amty + mymax)) - center)*2 + center)
+
+ amtx = nax+sizeX/2
+ amty = nay-sizeY/2
+ tempx.append((((((mxmin - mxmax)*amtx + mxmax) - ((mymin - mymax)*amty + mymax))*.5 + ((mymin - mymax)*amty + mymax)) - center)*2 + center)
+
+ #Find New Location Range by looking at the sizes
+ xmin = (tempx[0] + tempx[3])/2
+ xmax = (tempx[1] + tempx[2])/2
+ ymin = (tempx[0] + tempx[1])/2
+ ymax = (tempx[2] + tempx[3])/2
+
+#Make a point
+def makePoint(x,y,z=0):
+ global xmin
+ global xmax
+ global ymin
+ global ymax
+ global doodadCenter
+ global tosel
+ global seltopsonly
+ global face
+
+ amtx = x
+ amty = y
+ thepoint = (((((xmin - xmax)*amtx + xmax) - ((ymin - ymax)*amty + ymax))*.5 + ((ymin - ymax)*amty + ymax)) - doodadCenter)*2 + doodadCenter
+ thepoint = thepoint + z*Vector(face.no)
+ tver = Vert(thepoint[0],thepoint[1],thepoint[2])
+ if tosel == 1 and seltopsonly == 0 and z == 0:
+ tver.sel = 1
+ return tver
+
+#extrude ground-plane(s)
+def extrudedoodad(vArray,heig):
+ global face
+ global doodadMesh
+ global tosel
+
+ topVArray = []
+
+ doodadMesh.verts.extend(vArray)
+
+ #Create array for extruded verts
+ for ind in range(0,(len(vArray))):
+ point = vArray[ind].co + heig*Vector(face.no)
+ ver = Vert(point[0],point[1],point[2])
+ if tosel == 1:
+ ver.sel = 1
+ topVArray.append(ver)
+ doodadMesh.verts.append(topVArray[ind])
+
+ #make faces around sides
+ for ind in range(0,(len(vArray) - 1)):
+ face = Face()
+ face.v.extend([vArray[ind],vArray[ind+1],topVArray[ind+1],topVArray[ind]])
+ if tosel == 1 and seltopsonly == 0: face.sel = 1
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([vArray[len(vArray) - 1],vArray[0],topVArray[0],topVArray[len(topVArray) - 1]])
+ if tosel == 1 and seltopsonly == 0:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+
+ return topVArray
+
+#For switching face vertices
+def fixvertindex(ind):
+ if ind > 3:
+ indx = ind - 4
+ else:
+ indx = ind
+ return indx
+
+#runs doodads
+def createDoodad(indexArray,facec,minsi,maxsi,minhei,maxhei,selec,amtmin,amtmax,facpercent):
+ global doodadMesh
+ global seltopsonly
+ global tosel
+
+ doodadMesh = NMesh.GetRaw()
+
+ theamt = round(randnum(amtmin,amtmax),0)
+ theamt = int(theamt)
+ tosel = selec
+
+ for i in range(0,(theamt)):
+ if randnum(0,1) <= facpercent:
+ index = round(randnum(1,len(indexArray)),0)
+ index = indexArray[(int(index) - 1)]
+
+ Xsi = randnum(minsi,maxsi)
+ Ysi = randnum(minsi,maxsi)
+ hei = randnum(minhei,maxhei)
+
+ #Determine orientation
+ orient = int(round(randnum(0.0,3.0)))
+
+ facer = Face()
+ facer.v.extend([facec.v[orient],facec.v[fixvertindex(1+orient)],facec.v[fixvertindex(2+orient)],facec.v[fixvertindex(3+orient)]])
+
+ if index == 1:
+ singleBox(facer,Xsi,Ysi,hei)
+ if index == 2:
+ doubleBox(facer,Xsi,Ysi,hei)
+ if index == 3:
+ tripleBox(facer,Xsi,Ysi,hei)
+ if index == 4:
+ LShape(facer,Xsi,Ysi,hei)
+ if index == 5:
+ TShape(facer,Xsi,Ysi,hei)
+ if index == 6:
+ if randnum(0.0,1.0) > .5:
+ SShape(facer,Xsi,Ysi,hei)
+ else:
+ ZShape(facer,Xsi,Ysi,hei)
+
+ return doodadMesh
+
+#Single Box Doodad
+def singleBox(facel, Xsize, Ysize, height):
+ #globaling junk
+ global face
+ global tosel
+ global doodadMesh
+
+ face = Face()
+ face = facel
+
+ findDoodadCenter(Xsize, Ysize)
+
+ vertArray = []
+
+ #place four points
+ vertArray.append(makePoint(0,0))
+ vertArray.append(makePoint(0,1))
+ vertArray.append(makePoint(1,1))
+ vertArray.append(makePoint(1,0))
+ topVertArray = extrudedoodad(vertArray,height)
+
+ face = Face()
+ face.v.extend(vertArray)
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend(topVertArray)
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+
+#Double Box Doodad
+def doubleBox(facel, Xsize, Ysize, height):
+ #globaling junk
+ global face
+ global tosel
+ global doodadMesh
+
+ face = Face()
+ face = facel
+
+ findDoodadCenter(Xsize, Ysize)
+
+ vertArray = []
+
+ #place first box
+ vertArray.append(makePoint(0,0))
+ vertArray.append(makePoint(0,1))
+ vertArray.append(makePoint(0.45,1))
+ vertArray.append(makePoint(0.45,0))
+ topVertArray = extrudedoodad(vertArray,height)
+
+ face = Face()
+ face.v.extend(vertArray)
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend(topVertArray)
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+
+ vertArray = []
+
+ #place second box
+ vertArray.append(makePoint(0.55,0))
+ vertArray.append(makePoint(0.55,1))
+ vertArray.append(makePoint(1,1))
+ vertArray.append(makePoint(1,0))
+ topVertArray = extrudedoodad(vertArray,height)
+
+ face = Face()
+ face.v.extend(vertArray)
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend(topVertArray)
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+
+#Triple Box Doodad
+def tripleBox(facel, Xsize, Ysize, height):
+ #globaling junk
+ global face
+ global tosel
+ global doodadMesh
+
+ face = Face()
+ face = facel
+
+ findDoodadCenter(Xsize, Ysize)
+
+ vertArray = []
+
+ #place first box
+ vertArray.append(makePoint(0,0))
+ vertArray.append(makePoint(0,1))
+ vertArray.append(makePoint(0.3,1))
+ vertArray.append(makePoint(0.3,0))
+ topVertArray = extrudedoodad(vertArray,height)
+
+ face = Face()
+ face.v.extend(vertArray)
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend(topVertArray)
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+
+ vertArray = []
+
+ #place second box
+ vertArray.append(makePoint(0.35,0))
+ vertArray.append(makePoint(0.35,1))
+ vertArray.append(makePoint(0.65,1))
+ vertArray.append(makePoint(0.65,0))
+ topVertArray = extrudedoodad(vertArray,height)
+
+ face = Face()
+ face.v.extend(vertArray)
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend(topVertArray)
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+
+ vertArray = []
+
+ #place third box
+ vertArray.append(makePoint(0.7,0))
+ vertArray.append(makePoint(0.7,1))
+ vertArray.append(makePoint(1,1))
+ vertArray.append(makePoint(1,0))
+ topVertArray = extrudedoodad(vertArray,height)
+
+ face = Face()
+ face.v.extend(vertArray)
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend(topVertArray)
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+
+#The "L" Shape
+def LShape(facel, Xsize, Ysize, height):
+ #globaling junk
+ global face
+ global tosel
+ global doodadMesh
+
+ face = Face()
+ face = facel
+
+ findDoodadCenter(Xsize, Ysize)
+
+ rcon1 = randnum(0.2,0.8)
+ rcon2 = randnum(0.2,0.8)
+
+ vertArray = []
+
+ #place L shape
+ vertArray.append(makePoint(0,0))
+ vertArray.append(makePoint(0,rcon1))
+ vertArray.append(makePoint(0,1))
+ vertArray.append(makePoint(rcon2,1))
+ vertArray.append(makePoint(rcon2,rcon1))
+ vertArray.append(makePoint(1,rcon1))
+ vertArray.append(makePoint(1,0))
+ vertArray.append(makePoint(rcon2,0))
+ topVertArray = extrudedoodad(vertArray,height)
+
+ face = Face()
+ face.v.extend([vertArray[0],vertArray[1],vertArray[4],vertArray[7]])
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([vertArray[1],vertArray[2],vertArray[3],vertArray[4]])
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([vertArray[4],vertArray[5],vertArray[6],vertArray[7]])
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+
+ face = Face()
+ face.v.extend([topVertArray[0],topVertArray[1],topVertArray[4],topVertArray[7]])
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([topVertArray[1],topVertArray[2],topVertArray[3],topVertArray[4]])
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([topVertArray[4],topVertArray[5],topVertArray[6],topVertArray[7]])
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+
+#The "T" Shape
+def TShape(facel, Xsize, Ysize, height):
+ #globaling junk
+ global face
+ global tosel
+ global doodadMesh
+
+ face = Face()
+ face = facel
+
+ findDoodadCenter(Xsize, Ysize)
+
+ rcony = randnum(0.25,0.75)
+ rconx1 = randnum(0.1,0.49)
+ rconx2 = randnum(0.51,0.9)
+
+ vertArray = []
+
+ #place T shape
+ vertArray.append(makePoint(0,0))
+ vertArray.append(makePoint(0,rcony))
+ vertArray.append(makePoint(rconx1,rcony))
+ vertArray.append(makePoint(rconx1,1))
+ vertArray.append(makePoint(rconx2,1))
+ vertArray.append(makePoint(rconx2,rcony))
+ vertArray.append(makePoint(1,rcony))
+ vertArray.append(makePoint(1,0))
+ vertArray.append(makePoint(rconx2,0))
+ vertArray.append(makePoint(rconx1,0))
+ topVertArray = extrudedoodad(vertArray,height)
+
+ face = Face()
+ face.v.extend([vertArray[0],vertArray[1],vertArray[2],vertArray[9]])
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([vertArray[2],vertArray[3],vertArray[4],vertArray[5]])
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([vertArray[5],vertArray[6],vertArray[7],vertArray[8]])
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([vertArray[8],vertArray[9],vertArray[2],vertArray[5]])
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+
+ face = Face()
+ face.v.extend([topVertArray[0],topVertArray[1],topVertArray[2],topVertArray[9]])
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([topVertArray[2],topVertArray[3],topVertArray[4],topVertArray[5]])
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([topVertArray[5],topVertArray[6],topVertArray[7],topVertArray[8]])
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([topVertArray[8],topVertArray[9],topVertArray[2],topVertArray[5]])
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+
+#The "S" or "Z" Shapes
+def SShape(facel, Xsize, Ysize, height):
+ #globaling junk
+ global face
+ global tosel
+ global doodadMesh
+
+ face = Face()
+ face = facel
+
+ findDoodadCenter(Xsize, Ysize)
+
+ rcony1 = randnum(0.1,0.49)
+ rcony2 = randnum(0.51,0.9)
+ rconx1 = randnum(0.1,0.49)
+ rconx2 = randnum(0.51,0.9)
+
+ vertArray = []
+
+ #place S shape
+ vertArray.append(makePoint(0,0))
+ vertArray.append(makePoint(0,rcony1))
+ vertArray.append(makePoint(rconx1,rcony1))
+ vertArray.append(makePoint(rconx1,rcony2))
+ vertArray.append(makePoint(rconx1,1))
+ vertArray.append(makePoint(rconx2,1))
+ vertArray.append(makePoint(1,1))
+ vertArray.append(makePoint(1,rcony2))
+ vertArray.append(makePoint(rconx2,rcony2))
+ vertArray.append(makePoint(rconx2,rcony1))
+ vertArray.append(makePoint(rconx2,0))
+ vertArray.append(makePoint(rconx1,0))
+ topVertArray = extrudedoodad(vertArray,height)
+
+ face = Face()
+ face.v.extend([vertArray[0],vertArray[1],vertArray[2],vertArray[11]])
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([vertArray[2],vertArray[9],vertArray[10],vertArray[11]])
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([vertArray[2],vertArray[3],vertArray[8],vertArray[9]])
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([vertArray[3],vertArray[4],vertArray[5],vertArray[8]])
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([vertArray[5],vertArray[6],vertArray[7],vertArray[8]])
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+
+ face = Face()
+ face.v.extend([topVertArray[0],topVertArray[1],topVertArray[2],topVertArray[11]])
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([topVertArray[2],topVertArray[9],topVertArray[10],topVertArray[11]])
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([topVertArray[2],topVertArray[3],topVertArray[8],topVertArray[9]])
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([topVertArray[3],topVertArray[4],topVertArray[5],topVertArray[8]])
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([topVertArray[5],topVertArray[6],topVertArray[7],topVertArray[8]])
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+
+def ZShape(facel, Xsize, Ysize, height):
+ #globaling junk
+ global face
+ global tosel
+ global doodadMesh
+
+ face = Face()
+ face = facel
+
+ findDoodadCenter(Xsize, Ysize)
+
+ rcony1 = randnum(0.1,0.49)
+ rcony2 = randnum(0.51,0.9)
+ rconx1 = randnum(0.1,0.49)
+ rconx2 = randnum(0.51,0.9)
+
+ vertArray = []
+
+ #place Z shape
+ vertArray.append(makePoint(0,0))
+ vertArray.append(makePoint(0,rcony1))
+ vertArray.append(makePoint(0,rcony2))
+ vertArray.append(makePoint(rconx1,rcony2))
+ vertArray.append(makePoint(rconx2,rcony2))
+ vertArray.append(makePoint(rconx2,1))
+ vertArray.append(makePoint(1,1))
+ vertArray.append(makePoint(1,rcony2))
+ vertArray.append(makePoint(1,rcony1))
+ vertArray.append(makePoint(rconx2,rcony1))
+ vertArray.append(makePoint(rconx1,rcony1))
+ vertArray.append(makePoint(rconx1,0))
+ topVertArray = extrudedoodad(vertArray,height)
+
+ face = Face()
+ face.v.extend([vertArray[0],vertArray[1],vertArray[10],vertArray[11]])
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([vertArray[1],vertArray[2],vertArray[3],vertArray[10]])
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([vertArray[3],vertArray[4],vertArray[9],vertArray[10]])
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([vertArray[4],vertArray[7],vertArray[8],vertArray[9]])
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([vertArray[4],vertArray[5],vertArray[6],vertArray[7]])
+ face.v.reverse()
+ doodadMesh.faces.append(face)
+
+ face = Face()
+ face.v.extend([topVertArray[0],topVertArray[1],topVertArray[10],topVertArray[11]])
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([topVertArray[1],topVertArray[2],topVertArray[3],topVertArray[10]])
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([topVertArray[3],topVertArray[4],topVertArray[9],topVertArray[10]])
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([topVertArray[4],topVertArray[7],topVertArray[8],topVertArray[9]])
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+ face = Face()
+ face.v.extend([topVertArray[4],topVertArray[5],topVertArray[6],topVertArray[7]])
+ if tosel == 1:
+ face.sel = 1
+ doodadMesh.faces.append(face)
+