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Diffstat (limited to 'release/scripts/export_map.py')
-rw-r--r-- | release/scripts/export_map.py | 454 |
1 files changed, 0 insertions, 454 deletions
diff --git a/release/scripts/export_map.py b/release/scripts/export_map.py deleted file mode 100644 index 2262ae3b89b..00000000000 --- a/release/scripts/export_map.py +++ /dev/null @@ -1,454 +0,0 @@ -#!BPY - -""" -Name: 'Quake 3 (.map)' -Blender: 249 -Group: 'Export' -Tooltip: 'Export to Quake map format' -""" - -__author__ = 'Campbell Barton' -__version__ = '0.1a' -__email__ = "ideasman42@gmail.com" -__bpydoc__ = """\ -This script Exports a Quake 3 map format. - - Supports meshes, lights and nurbs patch surfaces -""" - -# ***** BEGIN GPL LICENSE BLOCK ***** -# -# Script copyright (C): Campbell Barton -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -# -# ***** END GPL LICENCE BLOCK ***** -# -------------------------------------------------------------------------- - - - - -from Blender import * -import BPyMesh - -PREF_SCALE= Draw.Create(100) -PREF_FACE_THICK= Draw.Create(0.1) -PREF_GRID_SNAP= Draw.Create(0) -# Quake 1/2? -# PREF_DEF_TEX_OPTS= Draw.Create(' 0 0 0 1 1\n') # not user settable yet -# Quake 3+? -PREF_DEF_TEX_OPTS= Draw.Create(' 0 0 0 1 1 0 0 0\n') # not user settable yet - -PREF_NULL_TEX= Draw.Create('NULL') # not user settable yet -PREF_INVIS_TEX= Draw.Create('common/caulk') - -def write_cube2brush(file, faces): - ''' - Takes 6 faces and writes a brush, - these faces can be from 1 mesh, 1 cube within a mesh of larger cubes - Faces could even come from different meshes or be contrived. - ''' - # comment only - # file.write('// brush "%s", "%s"\n' % (ob.name, ob.getData(name_only=1))) - file.write('// brush from cube\n{\n') - - if PREF_GRID_SNAP.val: format_vec= '( %d %d %d ) ' - else: format_vec= '( %.8f %.8f %.8f ) ' - - for f in faces: - # from 4 verts this gets them in reversed order and only 3 of them - # 0,1,2,3 -> 2,1,0 - for v in f.v[2::-1]: - file.write(format_vec % tuple(v.co) ) - - try: mode= f.mode - except: mode= 0 - - if mode & Mesh.FaceModes.INVISIBLE: - file.write(PREF_INVIS_TEX.val) - else: - try: image= f.image - except: image= None - - if image: file.write(sys.splitext(sys.basename(image.filename))[0]) - else: file.write(PREF_NULL_TEX.val) - - # Texture stuff ignored for now - file.write(PREF_DEF_TEX_OPTS.val) - file.write('}\n') - - -def round_vec(v): - if PREF_GRID_SNAP.val: - return round(v.x), round(v.y), round(v.z) - else: - return tuple(v) - -def write_face2brush(file, face): - ''' - takes a face and writes it as a brush - each face is a cube/brush - ''' - - if PREF_GRID_SNAP.val: format_vec= '( %d %d %d ) ' - else: format_vec= '( %.8f %.8f %.8f ) ' - - - image_text= PREF_NULL_TEX.val - - try: mode= face.mode - except: mode= 0 - - if mode & Mesh.FaceModes.INVISIBLE: - image_text= PREF_INVIS_TEX.val - else: - try: image= face.image - except: image= None - if image: image_text = sys.splitext(sys.basename(image.filename))[0] - - # original verts as tuples for writing - orig_vco= [tuple(v.co) for v in face] - - # new verts that give the face a thickness - dist= PREF_SCALE.val * PREF_FACE_THICK.val - new_vco= [round_vec(v.co - (v.no * dist)) for v in face] - #new_vco= [round_vec(v.co - (face.no * dist)) for v in face] - - file.write('// brush from face\n{\n') - # front - for co in orig_vco[2::-1]: - file.write(format_vec % co ) - file.write(image_text) - # Texture stuff ignored for now - file.write(PREF_DEF_TEX_OPTS.val) - - - for co in new_vco[:3]: - file.write(format_vec % co ) - if mode & Mesh.FaceModes.TWOSIDE: - file.write(image_text) - else: - file.write(PREF_INVIS_TEX.val) - - # Texture stuff ignored for now - file.write(PREF_DEF_TEX_OPTS.val) - - # sides. - if len(orig_vco)==3: # Tri, it seemms tri brushes are supported. - index_pairs= ((0,1), (1,2), (2,0)) - else: - index_pairs= ((0,1), (1,2), (2,3), (3,0)) - - for i1, i2 in index_pairs: - for co in orig_vco[i1], orig_vco[i2], new_vco[i2]: - file.write( format_vec % co ) - file.write(PREF_INVIS_TEX.val) - file.write(PREF_DEF_TEX_OPTS.val) - - file.write('}\n') - -def is_cube_facegroup(faces): - ''' - Returens a bool, true if the faces make up a cube - ''' - # cube must have 6 faces - if len(faces) != 6: - print '1' - return False - - # Check for quads and that there are 6 unique verts - verts= {} - for f in faces: - if len(f)!= 4: - return False - - for v in f: - verts[v.index]= 0 - - if len(verts) != 8: - return False - - # Now check that each vert has 3 face users - for f in faces: - for v in f: - verts[v.index] += 1 - - for v in verts.itervalues(): - if v != 3: # vert has 3 users? - return False - - # Could we check for 12 unique edges??, probably not needed. - return True - -def is_tricyl_facegroup(faces): - ''' - is the face group a tri cylinder - Returens a bool, true if the faces make an extruded tri solid - ''' - - # cube must have 5 faces - if len(faces) != 5: - print '1' - return False - - # Check for quads and that there are 6 unique verts - verts= {} - tottri= 0 - for f in faces: - if len(f)== 3: - tottri+=1 - - for v in f: - verts[v.index]= 0 - - if len(verts) != 6 or tottri != 2: - return False - - # Now check that each vert has 3 face users - for f in faces: - for v in f: - verts[v.index] += 1 - - for v in verts.itervalues(): - if v != 3: # vert has 3 users? - return False - - # Could we check for 12 unique edges??, probably not needed. - return True - -def write_node_map(file, ob): - ''' - Writes the properties of an object (empty in this case) - as a MAP node as long as it has the property name - classname - returns True/False based on weather a node was written - ''' - props= [(p.name, p.data) for p in ob.game_properties] - - IS_MAP_NODE= False - for name, value in props: - if name=='classname': - IS_MAP_NODE= True - break - - if not IS_MAP_NODE: - return False - - # Write a node - file.write('{\n') - for name_value in props: - file.write('"%s" "%s"\n' % name_value) - if PREF_GRID_SNAP.val: - file.write('"origin" "%d %d %d"\n' % tuple([round(axis*PREF_SCALE.val) for axis in ob.getLocation('worldspace')]) ) - else: - file.write('"origin" "%.6f %.6f %.6f"\n' % tuple([axis*PREF_SCALE.val for axis in ob.getLocation('worldspace')]) ) - file.write('}\n') - return True - - -def export_map(filepath): - - pup_block = [\ - ('Scale:', PREF_SCALE, 1, 1000, 'Scale the blender scene by this value.'),\ - ('Face Width:', PREF_FACE_THICK, 0.01, 10, 'Thickness of faces exported as brushes.'),\ - ('Grid Snap', PREF_GRID_SNAP, 'snaps floating point values to whole numbers.'),\ - 'Null Texture',\ - ('', PREF_NULL_TEX, 1, 128, 'Export textureless faces with this texture'),\ - 'Unseen Texture',\ - ('', PREF_INVIS_TEX, 1, 128, 'Export invisible faces with this texture'),\ - ] - - if not Draw.PupBlock('map export', pup_block): - return - - Window.WaitCursor(1) - time= sys.time() - print 'Map Exporter 0.0' - file= open(filepath, 'w') - - - obs_mesh= [] - obs_lamp= [] - obs_surf= [] - obs_empty= [] - - SCALE_MAT= Mathutils.Matrix() - SCALE_MAT[0][0]= SCALE_MAT[1][1]= SCALE_MAT[2][2]= PREF_SCALE.val - - dummy_mesh= Mesh.New() - - TOTBRUSH= TOTLAMP= TOTNODE= 0 - - for ob in Object.GetSelected(): - type= ob.type - if type == 'Mesh': obs_mesh.append(ob) - elif type == 'Surf': obs_surf.append(ob) - elif type == 'Lamp': obs_lamp.append(ob) - elif type == 'Empty': obs_empty.append(ob) - - if obs_mesh or obs_surf: - # brushes and surf's must be under worldspan - file.write('\n// entity 0\n') - file.write('{\n') - file.write('"classname" "worldspawn"\n') - - - print '\twriting cubes from meshes' - for ob in obs_mesh: - dummy_mesh.getFromObject(ob.name) - - #print len(mesh_split2connected(dummy_mesh)) - - # Is the object 1 cube? - object-is-a-brush - dummy_mesh.transform(ob.matrixWorld*SCALE_MAT) # 1 to tx the normals also - - if PREF_GRID_SNAP.val: - for v in dummy_mesh.verts: - co= v.co - co.x= round(co.x) - co.y= round(co.y) - co.z= round(co.z) - - # High quality normals - BPyMesh.meshCalcNormals(dummy_mesh) - - # Split mesh into connected regions - for face_group in BPyMesh.mesh2linkedFaces(dummy_mesh): - if is_cube_facegroup(face_group): - write_cube2brush(file, face_group) - TOTBRUSH+=1 - elif is_tricyl_facegroup(face_group): - write_cube2brush(file, face_group) - TOTBRUSH+=1 - else: - for f in face_group: - write_face2brush(file, f) - TOTBRUSH+=1 - - #print 'warning, not exporting "%s" it is not a cube' % ob.name - - - dummy_mesh.verts= None - - - valid_dims= 3,5,7,9,11,13,15 - for ob in obs_surf: - ''' - Surf, patches - ''' - surf_name= ob.getData(name_only=1) - data= Curve.Get(surf_name) - mat = ob.matrixWorld*SCALE_MAT - - # This is what a valid patch looks like - - """ -// brush 0 -{ -patchDef2 -{ -NULL -( 3 3 0 0 0 ) -( -( ( -64 -64 0 0 0 ) ( -64 0 0 0 -2 ) ( -64 64 0 0 -4 ) ) -( ( 0 -64 0 2 0 ) ( 0 0 0 2 -2 ) ( 0 64 0 2 -4 ) ) -( ( 64 -64 0 4 0 ) ( 64 0 0 4 -2 ) ( 80 88 0 4 -4 ) ) -) -} -} - """ - for i, nurb in enumerate(data): - u= nurb.pointsU - v= nurb.pointsV - if u in valid_dims and v in valid_dims: - - file.write('// brush %d surf_name\n' % i) - file.write('{\n') - file.write('patchDef2\n') - file.write('{\n') - file.write('NULL\n') - file.write('( %d %d 0 0 0 )\n' % (u, v) ) - file.write('(\n') - - u_iter = 0 - for p in nurb: - - if u_iter == 0: - file.write('(') - - u_iter += 1 - - # add nmapping 0 0 ? - if PREF_GRID_SNAP.val: - file.write(' ( %d %d %d 0 0 )' % round_vec(Mathutils.Vector(p[0:3]) * mat)) - else: - file.write(' ( %.6f %.6f %.6f 0 0 )' % tuple(Mathutils.Vector(p[0:3]) * mat)) - - # Move to next line - if u_iter == u: - file.write(' )\n') - u_iter = 0 - - file.write(')\n') - file.write('}\n') - file.write('}\n') - - - # Debugging - # for p in nurb: print 'patch', p - - else: - print "NOT EXPORTING PATCH", surf_name, u,v, 'Unsupported' - - - if obs_mesh or obs_surf: - file.write('}\n') # end worldspan - - - print '\twriting lamps' - for ob in obs_lamp: - print '\t\t%s' % ob.name - lamp= ob.data - file.write('{\n') - file.write('"classname" "light"\n') - file.write('"light" "%.6f"\n' % (lamp.dist* PREF_SCALE.val)) - if PREF_GRID_SNAP.val: - file.write('"origin" "%d %d %d"\n' % tuple([round(axis*PREF_SCALE.val) for axis in ob.getLocation('worldspace')]) ) - else: - file.write('"origin" "%.6f %.6f %.6f"\n' % tuple([axis*PREF_SCALE.val for axis in ob.getLocation('worldspace')]) ) - file.write('"_color" "%.6f %.6f %.6f"\n' % tuple(lamp.col)) - file.write('"style" "0"\n') - file.write('}\n') - TOTLAMP+=1 - - - print '\twriting empty objects as nodes' - for ob in obs_empty: - if write_node_map(file, ob): - print '\t\t%s' % ob.name - TOTNODE+=1 - else: - print '\t\tignoring %s' % ob.name - - Window.WaitCursor(0) - - print 'Exported Map in %.4fsec' % (sys.time()-time) - print 'Brushes: %d Nodes: %d Lamps %d\n' % (TOTBRUSH, TOTNODE, TOTLAMP) - - -def main(): - Window.FileSelector(export_map, 'EXPORT MAP', '*.map') - -if __name__ == '__main__': main() -# export_map('/foo.map') |