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Diffstat (limited to 'release/scripts/export_map.py')
-rw-r--r--release/scripts/export_map.py454
1 files changed, 0 insertions, 454 deletions
diff --git a/release/scripts/export_map.py b/release/scripts/export_map.py
deleted file mode 100644
index 2262ae3b89b..00000000000
--- a/release/scripts/export_map.py
+++ /dev/null
@@ -1,454 +0,0 @@
-#!BPY
-
-"""
-Name: 'Quake 3 (.map)'
-Blender: 249
-Group: 'Export'
-Tooltip: 'Export to Quake map format'
-"""
-
-__author__ = 'Campbell Barton'
-__version__ = '0.1a'
-__email__ = "ideasman42@gmail.com"
-__bpydoc__ = """\
-This script Exports a Quake 3 map format.
-
- Supports meshes, lights and nurbs patch surfaces
-"""
-
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# Script copyright (C): Campbell Barton
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-# --------------------------------------------------------------------------
-
-
-
-
-from Blender import *
-import BPyMesh
-
-PREF_SCALE= Draw.Create(100)
-PREF_FACE_THICK= Draw.Create(0.1)
-PREF_GRID_SNAP= Draw.Create(0)
-# Quake 1/2?
-# PREF_DEF_TEX_OPTS= Draw.Create(' 0 0 0 1 1\n') # not user settable yet
-# Quake 3+?
-PREF_DEF_TEX_OPTS= Draw.Create(' 0 0 0 1 1 0 0 0\n') # not user settable yet
-
-PREF_NULL_TEX= Draw.Create('NULL') # not user settable yet
-PREF_INVIS_TEX= Draw.Create('common/caulk')
-
-def write_cube2brush(file, faces):
- '''
- Takes 6 faces and writes a brush,
- these faces can be from 1 mesh, 1 cube within a mesh of larger cubes
- Faces could even come from different meshes or be contrived.
- '''
- # comment only
- # file.write('// brush "%s", "%s"\n' % (ob.name, ob.getData(name_only=1)))
- file.write('// brush from cube\n{\n')
-
- if PREF_GRID_SNAP.val: format_vec= '( %d %d %d ) '
- else: format_vec= '( %.8f %.8f %.8f ) '
-
- for f in faces:
- # from 4 verts this gets them in reversed order and only 3 of them
- # 0,1,2,3 -> 2,1,0
- for v in f.v[2::-1]:
- file.write(format_vec % tuple(v.co) )
-
- try: mode= f.mode
- except: mode= 0
-
- if mode & Mesh.FaceModes.INVISIBLE:
- file.write(PREF_INVIS_TEX.val)
- else:
- try: image= f.image
- except: image= None
-
- if image: file.write(sys.splitext(sys.basename(image.filename))[0])
- else: file.write(PREF_NULL_TEX.val)
-
- # Texture stuff ignored for now
- file.write(PREF_DEF_TEX_OPTS.val)
- file.write('}\n')
-
-
-def round_vec(v):
- if PREF_GRID_SNAP.val:
- return round(v.x), round(v.y), round(v.z)
- else:
- return tuple(v)
-
-def write_face2brush(file, face):
- '''
- takes a face and writes it as a brush
- each face is a cube/brush
- '''
-
- if PREF_GRID_SNAP.val: format_vec= '( %d %d %d ) '
- else: format_vec= '( %.8f %.8f %.8f ) '
-
-
- image_text= PREF_NULL_TEX.val
-
- try: mode= face.mode
- except: mode= 0
-
- if mode & Mesh.FaceModes.INVISIBLE:
- image_text= PREF_INVIS_TEX.val
- else:
- try: image= face.image
- except: image= None
- if image: image_text = sys.splitext(sys.basename(image.filename))[0]
-
- # original verts as tuples for writing
- orig_vco= [tuple(v.co) for v in face]
-
- # new verts that give the face a thickness
- dist= PREF_SCALE.val * PREF_FACE_THICK.val
- new_vco= [round_vec(v.co - (v.no * dist)) for v in face]
- #new_vco= [round_vec(v.co - (face.no * dist)) for v in face]
-
- file.write('// brush from face\n{\n')
- # front
- for co in orig_vco[2::-1]:
- file.write(format_vec % co )
- file.write(image_text)
- # Texture stuff ignored for now
- file.write(PREF_DEF_TEX_OPTS.val)
-
-
- for co in new_vco[:3]:
- file.write(format_vec % co )
- if mode & Mesh.FaceModes.TWOSIDE:
- file.write(image_text)
- else:
- file.write(PREF_INVIS_TEX.val)
-
- # Texture stuff ignored for now
- file.write(PREF_DEF_TEX_OPTS.val)
-
- # sides.
- if len(orig_vco)==3: # Tri, it seemms tri brushes are supported.
- index_pairs= ((0,1), (1,2), (2,0))
- else:
- index_pairs= ((0,1), (1,2), (2,3), (3,0))
-
- for i1, i2 in index_pairs:
- for co in orig_vco[i1], orig_vco[i2], new_vco[i2]:
- file.write( format_vec % co )
- file.write(PREF_INVIS_TEX.val)
- file.write(PREF_DEF_TEX_OPTS.val)
-
- file.write('}\n')
-
-def is_cube_facegroup(faces):
- '''
- Returens a bool, true if the faces make up a cube
- '''
- # cube must have 6 faces
- if len(faces) != 6:
- print '1'
- return False
-
- # Check for quads and that there are 6 unique verts
- verts= {}
- for f in faces:
- if len(f)!= 4:
- return False
-
- for v in f:
- verts[v.index]= 0
-
- if len(verts) != 8:
- return False
-
- # Now check that each vert has 3 face users
- for f in faces:
- for v in f:
- verts[v.index] += 1
-
- for v in verts.itervalues():
- if v != 3: # vert has 3 users?
- return False
-
- # Could we check for 12 unique edges??, probably not needed.
- return True
-
-def is_tricyl_facegroup(faces):
- '''
- is the face group a tri cylinder
- Returens a bool, true if the faces make an extruded tri solid
- '''
-
- # cube must have 5 faces
- if len(faces) != 5:
- print '1'
- return False
-
- # Check for quads and that there are 6 unique verts
- verts= {}
- tottri= 0
- for f in faces:
- if len(f)== 3:
- tottri+=1
-
- for v in f:
- verts[v.index]= 0
-
- if len(verts) != 6 or tottri != 2:
- return False
-
- # Now check that each vert has 3 face users
- for f in faces:
- for v in f:
- verts[v.index] += 1
-
- for v in verts.itervalues():
- if v != 3: # vert has 3 users?
- return False
-
- # Could we check for 12 unique edges??, probably not needed.
- return True
-
-def write_node_map(file, ob):
- '''
- Writes the properties of an object (empty in this case)
- as a MAP node as long as it has the property name - classname
- returns True/False based on weather a node was written
- '''
- props= [(p.name, p.data) for p in ob.game_properties]
-
- IS_MAP_NODE= False
- for name, value in props:
- if name=='classname':
- IS_MAP_NODE= True
- break
-
- if not IS_MAP_NODE:
- return False
-
- # Write a node
- file.write('{\n')
- for name_value in props:
- file.write('"%s" "%s"\n' % name_value)
- if PREF_GRID_SNAP.val:
- file.write('"origin" "%d %d %d"\n' % tuple([round(axis*PREF_SCALE.val) for axis in ob.getLocation('worldspace')]) )
- else:
- file.write('"origin" "%.6f %.6f %.6f"\n' % tuple([axis*PREF_SCALE.val for axis in ob.getLocation('worldspace')]) )
- file.write('}\n')
- return True
-
-
-def export_map(filepath):
-
- pup_block = [\
- ('Scale:', PREF_SCALE, 1, 1000, 'Scale the blender scene by this value.'),\
- ('Face Width:', PREF_FACE_THICK, 0.01, 10, 'Thickness of faces exported as brushes.'),\
- ('Grid Snap', PREF_GRID_SNAP, 'snaps floating point values to whole numbers.'),\
- 'Null Texture',\
- ('', PREF_NULL_TEX, 1, 128, 'Export textureless faces with this texture'),\
- 'Unseen Texture',\
- ('', PREF_INVIS_TEX, 1, 128, 'Export invisible faces with this texture'),\
- ]
-
- if not Draw.PupBlock('map export', pup_block):
- return
-
- Window.WaitCursor(1)
- time= sys.time()
- print 'Map Exporter 0.0'
- file= open(filepath, 'w')
-
-
- obs_mesh= []
- obs_lamp= []
- obs_surf= []
- obs_empty= []
-
- SCALE_MAT= Mathutils.Matrix()
- SCALE_MAT[0][0]= SCALE_MAT[1][1]= SCALE_MAT[2][2]= PREF_SCALE.val
-
- dummy_mesh= Mesh.New()
-
- TOTBRUSH= TOTLAMP= TOTNODE= 0
-
- for ob in Object.GetSelected():
- type= ob.type
- if type == 'Mesh': obs_mesh.append(ob)
- elif type == 'Surf': obs_surf.append(ob)
- elif type == 'Lamp': obs_lamp.append(ob)
- elif type == 'Empty': obs_empty.append(ob)
-
- if obs_mesh or obs_surf:
- # brushes and surf's must be under worldspan
- file.write('\n// entity 0\n')
- file.write('{\n')
- file.write('"classname" "worldspawn"\n')
-
-
- print '\twriting cubes from meshes'
- for ob in obs_mesh:
- dummy_mesh.getFromObject(ob.name)
-
- #print len(mesh_split2connected(dummy_mesh))
-
- # Is the object 1 cube? - object-is-a-brush
- dummy_mesh.transform(ob.matrixWorld*SCALE_MAT) # 1 to tx the normals also
-
- if PREF_GRID_SNAP.val:
- for v in dummy_mesh.verts:
- co= v.co
- co.x= round(co.x)
- co.y= round(co.y)
- co.z= round(co.z)
-
- # High quality normals
- BPyMesh.meshCalcNormals(dummy_mesh)
-
- # Split mesh into connected regions
- for face_group in BPyMesh.mesh2linkedFaces(dummy_mesh):
- if is_cube_facegroup(face_group):
- write_cube2brush(file, face_group)
- TOTBRUSH+=1
- elif is_tricyl_facegroup(face_group):
- write_cube2brush(file, face_group)
- TOTBRUSH+=1
- else:
- for f in face_group:
- write_face2brush(file, f)
- TOTBRUSH+=1
-
- #print 'warning, not exporting "%s" it is not a cube' % ob.name
-
-
- dummy_mesh.verts= None
-
-
- valid_dims= 3,5,7,9,11,13,15
- for ob in obs_surf:
- '''
- Surf, patches
- '''
- surf_name= ob.getData(name_only=1)
- data= Curve.Get(surf_name)
- mat = ob.matrixWorld*SCALE_MAT
-
- # This is what a valid patch looks like
-
- """
-// brush 0
-{
-patchDef2
-{
-NULL
-( 3 3 0 0 0 )
-(
-( ( -64 -64 0 0 0 ) ( -64 0 0 0 -2 ) ( -64 64 0 0 -4 ) )
-( ( 0 -64 0 2 0 ) ( 0 0 0 2 -2 ) ( 0 64 0 2 -4 ) )
-( ( 64 -64 0 4 0 ) ( 64 0 0 4 -2 ) ( 80 88 0 4 -4 ) )
-)
-}
-}
- """
- for i, nurb in enumerate(data):
- u= nurb.pointsU
- v= nurb.pointsV
- if u in valid_dims and v in valid_dims:
-
- file.write('// brush %d surf_name\n' % i)
- file.write('{\n')
- file.write('patchDef2\n')
- file.write('{\n')
- file.write('NULL\n')
- file.write('( %d %d 0 0 0 )\n' % (u, v) )
- file.write('(\n')
-
- u_iter = 0
- for p in nurb:
-
- if u_iter == 0:
- file.write('(')
-
- u_iter += 1
-
- # add nmapping 0 0 ?
- if PREF_GRID_SNAP.val:
- file.write(' ( %d %d %d 0 0 )' % round_vec(Mathutils.Vector(p[0:3]) * mat))
- else:
- file.write(' ( %.6f %.6f %.6f 0 0 )' % tuple(Mathutils.Vector(p[0:3]) * mat))
-
- # Move to next line
- if u_iter == u:
- file.write(' )\n')
- u_iter = 0
-
- file.write(')\n')
- file.write('}\n')
- file.write('}\n')
-
-
- # Debugging
- # for p in nurb: print 'patch', p
-
- else:
- print "NOT EXPORTING PATCH", surf_name, u,v, 'Unsupported'
-
-
- if obs_mesh or obs_surf:
- file.write('}\n') # end worldspan
-
-
- print '\twriting lamps'
- for ob in obs_lamp:
- print '\t\t%s' % ob.name
- lamp= ob.data
- file.write('{\n')
- file.write('"classname" "light"\n')
- file.write('"light" "%.6f"\n' % (lamp.dist* PREF_SCALE.val))
- if PREF_GRID_SNAP.val:
- file.write('"origin" "%d %d %d"\n' % tuple([round(axis*PREF_SCALE.val) for axis in ob.getLocation('worldspace')]) )
- else:
- file.write('"origin" "%.6f %.6f %.6f"\n' % tuple([axis*PREF_SCALE.val for axis in ob.getLocation('worldspace')]) )
- file.write('"_color" "%.6f %.6f %.6f"\n' % tuple(lamp.col))
- file.write('"style" "0"\n')
- file.write('}\n')
- TOTLAMP+=1
-
-
- print '\twriting empty objects as nodes'
- for ob in obs_empty:
- if write_node_map(file, ob):
- print '\t\t%s' % ob.name
- TOTNODE+=1
- else:
- print '\t\tignoring %s' % ob.name
-
- Window.WaitCursor(0)
-
- print 'Exported Map in %.4fsec' % (sys.time()-time)
- print 'Brushes: %d Nodes: %d Lamps %d\n' % (TOTBRUSH, TOTNODE, TOTLAMP)
-
-
-def main():
- Window.FileSelector(export_map, 'EXPORT MAP', '*.map')
-
-if __name__ == '__main__': main()
-# export_map('/foo.map')