Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'release/scripts/freestyle/style_modules/anisotropic_diffusion.py')
-rw-r--r--release/scripts/freestyle/style_modules/anisotropic_diffusion.py47
1 files changed, 47 insertions, 0 deletions
diff --git a/release/scripts/freestyle/style_modules/anisotropic_diffusion.py b/release/scripts/freestyle/style_modules/anisotropic_diffusion.py
new file mode 100644
index 00000000000..83cc9991d8b
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/anisotropic_diffusion.py
@@ -0,0 +1,47 @@
+#
+# Filename : anisotropic_diffusion.py
+# Author : Fredo Durand
+# Date : 12/08/2004
+# Purpose : Smoothes lines using an anisotropic diffusion scheme
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from freestyle_init import *
+from logical_operators import *
+from shaders import *
+
+# pyDiffusion2Shader parameters
+offset = 0.25
+nbIter = 30
+
+upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
+Operators.select( upred )
+bpred = TrueBP1D()
+Operators.bidirectionalChain(ChainPredicateIterator(upred, bpred), NotUP1D(upred) )
+shaders_list = [
+ ConstantThicknessShader(4),
+ StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, 0),
+ SamplingShader(2),
+ pyDiffusion2Shader(offset, nbIter),
+ IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1)
+ ]
+Operators.create(TrueUP1D(), shaders_list)