diff options
Diffstat (limited to 'release/scripts/freestyle/style_modules/contour.py')
-rwxr-xr-x | release/scripts/freestyle/style_modules/contour.py | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/release/scripts/freestyle/style_modules/contour.py b/release/scripts/freestyle/style_modules/contour.py new file mode 100755 index 00000000000..c4b3a0f0827 --- /dev/null +++ b/release/scripts/freestyle/style_modules/contour.py @@ -0,0 +1,42 @@ +# +# Filename : contour.py +# Author : Stephane Grabli +# Date : 04/08/2005 +# Purpose : Draws each object's visible contour +# +############################################################################# +# +# Copyright (C) : Please refer to the COPYRIGHT file distributed +# with this source distribution. +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +############################################################################# + +from freestyle_init import * +from logical_operators import * +from PredicatesB1D import * +from PredicatesU1D import * +from shaders import * + +Operators.select(AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D() ) ) +bpred = SameShapeIdBP1D(); +upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D()) +Operators.bidirectionalChain(ChainPredicateIterator(upred, bpred), NotUP1D(QuantitativeInvisibilityUP1D(0))) +shaders_list = [ + ConstantThicknessShader(5.0), + IncreasingColorShader(0.8,0,0,1,0.1,0,0,1) + ] +Operators.create(TrueUP1D(), shaders_list) |